Exotic Weaponry
by Angelo BertolliThe new weapon chart is partly based on more official rules. Morning Star and Flail are both weapons in original D&D that somehow got left out of the Cyclopaedia. Broadsword is taken from AD&D where it is 2d4. Rapier stats are also from original D&D described in Dragon #175.
Katar
1d4+1
Range nil, Cost 5, Enc 20, (w,S)
Hooked Net
1d4
Range 10/20/30, Cost 15, Enc 80, (s,t,w,M)
Chain Net
nil
Range 5/10/15, Cost 25, Enc 160, (c,s,t,w,M)
Shurikin
1d3
Range 10/20/30, Cost 1, Enc 5, (t,w,S)
Barbed Whip
1d4
Range nil, Cost 15, Enc 80, (s,w,M)
Butterfly Knife
1d4
Range 20/40/60, Cost 5, Enc 10, (s,t,w,S)
Flail
1d6
Range nil, Cost 5, Enc 40, (c,M)
Morning Star
1d6+1
Range nil, Cost 5, Enc 30, (M)
Rapier
2d4-1
Range nil, Cost 10, Enc 60, (s,M)
Tlacochtli
1d6
Range 20/40/60, Cost 5, Enc 60, (s,t,v,L)
Chakram
1d4
Range 20/40/60, Cost 3, Enc 20, (t,w,S)
Broadsword
2d4
Range nil, Cost 10, Enc 60, (M)
Composite Bow
1d6
Range 70/140/210, Cost 60, Enc 40, (a,m,s,2H,L)
Katana
1d8
Range nil, Cost 12, Enc 50, (M)
Naginata
1d10
Range nil, Cost 15, Enc 80, (2H,L)
Descriptions
Katar: Also known as a "punch dagger," this blade is much like a dagger, except that it has an H-shaped handle, allowing the wielder to deliver more powerful blows. Hooked Net: This net's mesh is entwined with hooks which do damage to the victim within. This net is 10' in diameter. Struggling to break free inflicts normal damage each round. Victims make saves at -2 to avoid capture. Chain Net: This net is 10' in diameter and made of inter-linking chains instead of rope. It is heavier, but victims must save with a -6 penalty to escape. Shurikin: These are small, sharp throwing starts, or similar object, originating from the far east. Barbed Whip: This 8' long whip is studded with thorn-like barbs, doing more damage than a normal whip. Butterfly Knife: Butterfly knives are light, well balanced daggers. They receive a +2 on their hit rolls when thrown. Flail: A flail is simply a heavy object, swung on a rope or chain. Morning Star: This is typically a spiked ball swung on a rope or chain, however mace-like variations can be found. Rapier: This is a well-balanced, fencing sword. It receives a -2 penalty to hit vs plate armour. Tlacochtli: This weapon is a jagged harpoon on the end of a rope. The wielder scores a hit and pulls the harpoon back out for an extra 1d6 points of damage. Chakram: A chakram is a sharp throwing disc, or often more of a ring. The edge of the chakram is sharpened enough to split hairs. Broadsword: This heavy sword is used more to crush through the enemy. Composite Bow: This well-made bow fires with equal pressure according to how far back the wielder can stretch the string. The wielder's strength modifier affects damage. Katana: This is a lighter, well-balanced eastern sword. Naginata: This is a spear-like, eastern weapon. The blade at the end of the long pole-like handle is curved.
This is the old weapon chart if you want to look at it.
EXOTIC WEAPONS
Katar
1d4+1
melee only, enc 20
Hooked Net
1d4
10' diameter, struggle = damage, saves -2
Chain Net
nil
10' diameter, saves -6, enc x2
Shurikin
1d3
range 20/40/60, enc 5
Barbed Whip
1d4
8' long
Butterfly Knife
1d4
missile double dmg on 20, melee dropped on 1
Flail
1d6
double dmg on 20, hit self on 1, enc 60
Morning Star
2d4
double dmg on 20, hit self on 1, enc 60
Rapier
2d4-1
-1 AC for thieves, enc 40
Katana
1d8
double dmg on 20, no penalty on 1
Tlacochtli
1d6
1d6 to pull out, range 20/40/60, enc 60
Chakram
1d4
range 20/40/60, enc 20
Broadsword
2d4
double damage on 20, trip on 1
Composite Bow
1d6
strength affects damage