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by Jamie Baty

GAZ12 43, PC4
Large Animal
Hit Dice: 4d8+8 (26 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armour Class: 12 (-1 size, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple: +3/+12
Attack: Gore +7 melee (1d8 +5)
Full Attack: Gore +7 melee (1d8 +5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful charge, trample
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 20, Dex 11, Con 15, Int 2, Wis 11, Cha 4
Skills: Listen +6, Spot +5
Feats: Alertness, Endurance
Environment: Cold, Temperate plains
Organisation: Solitary, or Herd (20-40)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large)
Level Adjustment: -

A yak is a powerful animal, similar to a bison except it is slightly smaller and more hairy. They are not normally aggressive, but will defend itself and young.
The yak is very common herd animal in the Ethengar Khanates as a source of meat, hide, and milk.

Yaks tend to charge their foes either to gore them or trample them. If wounded, they will flee unless defending their young.

Powerful Charge (Ex): When a yak makes a charge, its gore attack deals double damage in addition to the normal benefits and hazards of a charge.

Trample (Ex): As a full-round action, a yak with can move up to twice its speed and literally run over any opponents Medium size or smaller. The yak merely has to move over the opponents in its path; any creature whose space is completely covered by the yak's space is subject to the trample attack. A yak's trample attack deals 1d6 +7 bludgeoning damage.
Trampled opponents can attempt attacks of opportunity, but these take a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves to take half damage. The save DC against a creature's trample attack is 17 (Str based). A yak can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Scent (Ex): This special quality allows a yak to detect approaching enemies, sniff out hidden foes, and track by sense of smell.