Wands of Lifeforce
Taking this a step further the
Leechers (or their proxies) do have a weapon which drains
lifeforce. It is a blue rod about 3' long and when it strikes an
intelligent creature it violently rips away life energies and
stores some of it into the vial in the hilt. It does 2-8 hp damage
per strike, half of which goes into the vial in the hilt, the rest
is lost. When the vial reaches 10 hp worth stored it must be
changed as it will not hold any more lifeforce and the wand will
not do any damage. Changing the vial is one action. Generally only
one leech in a tower has one of these wands.
Globes of Sleep
Either the Leeches are immune to
sleep or they animate their hosts (which then are immune to sleep)
one the most effective defences the leeches have are globes of blue
glass which have green vapours inside. When broken these vapours
expand and fill a 10' cube and requiring all within to save vs.
paralysis or fall asleep for 5-10 rounds. The vapours quickly
evaporate after one round of exposure. Elves get a +2 bonus to this
save. This allows the leeches to capture those put to sleep to
ensure that no lifeforce is wasted. Generally most leeches have 1-3
of these globes at all times.