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Wandering Heroes in Mystara

by Håvard

BECMI spends quite a bit of time detailing the idea of characters who choose to remain wandering heroes upon reaching 9th level and beyond.

FIGHTER

CLERIC

THIEF

MAGIC-USERS

The Gazeteer NPC sections mainly focus on land owning NPCs (with a few exceptions), but how might such powerful wandering heroes (and villains) affect the setting?

Many have the right to claim shelter for the night among commoners for instance.

What could be some adventure ideas where such an NPC is involved?