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Ubueby Jamie Baty
Hit Dice: 3d8+6 (19 hp)
Initiative: -1 (-1 Dex)
Speed: 20 ft. (4 squares) in hide armour; base speed 30 ft.
Armour Class: 16 (-1 size, -1 Dex, +5 natural, +3 hide armour), touch 8, flat-footed 16
Base Attack/Grapple: +2/+12
Attack: by weapon +7 melee (by weapon +6)
Full Attack: 3 by weapon +7 melee (by weapon +6) or 3 slams +7 melee (1d6 +6)
Space/Reach: 10 ft. /10 ft.
Special Attacks: ---
Special Qualities: Argumentative Personality, Low-light vision, Superior Multi-weapon fighting
Saves: Fort +5, Ref +0, Will +0
Abilities: Str 23, Dex 8, Con 15, Int 6, Wis 8, Cha 9
Skills: Concentration +3, Listen +6, Search +2, Spot +6
Feats: Alertness, Power Attack
Environment: Cold forests, hills, mountains
Organisation: Solitary, Gang (2-5), Squad (5-20), or Troop (20-40)
Challenge Rating: 2
Alignment: Always chaotic evil
Advancement: by character class
Level Adjustment: +4
The creature before you looks like a large human, except for the 3 heads of course.
Ubues have pale flesh, and in all features appear as a human. They wear animal skins, and use bones as hair decorations and jewellery. These beings vaguely resemble humans, but have three heads, three arms and three legs. One of the three heads will always be of a different sex from the other two and it will always be in the middle. The sex of the ubue is determined by how many heads it has of one sex. Two male heads indicates it will be male and vice versa. Due to this division of heads, there is a great deal of argument between the heads from time to time. Sometimes these arguments are untimely, as in the middle of a battle.
Ubues are not very bright, and prone to arguments at the worst possible times. They do not form cunning strategies, either. But they are capable warriors and can hold their own in a straight-up fight. They are proficient in simple and martial weapons, as well as light and medium armour (but they typically use primitive weaponry unless they take more advanced weapons and armour from dead foes).
Argumentative Personality (Ex): A character may attempt to provoke an argument between the ubue's heads by attempting a Bluff or Diplomacy check opposed by the Concentration check by the ubue. If in battle, an ubue must make a DC 5 Concentration check each round or stop fighting for 1d4 rounds to argue amongst its heads.
Superior Multi-weapon Fighting (Ex):An ubue fights with a weapon in each hand. Because each of its heads controls an arm, the ubue does not take a penalty on attack or damage rolls for attacking with three weapons.
Skills: An ubue's three heads give it a +3 racial bonus on Listen, Spot, and Search checks.
The social system of the ubues is simple. The strongest male ubue is the tribal chief. A male ubue can at any time challenge the chief for the right to be the new ruler. If the challenger loses, he is forced to leave the tribe for a period of 4 seasons. His family, if he has one, is often exiled with him. If the chief loses, he simply becomes one of the village elders and will always have voice in the council.
Female ubues generally give birth to only one child at a time. If more than one babe is born, the tribe's shaman will kill one of the babies. If one of the babes is female and the other male, it will be the female that dies; otherwise the shaman cast sticks onto the floor searching for signs from the gods as to which child to slay.
An ubue's favoured class is barbarian. Ubue clerics may choose two of the following domains: Animal, Chaos, Nature, or Plant.