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Worm, Giantby John Walter Biles
Caecilia, Level 8 Soldier
Huge natural beast (worm) XP 200
Initiative +8 Senses Perception +6; Blindsight 5; Tremorsense 10
HP 88; Bloodied 44
AC 19; Fortitude 20, Reflex 17, Will 17
Speed 4; tunnel 8
m Bite (standard; at-will)
Reach 3; +13 vs. Reflex; 2d6 + 5 damage, plus the target is grabbed (until escape). The Caecilia cannot make bite attacks while grabbing a creature, but it can use clamping jaws.
M Clamping Jaws (standard; at-will)
If a Caecilia begins its turn with a target grabbed in its jaws, it makes an attack against the grabbed creature: +13 vs. Reflex; 2d6 + 5 damage. Miss: Half damage.
M Swallow (standard; at-will)
The Caecilia attempts to swallow a bloodied Medium or smaller creature it is grabbing; +13 vs. Fortitude; on a hit, the target is swallowed and restrained (no save) and takes 5 damage plus 5 acid damage on subsequent rounds at the start of the Caecillia's turn. The swallowed creature can make melee basic attacks only, and only with one-handed or natural weapons. If the Caecilia dies, any creature trapped in its gullet can escape as a move action, ending that action in a square formerly occupied by the Caecilia.
Alignment Unaligned Languages —
Str 20 (+9) Dex 14 (+6) Wis 14 (+6)
Con 16 (+7) Int 2 (+0) Cha 4 (+1)
These giant worm like creatures tunnel under the surface, then burst through to eat up surface creatures. They are found anywhere with loose enough soil for them to tunnel