Wandering Heroes in Mystara
by HåvardBECMI spends quite a bit of time detailing the idea of characters who choose to remain wandering heroes upon reaching 9th level and beyond.
FIGHTER
- Wandering Fighters
- Paladins
- Knights
- Avengers
CLERIC
- Wandering Clerics
THIEF
- Rogues
MAGIC-USERS
- Magi
The Gazeteer NPC sections mainly focus on land owning NPCs (with a few exceptions), but how might such powerful wandering heroes (and villains) affect the setting?
Many have the right to claim shelter for the night among commoners for instance.
What could be some adventure ideas where such an NPC is involved?