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Exotic Weaponry

by Angelo Bertolli

The new weapon chart is partly based on more official rules. Morning Star and Flail are both weapons in original D&D that somehow got left out of the Cyclopaedia. Broadsword is taken from AD&D where it is 2d4. Rapier stats are also from original D&D described in Dragon #175.

Katar

1d4+1

Range nil, Cost 5, Enc 20, (w,S)

Hooked Net

1d4

Range 10/20/30, Cost 15, Enc 80, (s,t,w,M)

Chain Net

nil

Range 5/10/15, Cost 25, Enc 160, (c,s,t,w,M)

Shurikin

1d3

Range 10/20/30, Cost 1, Enc 5, (t,w,S)

Barbed Whip

1d4

Range nil, Cost 15, Enc 80, (s,w,M)

Butterfly Knife

1d4

Range 20/40/60, Cost 5, Enc 10, (s,t,w,S)

Flail

1d6

Range nil, Cost 5, Enc 40, (c,M)

Morning Star

1d6+1

Range nil, Cost 5, Enc 30, (M)

Rapier

2d4-1

Range nil, Cost 10, Enc 60, (s,M)

Tlacochtli

1d6

Range 20/40/60, Cost 5, Enc 60, (s,t,v,L)

Chakram

1d4

Range 20/40/60, Cost 3, Enc 20, (t,w,S)

Broadsword

2d4

Range nil, Cost 10, Enc 60, (M)

Composite Bow

1d6

Range 70/140/210, Cost 60, Enc 40, (a,m,s,2H,L)

Katana

1d8

Range nil, Cost 12, Enc 50, (M)

Naginata

1d10

Range nil, Cost 15, Enc 80, (2H,L)

Descriptions

  • Katar: Also known as a "punch dagger," this blade is much like a dagger, except that it has an H-shaped handle, allowing the wielder to deliver more powerful blows.
  • Hooked Net: This net's mesh is entwined with hooks which do damage to the victim within. This net is 10' in diameter. Struggling to break free inflicts normal damage each round. Victims make saves at -2 to avoid capture.
  • Chain Net: This net is 10' in diameter and made of inter-linking chains instead of rope. It is heavier, but victims must save with a -6 penalty to escape.
  • Shurikin: These are small, sharp throwing starts, or similar object, originating from the far east.
  • Barbed Whip: This 8' long whip is studded with thorn-like barbs, doing more damage than a normal whip.
  • Butterfly Knife: Butterfly knives are light, well balanced daggers. They receive a +2 on their hit rolls when thrown.
  • Flail: A flail is simply a heavy object, swung on a rope or chain.
  • Morning Star: This is typically a spiked ball swung on a rope or chain, however mace-like variations can be found.
  • Rapier: This is a well-balanced, fencing sword. It receives a -2 penalty to hit vs plate armour.
  • Tlacochtli: This weapon is a jagged harpoon on the end of a rope. The wielder scores a hit and pulls the harpoon back out for an extra 1d6 points of damage.
  • Chakram: A chakram is a sharp throwing disc, or often more of a ring. The edge of the chakram is sharpened enough to split hairs.
  • Broadsword: This heavy sword is used more to crush through the enemy.
  • Composite Bow: This well-made bow fires with equal pressure according to how far back the wielder can stretch the string. The wielder's strength modifier affects damage.
  • Katana: This is a lighter, well-balanced eastern sword.
  • Naginata: This is a spear-like, eastern weapon. The blade at the end of the long pole-like handle is curved.

    This is the old weapon chart if you want to look at it.

    EXOTIC WEAPONS

    Katar

    1d4+1

    melee only, enc 20

    Hooked Net

    1d4

    10' diameter, struggle = damage, saves -2

    Chain Net

    nil

    10' diameter, saves -6, enc x2

    Shurikin

    1d3

    range 20/40/60, enc 5

    Barbed Whip

    1d4

    8' long

    Butterfly Knife

    1d4

    missile double dmg on 20, melee dropped on 1

    Flail

    1d6

    double dmg on 20, hit self on 1, enc 60

    Morning Star

    2d4

    double dmg on 20, hit self on 1, enc 60

    Rapier

    2d4-1

    -1 AC for thieves, enc 40

    Katana

    1d8

    double dmg on 20, no penalty on 1

    Tlacochtli

    1d6

    1d6 to pull out, range 20/40/60, enc 60

    Chakram

    1d4

    range 20/40/60, enc 20

    Broadsword

    2d4

    double damage on 20, trip on 1

    Composite Bow

    1d6

    strength affects damage