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Trachodon

by John Walter Biles

Trachodon, Level 13 Skirmisher
Huge natural beast (Dinosaur) XP 800
Initiative +14 Senses Perception +10
HP 83; Bloodied 41
AC 21; Fortitude 19, Reflex 18, Will 17
Speed 12
m AFLACK! (Duckbill Bite) (standard; at-will)
Reach 3; +18 vs. AC; 2d8+6
Foreclaws Strike (standard; at-will vs. Large or larger creatures)
This attack can only be used against adjacent creatures who are size Large or larger; +16 vs. Reflex; 3d8+6
Mobile Skirmisher
The Trachodon adds +3d6 damage if it has moved at least 6 squares from where it started the turn.
Tail Smack (standard; Refresh 5-6)
Reach 3; +18 vs. AC; 4d8+6 damage and prone
Trample (standard; Refresh 5-6)
This can only be used on creatures of size Medium or less. The Trachodon takes a full move, moving through the square of its target at any point in the move without provoking attacks of opportunity from the target, though those nearby may get them if appropriate. When it moves through its target’s square, it attacks: +16 vs. Fortitude; 3d8+6, prone (no save needed), and stunned (save ends)
Alignment Unaligned Languages ---
Skills Athletics +15, Nature +15
Str 19 (+10) Dex 22 (+12) Wis 18 (+10)
Con 19 (+10) Int 4 (+0) Cha 4 (+0)

Trachodons provide a perfect example of how palaeontology is a work in progress. They were first proposed to exist in the 1850s, but by the mid-twentieth century, belief in its existence had ebbed as it became apparent that bits from entirely different creatures had been combined into one, and the surviving fossil bits originally used to hypothesise its existence were reclassified. By this point, however, its existence had seeped into popular culture and was not so easily eradicated. This frees the DM to give his Trachodons laser eyes if he sees fit. This version of Trachodons are semi-bipedal, fighting in a hunched over bipedal stance but moving swiftly on four legs with their long tails in the air when they want to run. They have heads rather like a duck, though the back areas of their ‘bill’ contain many many grinding teeth. Like all good fantasy dinosaurs, they like to kill adventurers, even though they are actually herbivores. Ecologically minded DMs may choose to have them be peaceful herbivores who only fight if provoked. But how interesting is that? Being hadrosaurs, Trachodons are extremely fast, for outrunning predators, like T. Rexes, who counted them among its food items.