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Wooddrake

by Sheldon Morris

Wooddrakes are dark green in their natural form and can polymorph into the form of an elf or an halfling. Their behaviour is generally similar to mandrakes, but adapted more so to the elven or halfling culture they are in.

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WOODDRAKE

Medium fey (shapechanger), chaotic good (50%) or chaotic evil (50%)
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Armour Class 15 in halfling or elf form (studded leather), 15 in natural form (natural armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft., fly 10 ft. (hover)
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STR|DEX|CON|INT|WIS|CHA
10 (+0)|17 (+3)|12 (+1)|13 (+1)|11 (+0)|15 (+2)
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Skills Sleight of Hand +5, Stealth +5, Nature +3, Perception +2, Deception +4
Senses darkvision 50 ft., passive Perception 12
Languages Common, Sylvan, Elvish, Halfling
Challenge 2 (450 XP)
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Magic Resistance. The wooddrake has advantage on saving throws against spells and other magical effects.

Rogue Proficiencies. The wooddrake has the armor, weapon, and tool proficiencies of a rogue.

Shapechanger. The wooddrake can use its action to polymorph into an elf or a halfling, or back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Sneak Attack. Once per turn, the wooddrake can deal an extra 7 (2d6) damage when it hits a creature with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the drake that isn't incapacitated and the drake doesn't have disadvantage on the attack roll. The attack must use a finesse or a ranges weapon.

Cunning Action. On each of its turns, the wooddrake can use a bonus action to take the Dash, Disengage, or Hide action.

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ACTIONS
Multiattack. When in its natural (dragon-like) form, the wooddrake makes three melee attacks: one with its bite and two with its claws. When in its elven or halfling form, the wooddrake can make two melee weapon attacks or two ranged weapon attacks.

Shortsword (Elf or Halfling Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Shortbow (Elf or Halfling Form Only). Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Claws (Natural Form Only). Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (1d4) slashing damage.

Bite (Natural Form Only). Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 4 (1d8) piercing damage.

Invisibility. The wooddrake magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the wooddrake wears or carries is invisible with it.