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Revised Votar and Council of Vras Kor Nen Nadarog

by Aoz

Aozus the Archmage of the Feywoods also known as Necromancer of the Dark Feylands... in an Alternate Timeline do to some pesky adventurers.

 
1018 AC: After Aozus visiting Cybrikain he will create some speical undead and place them in charge of the Votar.

 
See Robin's Lower Broken Lands for details

 
The Camp will be run by the Council of Vras Kor Nen Nadarog
--A group of Nine Intelligent Undead--
Reports to Aozus the Archmage.

 
Votar
1018 AC
Population
council of nine: 9
Intelligent undead: 57
Lesser Undead: 405
Aranea: 23
shadow elf: 20
Dark faeries (red caps to hags): 30
troglodytes: 26
Total population: 570

 
Votar Mine:
Council of Vras Kor Nen Nadarog reopens the mine.
8 gp worth of product per miner per week
Lifespan of the mine 33 years
or about 115,200 gp per year (300 undead miners)
1018 AC + 33 = 1052 ac

The real export is spiced jerky: Muul'dac Lhaagec (Troll Meat), troll parts, troll crawling hands, troll blood, even trolls to select clients along with, hydra meat, hydra parts, fungus, slimes, oozes and other components from Trollhattan.

 

The Council will build Valsharen Ilniatu.
Where the Hot Spring is in Lower Trollhattan.
Valsharen Ilniatu (drow for imperial club) a high class shadow elf club.
Has 2d4x10 visitors every month spending 500 gp per person per visit. The most exotic foods in the Lower Broken Lands for shadow elves.
Hot springs along with fine food like Hydra Burgers.

 

Council of Vras Kor Nen Nadarog

Activity Cycle: Any
Intelligence: 16-18
Alignment: Lawful (Follows orders 100% from Aozus)
No. Appearing: 3-9
Armor Class: 2
Movement: 90' (30')
Hit Dice: 9
hit points: 40 each
THAC0: 9*
No. of Attacks: 1
Save as: M9
Damage: bone staff* or by spell
Special Attack: Special
Special Defenses: +2 or better to hit
Magical Resistance: Nil
Size: M (6' tall)
Moral: Fearless

*The Council of Vras Kor Nen Nadarog use a bone staff, the damage is 1d4+2 points. The Council of Vras Kor Nen Nadarog use purple worm poison on the biting staff making a victim hit make a save vs poison or die.

Council of Vras Kor Nen Nadarog can be harmed only by weapons of +2 or better enchantment. Holy water does 2d4 hit points of damage. They are turned by clerics as if they were vampires; however, if 3 or more are within 10 feet of eacg other than are immune to turning effects. Immune to magic missile, bleed, death effects, disease, mind-affecting effects, paralysis, poison, sleep, and stun. Ability damage, ability drain, energy drain, exhaustion, fatigue, negative levels, and nonlethal damage. Any effect that requires a constitution save (unless the effect works on objects or is harmless).

The Undead Council of Votar (Has innate magic):
Cast magic missile at 3rd level at will.

Whenever at least, three Council members are within 10 feet of one another, all of them working together can use any of the following spell-like abilities: create undead, repair undead (1 hit point per member casting spell), finger of death, undead lieutenancy, clairaudience/clairvoyance, guards and wards, commune (Archmage), control weather, dream, mind blank, mirage arcana, revive undead, speak with dead, veil, or vision. Each member can cast up to 9 cooperative magic spells per day.

All three undead must take 10 minutes per spell level to gathering magic energy to perform this form of cooperative magic. All coven spell-like abilities function as 9th level or higher (Base 9th level + 3 levels per member over 3. So, if all 9 members use the cooperative magic than will work as a 27th level magic user).

Command Undead Council of Votar as legion equal to 9th level cleric.

 

The Undead Council of Votar
Will hunt and raid New Threat as instructed by Aozus in 1019 AC.
Using some intelligent undead from Sword wraiths to Spectral Wizards for nighttime assassination.
The undead will take out Hill giants and if the opportunity presents itself then a Bargdha.

Use Will-o-wisps as scouts and Intelligent Undead as the assassins.