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Undead Massby Jamie Baty
PC2 AB 30
Hit Dice: 17d12+3 (113 hp)
Initiative: -3 (-3 Dex)
Speed: 10 ft. (2 squares)
Armour Class: 12 (-1 size, -3 Dex, +6 natural), touch 6, flat-footed 12
Base Attack/Grapple: +8/+19
Attack: Bite +14 melee (1d6+7 plus jolt)
Full Attack: 4 Bite +14 melee (1d6+7 plus jolt) and 4 claw +12 melee (1d4+3 plus jolt) and 4 slam +12 melee (1d4+3 plus jolt)
Space/Reach: 10 ft. /5 ft.
Special Attacks: Jolt
Special Qualities: Amorphous, darkvision 60ft., turn immunity, undead traits
Saves: Fort +5, Ref +2, Will +9
Abilities: Str 25, Dex 4, Con -, Int 5, Wis 8, Cha 7
Skills: Intimidate +4, Listen +6, Spot +6
Feats: Cleave, Great Cleave, Improved Overrun, Multiattack, Power Attack, Toughness
Environment: Any land
Challenge Rating: 12
Alignment: Always neutral
Advancement: 18-34 HD (Large); 35-51 HD (Huge)
Level Adjustment: -
This horror was the result of a desperate attempt by Kavel Kleinszter to destroy some adventurers infiltrating the Obsidian Tower.
Animated by foul ichors, electricity and necromantic magic, it is a bizarre mass of humanoid corpses, reptiles, other creatures, and random body parts twitching and attacking in a very disturbing manner. The parts used in its creation were obviously intended for other, better thought-out experiments, but desperate times call for desperate measures.
This twisted mass of body parts slams, claws and bites its foes. It may make up to two attacks against any one foe and may attack up to six foes per round within reach.
Jolt (Su): Any creature damaged by an attack from an undead mass suffers 1d4 electrical damage. A successful Fortitude save vs DC 18 reduces this by half.
Amorphous (Ex): An undead mass has no clear front or back and cannot be flanked.
Turn Immunity (Ex): An undead mass cannot be turned.
Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.