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by John Walter Biles

Were-bears tend to live alone in the forest or in the company of bears, defending it from intruders. Some become druids.

Were-Bear, Level 10 Brute XP 500
Medium Natural Humanoid (shapeshifter)
Initiative +8 Senses Perception +12
HP 260; Bloodied 130
Regeneration 5 (if the werebear takes damage from a silver weapon, its regeneration doesnít function on its next turn)
AC 20; Fortitude 20, Reflex 19, Will 18
Immune Blinding Sickness
Speed 4
m Claw (standard; at-will)
+13 vs. AC; 3d6 +5 and infected with Blinding Sickness
m Axe (standard; at-will)
+13 vs. AC; 2d6+5 and an ally gets +2 to hit the target until the end of the Werebearís next turn.
Bear Hug (standard; Refresh 5-6)
The Werebear makes 2 Claw attacks; if both hit the same target, he gets a third attack on the target.
Change Shape (minor; at-will) | Polymorph
A werebear can alter its physical form to appear as a grey wolf or a unique human (see Change Shape, page 280). It cannot use its claw attack in human form and cannot make axe attacks in bear form.
Alignment Unaligned Languages Common
Skills Endurance +14, Nature +12
Str 21 (+10) Dex 17 (+8) Wis 15 (+7)
Con 19 (+9) Int 11 (+5) Cha 13 (+6)