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Additional places for Wendar

by Geoff Gander

Surewatch Keep: located in the southwest corner of my Denagoth map - Wendarian fortress charged with watching the porous border regions near Geron. The garrison takes its duty very seriously - the keep has never fallen in its 500-odd year history

Genalldhon: village in forested hills south on Mengul Range - well known for its artisans, who produce exquisite carvings from nearby stands of birch and oak.

Ammalanleth: village located deep in one of the forests, populated by elves of a more traditionalist bent.

Dalvarh°fn: a predominantly Heldanner village northwest of the Bensarian Hermitage, southeast of Surewatch Keep - settled by Heldanners who fled the onslaught of the Heldannic Order in AC 950. The king gave them lands in the rich, rolling plains south of the Mengul Range, both to make those lands more productive, and to create a buffer zone in case Denagoth ever managed to invade - a consummate politician.

Lerian's Tower (located in the clear gap near the word "maps"): This tower was built by a distant cousin of one of the first kings of Wendar to secure the northern marches. Much beloved by the king, the cousin was granted a great deal of autonomy, and ruled the northern frontier as his own domain. The details of his treachery are now lost (likely destroyed), but the cousin turned against the king, and a great civil war ensued, spilling much blood in the lands surrounding the tower (which was thereafter named the Gap of Tears). The king prevailed, and the cousin's name was struck from all the records. He would have demolished the tower, too, but for its strategic importance. The king's son, Lerian, offered to give up the crown and guard the northern border - a duty he upheld until his death 330 years later. Thereafter, the tower was named after Lerian in his honour. Today, it is well garrisoned, with a scattering of human farms surrounding it.

Shrine of Nione (located NNW of Woodgate): Nione was an elven heroine of great renown centuries ago, whose deeds are still sung. During a great battle against a Denagothian horde, she slew Felzuumath, a fearsome mountain giant who commanded the evil army (which broke up soon afterwards in disarray), but died of her injuries soon afterwards. Her heroism allowed the crown prince, who was commanding the Wendarian armies, to escape to safety. Out of gratitude, the crown price built a beautiful shrine to honour the hero. Today, many Wendarians who dream of becoming heroes make a pilgrimage to the shrine to seek Nione's guidance, and to pay homage. Some even claim to have received visions while visiting.

Yngvarsvall (located in the clear land between Woodgate and Lerian's Tower): Another village populated primarily by people of Heldanner stock. Military wagons going between the town and the tower often use the village as a rest stop. As a result, a small, but moderately prosperous, group of craftsmen and burghers grew up here, trading their services for the soldiers' coin.

Hvollsvatn (located SW of Kevar, not too far from the mines): Hvollsvatn was founded in AC 960 by refugees from the Heldanner town of Skolgrim (now Grauenberg). Although they initially settled in Kevar, frictions with the local humans forced them to petition King Gylharen for permission to settle elsewhere. The king granted them land near the forested hills south of the Royal Way, and gave them mining and limited forestry rights. The region was sparsely inhabited beforehand, and would, he reasoned, provide a stable population base to make the land productive, and from which armies could be raised should tensions with Heldann or Denagoth ever boil over. Today, many people in Hvollsvatn are miners and smelters, selling the iron ingots to merchants who will then transport them to Kevar, Wendar City, and occasionally Sylvair. Hvollsvatn is also known for its competent smiths.

Tower of Anorion (located in the westernmost woods - would it be possible to put the ruins on a corrupted forest hex?): Anorion was an elf-mage of great power, who worked great wonders during the years following Felzuumath's defeat. It was his guidance that led to a period of rejuvenation of the land, which had suffered greatly during the previous decades of war and strife. Inspired to perform greater deeds, Anorion quested for artefacts of great power to increase his strength, and found a strange device in a dead city of strange black stone on the Adri Varma Plateau. One night, there was a great flash of light that lit the sky for miles around his tower, and afterwards there was silence. Visitors found no evidence of habitation the next day, and the lands surrounding the tower seemed corrupted somehow - the vegetation grew sickly, brittle, and grey in colour, and Anorion's orchards ever after bore poisonous fruit. No animal will go near the tower today, and those who spend too much time there almost inevitably sicken and die from a strange wasting disease. It is said that a wealth of magical lore remains in the tower, but it is also said that many fiendish guardians and traps await the unwary, as well as the "curse"...

Brethiliath (located in the great deep forest south of Wendar City): This village is where a Tree of Life is located, closely guarded by Treekeepers. The elves who live here prefer to have little to do with the outside world, and have focused on spiritual matters. In doing so, Brethiliath has become known among Wendarian elves as a place to go to learn about, and meditate on, the relationship between their race and nature, and the grand scheme of life. As a result, Brethiliath sees a fair amount of visitors - mainly elves, but also a handful of human sages interested in such matters.

Laurianta (located in light forest, ideally next to a small stream/river): Laurianta is a prosperous elven village, made so by virtue of the fast-flowing Laure ("Golden" to the humans) River (so named because of extensive deposits of iron pyrite (fools' gold) in the riverbed rocks, which catch the sun's rays and glow warmly in the water). The industrious villagers have built several water wheels to operate their mills, saws (the wood from Laurianta is recognised for its quality, and some of the finest furniture is made here), and other enterprises. In so doing, they manage to produce as much many larger villages, while having plenty of time for leisure. Outsiders claim that the Laurianta is so named because elves built a bridge of gold, but the village's name, in fact, stems from the fact that the Laure is a dangerous river to ford for the unwary - this place is one of the few safe places to cross it, and the village grew up around the sturdy bridge that was built here centuries ago.

Battle sites:

Felzuumath's Fall (AC 452) : Located 5-6 hexes NE of Woodgate, this is where Nione fought and killed Felzuumath, who had terrorised the towns of western Wendar for many years. The victorious elves of Woodgate piled their enemies into a mound and burned them. Since that time, grass has grown over the remains, and now a fair-sized grassy hill stands alone.

King's Sorrow (AC 103): Located one hex south of the word "tower" in Lerian's Tower, this is where the elf king of Amoleth fought, and killed, his beloved cousin. Surviving accounts of the battle say that so much blood was spilled that day, that the plains had become a reddish swamp.

Ruins:

Amoleth: The ruins of Amoleth lie along the southern fringes of the forest to the east of Lerian's Tower. It its heyday, it was the capital of the kingdom of Amoleth, an elvish realm that stretched across what is now northwestern Wendar. A strong ally of the other elvish realms, its soldiers fought numerous Denagothian hordes. The Battle of King's Sorrow broke the king's spirit, and the realm began to decline thereafter. During the chaotic period surrounding the bloody campaigns of Felzuumath, the giant's armies laid the town to siege. Unable to secure aid from its neighbours, and with the garrison of Lerian's Tower unable to reach the town in time, Amoleth fell in AC 433. Most of the population was slaughtered, but a handful managed to escape and bring word to other towns and villages. Elvish fury over the loss of Amoleth united them long enough to wage a successful campaign against their enemies, ultimately leading to the Battle of Felzuumath's Fall.


by Jesper Andersen

Duncan's Keep: Duncan's Keep is a tiny settlement on the edge of the deep forests south of Wendar City and southeast of Sylvair. It is named after the founder, who many years ago was given a fief and instructed to build a small fortified tower to keep the area safe.

Today, Duncan's Keep is home to some 70 families, a mix of humans and elves. Their primary source of income is from woodcutting, timber export and manufacturing goods out of wood.

The local mayor is a human woman named Agnes Stellasdottir of Heldann descent. For a brief period a few years ago, she was the lover of the proud Soderfjord warrior Emrode, when he and his companions were in town after slaying a nearby green dragon that was threatening the community.

From that relationship Agnes bore a son, who is now a little over a year old, named Axel Emrodeson. Agnes does not know where Emrode is today but hopes that he will return to Duncan's Keep one day.

Other notables in the tiny hamlet includes Baron Duncan III, grandson of the founder, whose wife died of sickness years ago before bearing him any children. The people of Duncan's Keep are loyal to their baron but realise that he is now too old to marry again and most people expect that either will the King bestow the barony upon another line or ask Baron Duncan to name one of the villagers his heir.

Most of the villagers hope that would be Agnes, but a few ambitious others are secretly working to improve their own standing with the baron. One of them is the gnome merchant Theodor Thunderburp who has made a small fortune exporting quality wooden goods to Glantri and the Heldann Freeholds. He is quite a comical figure, always making speeches at the tavern or on the village square about how "a person who has had success financially would be the best choice to secure prosperity to the entire village" and such slogans. Theodor has the odds against him, however, because for all his wealth most villagers still consider him a good-hearted clown.

The second contender is a daydreaming bard named Jonaleth Silverbrim from Darokin. He came to Duncan's Keep broke and soon learned about the local political situation. He hopes to become the next baron by wooing Agnes and marrying her, so that when she inherits the barony, he will become baron. Jonaleth is as much an amateur as Theodor but much more scheming. He is not above sabotaging Theodor's speeches, adding to the poor gnome's ridiculous reputation.

The real threat to Duncan's Keep is from the third contender for the throne, a local elven priest of the Korrigan named Meetholan. He is the head of the local church and much more strict (LN) than most elves. He feels that the humans are violating nature around Duncan's Keep and because of their short lifespans and lack of inherent magic abilities inferior to elves. In short, he is a racist. If he inherits the barony, it will turn into a hagiocracy, an area ruled by holy men. And that is sure to put an end to the current prosperity and lessen the lives of humans to those of serfs.

Whatever will become of Duncan's Keep in the near future is up to the DM. Perhaps Emrode and his group will return. Perhaps another party of adventurers will come by and resolve the situation. If not, one of the three contenders will probably get the throne, and the changes will probably send ripples through Wendarian nobility all over the country,


by Lost Woodrake

Aebhyrn Lwnn: A centaur settlement of a very reclusive, very militant and quite large centaur clan. It is located in the midst of the Dark Woods of Baamor, and unlike many centaur settlements - it has several stone "houses" ("stables"?) that the centaurs built for lodging. It is a well fortified community, led by the charismatic centauress Nawanne Shirvanawe. These are probably the only sentient creatures willing to live in this forest, although no-one understands why.

Moors of Chlyras: These dark moors, at the midst of the Baamor Woods, are home to the hideous Aantkh-Nyr, a murderous and powerful nuckalavee who draws pleasure from killing the centaurs of Aebhyrn Lwnn. He tortured and killed Nawanne's beloved, the former leader of the centaurs, Cephae Wy'rnaav - and she is trying to get her revenge ever since.

Uumarne: This was a small fishing village, at the shores of Lake Phyrroe - a medium-sized lake at the southern side of the Forest of Bounty. Uumarne grew rapidly as many Alfheim refugees, as well as industrious Leprechauns from Alfheim, settled there - and turned the sleepy community into a thriving centre of commerce and business.

BynFlaare Hall: Located at the dense forests of North-East Wendar, BynFlaare Hall is a haven for Mystics. Several monasteries and abbeys are dispersed in between the high, thick foliage - as well as many caves, tree-houses and even "nests" for individual hermits.

Dawnblossom-Qvar: At 862 AC (please change the date if this is incompatible with timelines) a group of halflings and dwarves escaped the towers and laboratories of Glantrian wizards, and crossed the mountains in a perilous journey towards freedom and safety in Wendar. Many died along the way, but some arrived to their destination and were allowed - not without suspicion - to settle in the mountains of South-East Wendar. Thus the village of Dawnblossom-Qvar (the first word is the hin name, the second - the dwarven one. They couldn't agree on one single name) was established. This town is populated by these immigrants' descendants - who try to fit into the Wendarian society. However, the cruel experiments had their effect also on generations to come - and the hills of Wendar are often plagued by some strange disease or a monstrous mutation, originating in this miserable community. For this reason, many Wendarians resent these "short people", and demand that they will leave their kingdom.