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Undead Pegataur

by Jamie Baty

PC2 AB 26
Large Undead
Hit Dice: 10d12 (65 hp)
Initiative: +0
Speed: 50 ft. (10 squares), fly 90 ft. (clumsy) in full Plate armour; base speed 60 ft. fly 100 ft.
Armour Class: 23 (-1 size, +6 natural, +8 full Plate armour), touch 9, flat-footed 23
Base Attack/Grapple: +5/+15
Attack: Large +3 Greatsword +13 melee (3d6 +12)
Full Attack: Large +3 Greatsword +13 melee (3d6 +12) or 2 slams +10 melee (1d8 +6)
Space/Reach: 10 ft. /5 ft.
Special Attacks: -
Special Qualities: Damage reduction 5/slashing, darkvision 60ft., spell-like abilities, undead traits
Saves: Fort +3, Ref +3, Will +8
Abilities: Str 22, Dex 10, Con -, Int -, Wis 13, Cha 11
Skills: ---
Feats: ---
Environment: Any land
Organisation: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral evil
Advancement: ---
Level Adjustment: ---

Undead pegataurs are the foul creation of the nagpa Heydrech. They were another step in his necromantic experimentations. They are similar to zombies, but Heydrech managed to not only avoid some of the flaws inherent with zombies, but also managed to enhance the normal creature's inherent spell-like abilities. Fortunately only a few were created, and the method of creation was lost.

Typically an undead pegataur will cast invisibility and mirror image on itself when combat is imminent, and will wade into battle with its greatsword. It usually reserves its other spell-like abilities for emergencies.

Damage Reduction (Su): An undead pegataur has damage reduction of 5/slashing.

Spell-like Abilities (Sp): 1/day: daze, detect magic, invisibility, magic missile, mirror image, prestidigitation, and sleep. Caster level of 1. Any save DCs are Charisma based.

Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.