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Legacy Troll

by Jamie Baty

Large Giant (Aquatic)
Hit Dice: 6d8+66 (93 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares), swim 40 ft. (8 squares)
Armour Class: 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +4/+16
Attack: Claw +11 melee (1d4 +8)
Full Attack: 2 Claw +11 melee (1d4 +8) and bite +6 melee (1d8 +4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rend 2d4+12
Special Qualities: Amphibious, Darkvision 90ft, low-light vision, regeneration 5, scent, water dependant
Saves: Fort +16, Ref +4, Will +2
Abilities: Str 27, Dex 14, Con 33, Int 6, Wis 7, Cha 4
Skills: Listen +5, Spot +5, Swim +16
Feats: Alertness, Iron Will, Track
Environment: Any aquatic, marshes
Organisation: Solitary, Pair, or Gang (3-8)
Challenge Rating: 7
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: by character class
Level Adjustment: +6

Legacy trolls are aquatic trolls altered over the generations by the vermeil muck lining the floor near their homes. These trolls have a variety of Legacies. These deformed trolls often raid coastal villages looking for food and cinnabryl.
These aquatic trolls come in both freshwater and saltwater varieties. Legacy trolls are over eight feet tall. Their arms are thin and frail, but their mouths are wide and lined with dozens of needle-sharp fangs. The colour of the Legacy troll ranges from blue-green to olive, tinged with a bit of red. Even though they have gills, Legacy trolls can survive out of water for short periods and often come ashore in search of prey.
Legacy trolls are found in small colonies containing 1d8 trolls. Groups of more than two are always led by a large female troll, who acts as a chieftain and shaman. She is always the most hideously deformed of all.
Legacy trolls are found up and down the Savage Coast, in rivers, lakes, and along the seashore. Some also live in the Bayou. Most live in groups of underwater nests composed of debris glued together with glandular secretions. Solitary legacy trolls will sometimes lair in small caves in large coral reefs. In such cases, the troll is 50% likely to have a giant eel companion.
Legacy trolls speak Giant, and some also know Aquan and Common.

Legacy trolls fling themselves into battle, wildly ripping at any foe that stands in their way. They make frequent use of their legacies, although they do not possess much strategic thinking and will burn through the daily uses rather wastefully.

Rend (Ex): If a legacy troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d4+12 points of damage.

Amphibious (Ex): A legacy troll can breathe while in air and while submerged in water.

Regeneration (Ex): Fire and acid deal normal damage to a legacy troll. If a legacy troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Scent (Ex): This special quality allows a legacy troll to detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Water Dependant (Ex): A legacy troll may leave water for no longer than 60 + Con modifier minutes at a time. If a legacy troll remains out of water for longer than that time, it loses its regeneration ability until continuously immersed in water for 1 hour.

Skills: A legacy troll has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

The Red Curse
Legacy trolls are always fully mutated by the Afflictions associated with their Legacies, although they never suffer any penalties or ability point losses. Troll Legacies vary are according to the region they live in but are usually associated with Charisma or Strength. Typical Legacies by region are listed below, with the associated physical deformation in parenthesis.

Region 1: Armour (scaly skin), Burn (red skin), Grow (one limb permanently twice normal size), Senses (extremely long tongue, fingers, ears, and nose).

Region 2: Animal Form (permanently stuck in half-fish form), Crimson Fire (eyes glow red), Farsight (eyes on stalks), Meld (blends with background like a chameleon), Sleep (droopy features), Spikes (soft spikes all over body).

Region 3: All-Around Vision (four eyes appear at random points on the body), Ball of Fire (red skin), Separation (body part permanently detached), Shock (hair stands on end),Shrink (head is permanently half size).

Region 4: Acid Touch (drools), Duplicate (illusory third arm), Poison (stinger), Spell Shield (scales), Weaken (appears emaciated).
Legacy trolls do not lose ability points because of the Red Curse, so they do not desperately need cinnabryl. However, they sometimes seek cinnabryl to obtain temporary respite from their physical deformations.

Legacy Trolls as Characters
The favoured class of a legacy troll is fighter. Legacy trolls make excellent melee fighters (barbarians, fighters, rangers), but are poor spellcasters of any type. They most likely will be clerics or druids if spellcasters. A legacy troll cleric may choose two of the following domains: Strength, War or Water.