Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Traladar Relics

by S. Lentz

I have been working on artifacts of the 3 main immortals of the present (after 1010AC) Traladar Church it includes a variant of the shield of Halav in hail the heroes(ask me if you want it) , Halav's Sword (I'll list below), A vase made by Petra and the stain glass image of Zirchev(listed too).

Also I have been creating artifacts to go with the barrier mask and bracers of forbiddance in the Savage Baronies. I would like any suggestions of these Oltec artifacts for I have not been in the baronies long. PLEASE comment and criticise on what you think, hope you enjoy. :-)

Halav's Sword
(relic of the Church of Traladar)

History:

The sword that Halav was given to by the immortals (in actuality he learned the trait from Hutaakans) although simple in look it is said to wield formidable power. The whereabouts are unknown but expected to be in former Lavv where the king was ceremonially burned. The Church of Traladar are now hiring excavationers, miners, and adventurers to find and retrieve the great sword for the church. However the Cult of Halav is mobilising its forces to retrieve the sword and return it to its rightful owner (King Stefan).

Description:

The blade of the sword is made of bronze with a silver embossed flame silhouette running the length of the blade. The hilt curves in ward at the tips and is otherwise straight the hilt is also made of a bronze. A tan coloured suede leather (of unknown animal) covers the handle. The sword is in remarkable shape the blade is not tarnished and only shows a few chips on the blade the leather on the handle has also lasted the length of time without decay.

Powers:

the sword in the hand of a normal character is a simple long sword +3, but when the ceremony for the Champion of Halav (more info on the champion of Halav can be found in hail the heroes) has been performed on the character its greater powers activate.

The first thing is a +5 on attack and damage against all knolls and creatures with strong gnollish blood (ogre).

The second power it shines very brightly when a knoll is within 240ft or knoll stock within 120 ft, this bright light causes a -1 to attack rolls to anyone but the Champion of Halav within 60ft of the blade.

Third the blade if laid on the ground will point (tip of the bade is the point) toward the nearest leader of the Gnolls. Note: the leader not the strongest and this does not include Gnoll stock.

The forth and final is a minor preservation spell which allows nothing to rot dull and any hits that would normally break a blade simply cause a chip in it.

Petra's Holy Urn
(Traladar relic)

History:

A clay water urn made supposedly by Petra was given to the church of Traladar by an anonymous donator in AC 906. Many scholars do not believe in its actuality because of its relative good condition and that no texts report the urn. although disbelieved by most the Church of Traladar believes its real and it does have curative powers. the urn is kept in a small lockbox in the subterranean levels beneath the church.

Description:

The urn is made out of a brownish clay common near Krakatos. The relic is a simple rounded urn 10" at the bottom 15" 2/3 of the way and 10"at the top and is 2' high. The lid is cracked down the one side and no longer seals well, there is a painted zigzag pattern of red and blue(now long faded) at the base, widest point and on the lid.

Powers:

When the urn is filled with holy water it grants detection and protection from evil when carried and causes double damage against undead (no effects are gained if drank)

The urn when filled with water or juice will enchant that liquid with curative powers.

First power cures all natural disease and even lycanthropy but not mummy rot or any mental problems unless caused by a poison or similar item (but not self afflicted, psionic, or directly magical)

Second it heals 1d4 hit points per dose drank

If the urn is filled with wine it causes different effects than with water or juice

First it heals 2d4 hit points per dose drank

Second it gives effects identical to the clerical spell bless

Third it takes all ill effects of the wine out

Now if the urn is filled with poisoned liquids potions it again has different powers

The first power takes all effects out good or bad

the second power turns poison into water and potions into wine

The urn if filled with putrid liquid(i.e. wine gone sour) causes only it purifies the liquid but then loses 1 bonus per dose granted normally to that liquid or closest there of (i.e. ale = wine).

Last but not least if even a drop of Unholy water is placed in the urn it shatters and looses all benefits also it causes a curse to all members present only curable by Petra's will.

The Crying Window
(a sign of the immortals)

History:

The window was placed at the founding of the Church of Traladar in Mirros. The face of Zirchev was rubbed constantly in the following years by believers for good luck. It has been noticed recently to "cry" and many people have flocked to see this oddity. Although scholars doubt that this is an act of Zirchev and is instead a act of nature, however this seems to have no effect on the crowds.

Description:

The window is placed in the west wing about 6' off the ground. It is a stained glass window representation of Zirchev depicted as an immortal in long flowing white robes with a unknown paladin kneeling before him.

What Happens and Beliefs in Powers:

It is said that on the 28th of Sviftmont (incidentally the King's birthday, further proof to the cult of Halav and there beliefs) it cries on exactly noon for one hour. Also it is said to project the face of Zirchev with a sad expression crying where normally there is a blank (many clerics think that 28th of Sviftmont is the date king Halav died but this has not been proved).

Some have said that when they collected the tears of Zirchev they received holy water though no official tests have been done.( there are often vendors claiming to sell this holy tear water but most is common well water) Many Traladar believe that by standing in the image of Zirchev's mourning face causes 3 years of bad luck to that person(this is also unprovable)