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Tonal/ Atonalby Jamie Baty
Huge Outsider (Exalted, Extraplanar)
Hit Dice: 20d8+100 (190 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 320 ft. (64 squares)
Armour Class: 21 (-2 size, +3 Dex, +10 natural), touch 11, flat-footed 18
Base Attack/Grapple: +20/+32
Attack: Sonic blast (See Below)
Full Attack: Sonic blast (See Below)
Space/Reach: 15 ft./10 ft.
Special Attacks: Mind power, sonic blast
Special Qualities: Darkvision 60ft., outsider traits, potent magic, spell resistance 35, tonal immunities
Saves: Fort +19, Ref +17, Will +15
Abilities: Str 18, Dex 17, Con 20, Int 20, Wis 13, Cha 24
Skills: Concentration +28, Diplomacy +30, Escape Artist +10, Gather Information +30, Heal +7, Knowledge (arcana) +28, Knowledge (the planes) +28, Listen +26, Perform (Sing) +33, Search +28, Sense Motive +24, Spellcraft +28, Spot +26, Survival +24
Feats: Alertness, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perform (Sing))
Environment: Outer Planes
Organisation: 4, 8, or 16
Challenge Rating: 16
Treasure: See Below
Alignment: Always lawful good (tonal) or chaotic evil (atonal)
Level Adjustment: ---
Quavers have physical forms very similar to bubbles of light. These forms vary in size and colour according to each tonal's status. The colour varies during communication, but the size is constant. The diameter of a quaver is 20ft. A quaver is darker coloured, ranging from deep blue to brown or black.
As with all tonals, a quaver's form collapses when its hit points reach zero. Its flimsy outer skin may be gathered and compressed to form a small object similar to a sling stone. This may then be used as a weapon, for it explodes on impact and releases one final blast of a strength and size equal to the original tonal's.
Quavers are the second smallest and one of the weaker of the tonals.
Tonals are usually quite sociable creatures and will only attack in self defence. Atonals are aggressive and dangerous to the unwary. Both types can only attack with Mind Power and sonic blasts.
Mind Power (Sp): As a swift round action, a Quaver tonal may create a variety of spell-like effects at the expenditure of Power Points. It possesses 500 Power Points. Power Points regenerate with rest at the rate of 1 PP per minute of rest. Quavers are associated with the Sphere of Energy. The following are typical uses for the Power Points:
• A Quaver tonal can cast any mortal spell at 25th level, but that costs it double the spell level in PP (for example, a fire ball would cost it 6 PP). They are limited to spells and effects that have the [Sonic] descriptor.
• A Quaver tonal may cast the immortal spells power attack (2 PP per 1d6, up to 20d6), probe (5 PP) and probe-shield (5 PP).
Sonic Blast (Sp): As a standard action, a quaver tonal may unleash a sonic blast. Every creature within 20ft of the quaver tonal must make a Fort save vs DC 32 (Con based, +8 racial bonus) or suffer 4 points of sonic damage and be deafened for 2 rounds.
Potent Magic (Ex): Unlike mortal creatures, a tonal can affect an immortal with its magical attacks.
Tonal Immunities (Ex): All tonals are immune to silence effects. Tonals have 100% immunity to all damage from non-magical sources. Tonals are immune to all ability damage and drains.