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Lycanthrope; Weresabretooth

by Gary Davies

Lycanthropes are humanoids or giants that can turn themselves into animals. Weresabretooths are only encountered in Hollow World.

Human Form

Size/Type: Medium Humanoid (Human, Shapechanger)
Hit Dice: 1d8+1 plus 7d8+35 (72 hp)
Initiative: +4
Speed: 20 ft. in hide (4 squares); base speed 30 ft.
Armour Class: 16 (+2 natural, +4 hide), touch 10, flat-footed 17
Base Attack/Grapple: +5/+6
Attack: Longspear +6 melee (1d8+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/3)
Full Attack: Longspear +6 melee (1d8+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/3)
Space/Reach: 5 ft./5 ft.
Special Attacks: ---
Special Qualities: Alternate form, sabretooth empathy, low-light vision, scent
Saves: Fort +8, Ref +5, Will +4
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills: Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +7, Move Silently +0, Spot +7
Feats: Alertness(B), Combat Reflexes, Improved Initiative, Improved Natural Attack (bite, claw), Iron Will(B)
Environment: Any forest or plains
Organisation: Solitary or pair
Challenge Rating: 6
Treasure: Standard
Alignment: Always chaotic
Advancement: By character class
Level Adjustment: 3

Sabretooth Form

Size/Type: Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+1 plus 7d8+35 (72 hp)
Initiative: +7
Speed: 40 ft. (8 squares)
Armour Class: 19 (-1 size, +3 Dex, +7 natural), touch 12, flat-footed 16
Base Attack/Grapple: +5/+17
Attack: Claw +13 melee (1d8+9)
Full Attack: 2 claws +13 melee (1d8+9) and bite +8 melee (2d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake, curse of lycanthropy
Special Qualities: Alternate form, sabretooth empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +12, Ref +8, Will +4
Abilities: Str 29, Dex 17, Con 20, Int 2, Wis 11, Cha 8
Skills: Balance +7, Climb +14, Handle Animal +3, Hide +3#, Listen +7, Move Silently +13, Spot +7
Feats: Alertness(B), Combat Reflexes, Improved Initiative, Improved Natural Attack (bite, claw), Iron Will(B)
Environment: Any forest or plains
Organisation: Solitary or pair
Challenge Rating: 6
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class
Level Adjustment: 3

Hybrid Form

Size/Type: Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+1 plus 7d8+35 (72 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armour Class: 19 (-1 size, +3 Dex, +7 natural), touch 12, flat-footed 16
Base Attack/Grapple: +5/+17
Attack: Claw +13 melee (1d8+9)
Full Attack: 2 claws +13 melee (1d8+9) and bite +8 melee (2d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Curse of lycanthropy
Special Qualities: Alternate form, sabretooth empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +12, Ref +8, Will +4
Abilities: Str 29, Dex 17, Con 20, Int 2, Wis 11, Cha 8
Skills: Balance +7, Climb +14, Handle Animal +3, Hide +3, Listen +7, Move Silently +13, Spot +7
Feats: Alertness(B), Combat Reflexes, Improved Initiative, Improved Natural Attack (bite, claw), Iron Will(B)
Environment: Any forest or plains
Organisation: Solitary or pair
Challenge Rating: 6
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class
Level Adjustment: 3

The powerful feline humanoid in front of you stands about twice the height of a normal man. It lets out a tremendous roar, displaying its foot long canine teeth.

Were-sabretooths in humanoid form tend to be sleekly muscular, taller than average, and very agile. They also have quite pronounced canine teeth.

Were-sabretooths have a form of lycanthropy which only appears in Hollow World, the victim's lycanthrope form takes on the characteristics of the sabretooth tiger.

COMBAT
Were-sabretooths can assume a hybrid form as well as an animal form. In sabretooth form, they can pounce and grab just as normal sabretooths do. In hybrid form, they rely on their deadly claws.

Alternate Form (Su): A were-sabretooth can assume a bipedal hybrid form or the form of a sabretooth.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a were-sabretooth's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Improved Grab (Ex): To use this ability, a were-sabretooth in sabretooth form must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a were-sabretooth in sabretooth form charges an opponent, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +13 melee, damage 1d8+4.

Sabretooth Empathy (Ex): Communicate with sabretooths, and +4 racial bonus on Charisma-based checks against sabretooths.


Skills: In any form, were-sabretooths have a +4 bonus on Balance, Hide, and Move Silently checks. #In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the sabretooth form.

Were-Sabretooth Weaknesses

Bestial Aspect: Were-sabretooths in either their animal form or their hybrid form are wild, animalistic creatures with the intelligence of a normal sabretooth.

Unrelenting Hunger: Were-sabretooths are not affected by the full moon, however, they cannot eat in humanoid form and may only eat freshly killed meat. A were-sabretooth who goes more than one day (sleep) without eating becomes very hungry; unless he makes a successful Will save (DC 20 + number of days since he last ate) he changes spontaneously into the sabretooth form and cannot change back until he has eaten.

The were-sabretooth presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.