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Thoughts on Tynerii

by Geoff Gander

It was great to inject some of Selhomarr's history very visually into the setting. It's clear, based on the number of ruins, that the empire once extended further north (the Hollow World allows cultures to rise and fall, but they can never be annihilated), and this is why the Tynercarith got its name. Whether conflict with the Antalians, or other powers in northern Suridal, destroyed those settlements remains to be determined, but the northern frontier is a troubled region - and a prime spot for adventure!

The other detail is the absence of cities and the sparse population, as well as the presence of the Ilarnnians. I didn't develop their language as I tried to do with the Lhomarrians, but I did want to convey that these people were different.

Likewise, when the Antalians invaded the Immortals allowed some cultural exchange because they thought it would be interesting, which resulted in a few communities like Aymarsstad and Garidishavn to develop. These places are unique because the local culture is a mix of Lhomarrian and Antalian, with a dash of Ilarnnian.