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Homunculus; Ulzaq

by Jamie Baty

DMR2 56
Tiny Humanoid (Extraplanar)
Hit Dice: 3d8+6 (19 hp)
Initiative: +6 (+6 Dex)
Speed: 15 ft. (3 squares)
Armour Class: 20 (+2 size, +6 Dex, +2 natural), touch 18, flat-footed 14
Base Attack/Grapple: +2/-6
Attack: Bite +10 melee (1d4 plus poison)
Full Attack: Bite +10 melee (1d4 plus poison) and 2 claw +5 melee (1d2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60ft., Damage reduction 10/magic, fast healing 1, polymorph, fire resistance 15, cold resistance 15, electrical resistance 15, spell-like abilities
Saves: Fort +3, Ref +7, Will +1
Abilities: Str 10, Dex 23, Con 15, Int 6, Wis 10, Cha 15
Skills: Bluff +4, Hide +16, Listen +4, Move Silently +8, Spot +4
Feats: Alertness, Weapon Finesse
Environment: Any land
Organisation: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Always chaotic, usually evil
Advancement: 4-6 HD (Tiny)
Level Adjustment: -

By far the ugliest of the familiars, ulzaqs possess hideous, misshapen features, scaly yellow-brown skin, and gnarled horns sprouting from their tiny heads. Their vestigial leathery wings do not permit them to fly.
Ulzaqs perpetually cover themselves in mud and filth, as one of their main pastimes is diving into dirt, trash, and other forms of refuse. Petty and venal creatures, ulzaqs wallow in the misery of others. Many search out weak masters, who often fall prey to their manipulation and end up doing the familiar's sinister bidding. Ulzaqs love to torture or plague a target for weeks before causing this victim's disgrace and violent death.
Ulzaqs hate fylgars as much as fylgars detest them. An ulzaq attacks this enemy on sight, taking the time to torture the fylgar, if possible; the vicious creatures especially like to pluck the feathers from the wings of a fylgar captive. In general, they destroy the beauty in anything they see.

Combat
Ulzaqs have no fear of fighting, and are often underestimated as foes. They slash with their claws and viciously bite their foes. They are chaotic, wild, and unpredictable fighters and after toying with an opponent, will cause as much chaos and destruction as possible during combat.

Poison (Ex): An opponent hit by the ulzaq's bite attack must make a fortitude save vs DC 13 (Con based) or suffer 1 point of temporary strength loss as primary and secondary damage. Strength damage inflicted heals at the rate of one point per 10 minutes.

Damage Reduction (Su): An ulzaq has damage reduction of 10/magic.

Polymorph (Sp): At will, an ulzaq can polymorph into a bat or frog. Treat as a polymorph spell cast by a 20th level sorceror.

Resistance to Energy (Ex): An ulzaq has resistance of 15 to fire, electricity, and cold.

Spell-like Abilities (Sp): At will: invisibility, detect evil, detect magic; 1/day: confusion; 1/week: Commune. Caster level is 20th.

Skills: An ulzaq has a +2 racial bonus to all Hide and Move Silently skill checks.

Ulzaqs as Familiars
An ulzaq may be summoned as a familiar by any chaotic wizard or sorcerer of 7th level with the Improved Familiar feat. As a familiar, it grants its master a +2 bonus to Hide skill checks and fast healing 1, and it may telepathically communicate with its master. Unlike other familiars, an ulzaq may end its service if its master acts in a manner inconsistent with the goals of its immortal creator.