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Lord Gustav Vandevic

by Gary Davies

Lord Gustav Vandevic CR 4
Male Human Wizard 4
LG Medium Humanoid
Init: +1; Senses: Listen +1, Spot +1
Languages: Elvish, Dwarven, Alphatian, Thyatian, Traladaran
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AC: 11 Touch 11 Flat-footed 10
Hp: 7 (4d4 HD)
Fort: -1, Ref: +2, Will: +5
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Speed: 30 ft.
Melee: +1 Dagger +2 melee (1d4)
Ranged: +3
Base Atk: +2; Grp: +1
Spells Prepared: (CL 4th, Touch Attack +2)
2nd: Continual Flame, Mirror Image, Web.
1st: Comprehend Languages, Mage Armour, Sleep, Unseen Servant.
0: Detect Magic x2, Mage Hand, Open/Close, Read Magic.
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Abilities:
Str 8, Dex 13, Con 7, Int 17, Wis 13, Cha 11
Feats: Brew Potion, Scribe Scroll(B), Self Sufficient, Skill Focus (Craft [herbalism]).
Skills: Concentration +5, Craft (herbalism) +4, Heal +6, Knowledge (arcane) +8, Knowledge (architecture and engineering) +10, Ride +2, Spellcraft +8, Survival +5

Possessions: +1 Dagger
Spellbook:
0 Level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.
1st Level: Alarm, Comprehend Languages, Floating Disk, Mage Armour, Magic Missile, Shield, Sleep, Unseen Servant.
2nd Level: Continual Flame, Fox's Cunning, Mirror Image, Web.