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Wer Ulhar Adulese Zaneunisal Crystals

by Aoz

Magic Crystals Created by the Fallen Kingdom can still be found here and only work with the Fire Creek Valley. Only a few greater and Sentient Crystals will work outside the valley. The Return Crystal is one example that allows user (Word of Recall back to the Valley).

Create lesser Wer Ulhar Adulese Zaneunisal Crystal was equal to a 5th level spell and need at least 3 wizards working together to create the crystal.

Create greater Wer Ulhar Adulese Zaneunisal Crystal was equal to a 7th level spell and need 5 wizards working together to create the crystal.

Create Sentient Wer Ulhar Adulese Zaneunisal Crystal was equal to a 9th level spell and need 7 wizards working together to create the crystal.

 

Lesser Wer Ulhar Adulese Zaneunisal Crystal :
lesser crystal: AC 4 & Hp 5 and saves as 5th wizard

-Spirit storage: Absorbs the soul of the user at the point of death, allowing resurrection via a reincarnation spell
-Storage: Like a bag of Holding. One Crystal could hold 300 pounds. A Blue Portal opened upon mental command. Wizard could take out or put in items and materials.
-Lesser spells (once per month: elven spell 1st to 3rd level)
-Saves: + 1 to all saves
-A continuous read magic spell
-Allowed one to see in magical darkness
-Granted infravision
-Allowed user and 200 lbs (91 kg) of possessions to blue ghost form, for an hour, once per month
-Allowed user and 200 lbs (91 kg) of possessions to gaseous form, for an hour, once per month
-Allowed user and 200 lbs (91 kg) of possessions to astral travel for an hour, once per month
-Ability to understand languages spoken
-User could only be hurt by magic and magical weapons
-User could go without food or water
-Allowed water walk at once per month
-Granted ability to read thoughts as ESP at will
-Command 2-5 lesser blue flame spirits at will
-User may levitate at will
-Underwater Breathing at will
-Continual light constant
-See Blue Flame Script (a Special Secret Page from Blue Flame Wizards)
-Undead like regeneration: 2 hp per round (Weakness from holy water 2d6 per vial and some holy symbols 1d6)
-Protection against poison, as a periapt of proof against poison
-360° vision at all times, and enables a blind user to see normally
-Troll like regeneration: 2 hp per turn (except for fire and acid)
-Combat skill: + 2 to hit
-Regenerate 2 hp per hour (even fire and acid)
-Increase spellcaster level: + 2
-Immunity to disease and poison, and may cast neutralize poison once per week
-May go without food or water
-Insight to defense: improve AC by 2
-Enhanced dexterity: + 2
-Enhanced wisdom: + 2
-Enhanced strength: + 2
-Enhanced constitution: + 2
-Enhanced charisma: + 2
-Enhanced intellect: + 2
-Hit point buff: + 8

Greater Wer Ulhar Adulese Zaneunisal Crystal :
Greater Crystal: AC 2 & HP 8 and saves as 10th wizard

-Greater Spells (2 times per month: elven spell 1st to 3rd level or 1 time per month 4th to 6th spells )
-Enhanced dexterity: + 4
-Enhanced wisdom: + 4
-Enhanced strength: + 4
-Enhanced constitution: + 4
-Enhanced charisma: + 4
-Enhanced intellect: + 4
-Hit point buff: + 16
-Increasing level of spellcasting: + 4
-Movement speed increased by 50%
-Armor Class and Saves: + 4
-Magic Resistance: 25%
-Double the number of 1st-level spells, as a ring of wizardry
-Double the number of 2nd-level spells, as a ring of wizardry
-Double the number of 3rd-level spells, as a ring of wizardry
-Luck: Reroll 2 failed saves per month
-Return ("Return to Fire Creek Valley"): 2 times per month equal to a word of recall
-Protected owner with continuous mind blank
-Reflect: Blunt attacks
-Reflect: Slash attacks
-Reflect: Pierce attacks
-Reflect: 1st level Spells
-Reflect: 2nd level Spells
-Reflect: 3rd level Spells
-Phoenix Regeneration: 2 hp per round even will bring the dead back from death; however, every time it happens the wearer loses 1 con. At zero con becomes a blue undead spirit.

Sentient Wer Ulhar Adulese Zaneunisal Crystal :
Sentient Crystal: AC 0 & HP 12 and saves as 20th wizard

-Copies one sentient being's mind and places that intelligence into the crystal (1% chance to lose 1 int point and also loss of one level). Only High Wizards of Wer Ulhar Adulese Zaneunisal received this honor. Sentient Crystals allowed access to secret or restricted access to areas and information throughout the Wer Ulhar Adulese Zaneunisal.