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Utukkuby Jamie Baty
Large Outsider (Chaos, Evil, Extraplanar)
Hit Dice: 10d8+70 (115 hp)
Initiative: +1 (+1 Dex)
Speed: 35 ft. (7 squares)
Armour Class: 22 (-1 size, +1 Dex, +12 natural), touch 10, flat-footed 21
Base Attack/Grapple: +10/+18
Attack: Claw +13 melee (4d4 +4)
Full Attack: 2 Claw +13 melee (4d4 +4) and bite +8 melee (3d4 +2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 10/magic, darkvision 120ft., immunity to mind-affecting spells, outsider traits, partial fire and electrical immunity, poison resistance, spell resistance 20, telepathy
Saves: Fort +14, Ref +8, Will +9
Abilities: Str 19, Dex 12, Con 25, Int 16, Wis 14, Cha 20
Skills: Climb +17, Concentration +20, Disguise +12, Escape Artist +14, Hide +10, Intimidate +18, Listen +23, Move Silently +14, Search +16, Spellcraft +16, Spot +23, Survival +5, Use Rope +4
Feats: Blind Fighting, Cleave, Improved Critical (claws), Power Attack
Environment: Carceri (or other Entropic Planes)
Challenge Rating: 11
Alignment: Always chaotic evil
Advancement: 11-20 HD (Large); 21-30 HD (Huge)
Level Adjustment: +8
Utukku usually inhabit the planes of Carceri, but on rare occasions they will come to the Prime Material Plane, inhabiting caverns or pits in desolate regions. On the Savage Coast, they are most often found in the deserts around the Horn and the Land of the Shifting Dunes, near Trident Bay.
Utukku are roughly humanoid in shape, standing about 12 feet high. An utukku has the head of a lion, with long quills in place of a mane, and a scaled humanoid body. It also has huge, white claws on its hands and feet. These creatures are mostly dark red in colour, but their faces are a golden-red. An utukku's eyes are bright yellow with catlike blue pupils.
Once per century, each utukku can plane shift itself into the Prime Material Plane from its home plane; it can remain on the Prime Material Plane for one year, after which it automatically shifts back to its home plane, taking up to 4,000 pounds of material with it. Because of its relatively short stay on the Prime Material Plane, its lairs are hastily made, and its defences will not be very complex.
On the Prime Material Plane, utukku use their powers to spread misery and evil through nearby humanoid communities. They do not attempt to gain followers or lead humanoids, preferring to work alone. They attack other creatures from the Outer Planes on sight, regardless of alignment or plane of origin, unless they are outnumbered. They also have an intense hatred of the enduks, and seek to wreak havoc on their communities before any others.
Rumours claim that the utukku are the minions or servants of a long-forgotten Immortal that was either destroyed or imprisoned by the enduk patron Immortal. The enmity between this shadowy Immortal patron and Idu would certainly explain the utukku's fierce hatred for the enduks.
Utukku have their own language, which resembles low growls and is composed of very few words; meaning is conveyed by tone and inflection. They also have their own written language a harsh and angular script, which bears some resemblance to the enduk writing style. In addition, they speak Abyssal, Celestial and Draconic.
Utukku use their hands to slash at opponents in battle. They bite less frequently. They are intelligent foes that will use their spell-like abilities to gain whatever advantage possible. They are brave and fierce, but are smart enough to know when to retreat, and may have traps and contingencies in place for that circumstance.
Spell-like Abilities (Sp): At will: comprehend languages, detect magic, detect chaos/evil/good/law*, invisibility purge; 3/day: cause fear, darkness, greater teleport, lightning bolt; 1/day: control weather, symbol of insanity; 1/week: contagion, polymorph (self only, limited to humanoid forms). Caster level is 18th, all saves are Cha based. *The utukku selects the desired version when it activates the ability.
Damage Reduction (Su): An utukku has damage reduction of 10/magic. Its claws and bite are treated as magic weapons for the purposes of bypassing damage reduction.
Immunity to Mind-Affecting Spells (Ex): An utukku is immune to all mind-affecting spells and effects.
Partial Fire and Electrical Immunity (Ex): An utukku has 50% immunity to all fire and electrical damage.
Poison Resistance (Ex): An utukku has a +4 bonus to any saving throw made against poison attacks. In addition, uttukus only suffer half damage (quarter damage if a save is successful) from damage-causing, poisonous gas attacks.
Telepathy (Su): An utukku can communicate telepathically with any other creature within 100 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
Chaotic Traits: Any natural attack and/or wielded weapon is treated as chaotic-aligned for purposes of overcoming damage reduction.
Evil Traits: Any natural attack and/or wielded weapon is treated as evil-aligned for purposes of overcoming damage reduction.
Skills Utukkus have a +8 racial bonus on Listen and Spot checks.
The Red Curse
Utukku never gain Legacies, and they do not require cinnabryl.