Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Tonal/ Atonal

by Jamie Baty

Breve
IM 49
Gargantuan Outsider (Exalted, Extraplanar)
Hit Dice: 38d8+468 (639 hp)
Initiative: +10 (+2 Dex, +8 Superior Initiative)
Speed: 20 ft. (4 squares)
Armour Class: 29 (-4 size, +2 Dex, +21 natural), touch 8, flat-footed 27
Base Attack/Grapple: +38/+58
Attack: Sonic blast (See Below)
Full Attack: Sonic blast (See Below)
Space/Reach: 20 ft. /15 ft.
Special Attacks: Mind power, sonic blast
Special Qualities: Darkvision 60ft., outsider traits, potent magic, spell resistance 39, tonal immunities
Saves: Fort +36, Ref +25, Will +24
Abilities: Str 26, Dex 15, Con 36, Int 36, Wis 13, Cha 40
Skills: Appraise +54, Concentration +54, Diplomacy +56, Escape Artist +43, Gather Information +56, Heal +42, Intimidate +56, Knowledge (arcana) +54, Knowledge (history) +54, Knowledge (local) +54, Knowledge (nature) +54, Knowledge (religion) +54, Knowledge (the planes) +54, Listen +44, Perform (Sing) +69, Search +54, Sense Motive +42, Spellcraft +54, Spot +44, Survival +42, Tumble +43
Feats: Alertness, Combat Casting, Dodge, Endurance, Epic Skill Focus (Perform (Sing)), Great Fortitude, Improved Combat Casting, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Skill Focus (Perform (Sing)), Superior Initiative
Environment: Any land
Organisation: Solitary
Challenge Rating: 30
Treasure: See Below
Alignment: Always lawful good (tonal) or chaotic evil (atonal)
Advancement: ---
Level Adjustment: ---

Breve tonals have physical forms very similar to bubbles of light. These forms vary in size and colour according to each tonal's status. The colour varies during communication, but the size is constant. The diameter of a breve is 38ft. A breve is lighter coloured, ranging from white to pinkish yellow.
As with all tonals, a breve's form collapses when its hit points reach zero. Its flimsy outer skin may be gathered and compressed to form a small object similar to a sling stone. This may then be used as a weapon, for it explodes on impact and releases one final blast of a strength and size equal to the original tonal's.
Breve tonals are the largest and most powerful of the tonals.

Combat
Tonals are usually quite sociable creatures and will only attack in self defence. Atonals are aggressive and dangerous to the unwary. Both types can only attack with Mind Power and sonic blasts.

Mind Power (Sp): As a swift round action, a Breve tonal may create a variety of spell-like effects at the expenditure of Power Points. It possesses 8000 Power Points. Power Points regenerate with rest at the rate of 1 PP per minute of rest. Breves are associated with the Sphere of Energy. The following are typical uses for the Power Points:
• A Breve tonal can cast any mortal spell at 25th level, but that costs it double the spell level in PP (for example, a fire ball would cost it 6 PP). They are limited to spells and effects that have the [Sonic] descriptor.
• A Breve tonal may cast the immortal spells power attack (2 PP per 1d6, up to 38d6), probe (5 PP) and probe-shield (5 PP).

Sonic Blast (Sp): As a standard action, a Breve tonal may unleash a sonic blast. Every creature within 38ft of the Breve tonal must make a Fort save vs DC 50 (Con based, +8 racial bonus) or suffer 64 points of sonic damage and be deafened for 32 rounds.

Potent Magic (Ex): Unlike mortal creatures, a tonal can affect an immortal with its magical attacks.

Tonal Immunities (Ex): All tonals are immune to silence effects. Tonals have 100% immunity to all damage from non-magical sources. Tonals are immune to all ability damage and drains.