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by Jamie Baty

Tiny Magical Beast
Hit Dice: 1d10+1 (6 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft. (6 squares)
Armour Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +1/-9
Attack: Bite +6 melee (1d3 -2)
Full Attack: Bite +6 melee (1d3 -2)
Space/Reach: 2-1/2 ft. /0 ft.
Special Attacks: Throat-ripper
Special Qualities: Darkvision 60ft., low-light vision
Saves: Fort +3, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 13, Int 5, Wis 14, Cha 18
Skills: Bluff +12, Gather Information +4, Hide +11, Jump +7, Listen +5, Sense Motive +7, Spot +5
Feats: Alertness, Weapon Finesse (B)
Environment: Any forests
Organisation: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Tiny); 3 HD (Small)
Level Adjustment: -

Wynzets are large, furry creatures commonly found in Robrenn forests. In Renardy, this creature is sometimes known as le lapin mortel. They tend to have the form of either grey squirrels or rabbits, but other forms have been found. A wynzet is cute and fluffy and appears to be very docile. Many humanoids find the appearance of the wynzet quite appealing, and wynzets will approach humanoids without fear. They are very docile and will allow themselves to be petted and fed quite tamely. They have soft fur and large, wide eyes.
This cute, tame appearance is very deceptive, however. The wynzet is a magical creature, empowered by the druids of Robrenn to help defend the forests. The wynzet is an extension of the forest that it lives in, and it taps in to the very "being" of the forest. Normally, its docile, pleasant appearance is quite true. It will happily play and frolic with nature-lovers. However, if the wynzet encounters a despoiler of the forest, its special powers come into play. It will approach such a despoiler, act cute and fluffy, and generally try to befriend the despoiler to get him to drop his guard. Then it will ruthlessly strike.
The wynzet usually behaves like the creature it resembles: A squirrel-form wynzet behaves like a squirrel, and likewise for a wynzet that has a rabbit-form. This makes them very difficult to differentiate them from their more common resemblances. A wynzet breeds as the creature it appears to be (squirrel or rabbit), but only about 5% of its offspring will be wynzets.

Once it has secured the friendship of someone who has been despoiling the forest, the wynzet uses its Bite Legacy to attack the person's throat. When they least expect it. If this attack does not kill the foe, the wynzet will attack as long as it has its Bite legacy active. If the foe(s) still survive, it will likely flee and attack again later.

Throat-ripper (Ex): As a full-round attack, a wynzet may make a leaping bite attack against any creature that is flat-footed or otherwise unprepared to defend itself within 15ft of the wynzet. The wynzet receives a +4 bonus to the attack roll. If the attack succeeds, the victim must make a Fortitude save vs DC 14 or suffer 3d6 Con damage immediately and lose another 1 Con each subsequent round until healed by a cure serious wounds or higher level cure spell. The victim is considered dazed until the ability damage is healed.
If the victim succeeds in the save, the attack is considered a critical hit.

Skills: A wynzet has a +4 racial bonus to Sense Motive checks. It has a +8 bonus to all Bluff skill checks. The wynzet also has a +8 bonus to all Jump checks. . It may take 10 on a jump check, even if distracted or endangered. It does not suffer any penalties to Jump checks that are based on its movement rate. A wynzet does not need a running start in order to jump.

The Red Curse
Wynzets all have the Bite Legacy, but they do not require cinnabryl. If the DM does not have information on the Bite Legacy, use the following:

Bite (Su): 3/day a wynzet may grow larger, razor-sharp fangs. These fangs cause the wynzet's bite attack to do 1d8 damage. The fangs last for 1 round/HD, minimum of 3 rounds.