Atlas Rules Resources Adventures Stories FAQ Search Links
Two spellsby Jim Bobb
Level: 3 (Cleric)
Effect: Cures wounds in nearby creatures.
This spell allows the caster to cure light wounds on multiple creatures within 15' of him or her. Developed by Mischa Ivanovich a cleric of Chardastes, the Traladaran Patron Immortal of Healers, this spell sees use by clerics of many different faiths. It heals 1d6+1 points of damage on one living creature per 3 levels of the caster. If more creatures are within the area of effect than the caster may heal, then a random determination is made on which creatures receive the healing. The caster may not benefit from the casting of this spell.
Wynter's Major Spell Immunity
Level: 6 (Magic-user)
Duration: 1 round / level
Effect: Protects the caster from spells.
This spell creates a 1-inch thick green shell around the caster that protects him from the effects of low level spells, whether they are harmful or beneficial in nature. The caster is immune to the effects of all 1st-3rd level spells and reduces by half (round in favour of the protected creature) the effects of 4th and 5th level spells, both clerical and magical. The caster's own spells are unaffected by the shell and he can, by concentration, will the shell down for 1 round at a time to receive spells from others (like magical healing). At the end of the round, the shell automatically springs back up again.