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Man, Isolated; Traldar (Lost Valley)by Jamie Baty
1st Level Warrior
Medium Humanoid (Human)
Hit Dice: 1d8+ 1 (5 hp)
Speed: 30 ft.
Armour Class: 14 (+2 Leather armour, +2 heavy wooden shield), touch 10, flat-footed 14
Base Attack/Grapple: +1/+3
Attacks: Shortspear +3 melee (1d6+2) or Handaxe +3 melee (1d6+2)
Full Attack: As Attack
Face/Reach: 5 ft./5 ft.
Special Attacks: ---
Special Qualities: Traldar Traits
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 15, Dex 11, Con 12, Int 10, Wis 7, Cha 6
Skills: Climb +1, Intimidate +1, Jump +1, Listen +2, Spot +1, Survival +0
Feats: Iron Will, Power Attack
Climate/Terrain: Lost Valley of the Hutaaka (Any mountain)
Organisation: Solitary, pair, band (5-30), or colony (20-200 plus 150% non-combatants)
Challenge Rating: 1/4
Alignment: Usually True neutral
Advancement: By character class
Level Adjustment: ---
The Traldar are found in the Lost Valley of Hutaaka, which is nestled in the mountains. They suffered a period of slavery at the hands of the jackal-headed Hutaakans, but are now free of the Hutaakan domination and have reverted to a barbaric lifestyle.
Most Traldar are short and muscular, and have no hair on their heads or bodies, except on the backs of their large strong hands.
The years of Hutaakan slavery has left the Traldar a cruel and embittered people, and in battle they are aggressive and bloodthirsty. They are very wary of strangers, and will be most unfriendly to those trespassing in their lands. The Traldar have a great fear of the dark, however, and always barricade themselves indoors at night.
The Traldar warrior presented here had the following ability scores before adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Traldar wield shortspears and handaxes. They typically wear leather armour and carry heavy wooden shields. Traldar warriors are likely to be unfriendly to strangers and could be immediately hostile if they perceive the party to be a threat. They do not give any quarter in battle.
Skills: Traldar receive a +2 racial bonus to all Survival checks.
Some members of Traldan tribes are selected for special training as vocals. Roughly 1 in every 5 Traldar warriors will be a vocal. A fully trained vocal has an abnormally large chest and neck, but is otherwise less muscular than other Traldar. The training gives vocals the ability to shout incredibly loud, projecting most of the sound forward within a cone. The original task of vocals was communication. Their voices can be dearly heard up to 5 miles away in the direction of the shout, although the sound carries no further than a normal human shout in any other direction. This special ability can also be used to attack
Traldar vocals are identical to the warrior presented above with the following exceptions:
Armour Class: 10, touch 10, flat-footed 10
Special Attacks: Traldar Shout
Skills: Climb +3, Intimidate +1, Jump +3, Listen +2, Spot +1, Survival +0
Challenge Rating: 1/2
Traldar Shout (Ex): A Traldar vocal can generate a powerful shout in that may damage nearby foes within a 30ft cone. This shout may be used once every three rounds and is a full-round action. Any armour worn prevents this ability from being used. Traldar Shout is a sonic effect.
Any foe within 10ft suffers 1d2 sonic damage and is shaken for 1d3 rounds (no save).
Any foe between 10ft and 20ft of the vocal must make a Will save vs DC 12 (Con based) or be shaken for 1 round.
Any foe between 20ft and 30ft of the vocal must make a Will save vs DC10 (Con based, -2 penalty) or be shaken for 1 round.
Traldar (Lost Valley) Characters
Like normal humans, Traldar have no favoured class.
Traldar (Lost Valley) Traits (Ex): These traits are in addition to the normal human traits:
• +2 Str, -2 Wis, -2 Cha.
• Traldar receive a +2 bonus to all Survival checks.