Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



The White Serpent or Aussir Adulese

by Aoz

Sketch Comm: Snake Dragon by InkyBrain on DeviantArt

STATS (BECMI) White Serpent
Armor Class See Below
Hit Dice 11 + 1 per 200 years (17 max)
Move 120' (40')
Attacks 2
Thaco 9
Damage 2d6 plus Poison and tail
No. Appearing 1
Save As Save as Priest
Morale 10
Treasure Type See below
Intelligence 11-14
Alignment Chaotic
Monster Type Dragon
Terrain Underground

Is very rare of bizarre experiment on an Immortal fusing a dragon and a serpent called Aussir Adulese (White Serpent in Dragon); only a dozen at most exists on or in the world and that includes Hollow World. The Immortal that created the species watches over them with interest.

At birth a Serpent has dull white scales so small they appear to be smooth skin. They grow larger and thicker until the dragon reaches juvenile stage, when their color brightens. By mature adulthood the scales pure pearl white with golden eyes and high lights on some scales.

The White Serpents can speak their own language and can talk with other dragons. A hatchling has a 40% chance of being able to speak with any other intelligent creature, and the chance to do so increases at a rate of 15% per age category.

Combat:
Immune to all poison and Acids, saves as a Priest equal to HD, they are the hunters of the world below. Cunning and patient, they place their survival, followed by their joy of hunting, above all else. The White Serpents carefully amass and hide treasure in various caches, guarded with traps and magic. Can use all types of magic items even those for a specific class.

Special Abilities: Bite type poison: Those struck by it suffer 2d6 damage, plus see poison below. The damage from the venom (unless they successfully save vs. poison). Tail damage is 1d4 per 200 years of life (6d4 max). At 100 feet long can swallow a medium size creature (if swallowed takes 4d6 damage per round).

Very young: protection from normal missiles (constant); Juvenile: invisibility(3/day) and water breathing (at will); Adult: polymorph self (at will, 3/day); Old: Stoneskin (3/day); Venerable: sticks to snakes (3/day); Great wyrm: Word of Recall (2/day). Their spells come from the priest and druid spell list

(Under 200 years) Very young: 2nd level priest/druid (spells cast as 11th level caster), treasure C, AC 2, 10 Poison, and MR 15%
(201 -400 years) Juvenile: 4th level priest/druid (spells cast as 13th level caster), treasure C, AC 0, 14 Poison, and MR 30%
(401-600 years) Adult: 6th level priest/druid (spells cast as 15th level caster), treasure Cx2, AC -2, 18 Poison, and MR 45%
(601-800 years) Old: 8th level priest/druid (spells cast as 17th level caster),treasure Cx2, AC -4, 22 Poison, and MR 60%
(801-1000 years) Venerable: 10th level priest/druid (spells cast as 19th level caster), treasure Cx3, AC -6, 26 Poison, and MR 75%
(1001+) Great wyrm: 12th level priest/druid (spells cast as 21st level caster), treasure Cx3, AC -8, 30 Poison, and MR 90%

 
Habitat/Society: Their lairs are tunnels into hillsides to mountains, the entrances of which are carefully concealed and trapped or deep underground as Sunlight burns their skin. Every round in Sunlight causes the White Serpent great pain and 1d6 damage (no save).

The Serpents mate every 100-150 years. The parents stay with their offspring for a few years (10-20), at which time the parents separate, meeting again in 100-150 years. They are solitary creatures, but they may join forces against adventurers. While Serpents love collecting almost anything magical and are especially fond of coins, gems and pearls of all types

Serpents can live 1200 + (con [10] x 10) = 1300 years on average.

A Hatchling is 10 feet at birth and grows 1 feet every 2-3 years. A legend has one Great White Serpent with an abnormal lifespan that was over a thousand feet long.

Ecology: Can eat stones to survive, but particularly prize the flesh of clams, fish, kuo-toa, and spiders. They have no natural predators, but they are sometimes hunted by adventurers, who use their scales for armor and their poison and other body parts in potions and spell components. Great care must be used, or the parts of the serpent will dissolve in sunlight.