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Zirchev Spell List

by Sheldon Morris

Zirchev Spell List (Celestial of the Sphere of Energy)

Domains*: Animal, Good, Magic, Spell, Sphere of Energy

Special Clerical Powers: You gain Alertness and Track as free feats. Survival is a class skill

0-Level Cleric Spells (Orisons)
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic

1st-Level Cleric Spells
Calm Animals
Detect Evil
Expeditious Retreat
Mage Armour
Protection from Evil
Shield of Faith
Summon Nature's Ally I
Zirchev's Magic Aura, [Nystul's]

2nd-Level Cleric Spells
Animal Messenger
Animal Trance
Heat Metal
Hold Animal
Summon Nature's Ally II

3rd-Level Cleric Spells
Dispel Magic
Dominate Animal
Invisibility Purge
Magic Circle against Evil
Magic Vestment
Plant Growth
Remove Blindness/Deafness
Searing Light
Summon Nature's Ally III

4th-Level Cleric Spells
Detect Scrying
Freedom of Movement
Holy Smite
Imbue with Spell Ability
Repel Vermin
Spell Immunity
Summon Nature's Ally IV

5th-Level Cleric Spells
Break Enchantment
Commune with Nature
Dispel Evil
Disrupting Weapon
Flame Strike
Insect Plague
Plane Shift
Spell Resistance
Summon Nature's Ally V

6th-Level Cleric Spells
Animal Growth
Animate Objects
Antilife Shell
Blade Barrier
Dispel Magic, Greater
Find the Path
Zirchev's Lucubration, [Mordenkainen's]
Summon Nature's Ally VI

7th-Level Cleric Spells
Analyse Dweomer
Ethereal Jaunt
Holy Word
Limited Wish
Spell Turning
Summon Nature's Ally VII
Transmute Metal to Wood

8th-Level Cleric Spells
Animal Shapes
Antimagic Field
Creeping Doom
Fire Storm
Protection from Spells
Spell Immunity, Greater
Summon Nature's Ally VIII

9th-Level Cleric Spells
Storm of Vengeance
Summon Nature's Ally IX
Zirchev's Disjunction, [Mordenkainen's]

Weapon of the Immortal: Bow; +1 frost long bow

Symbol: A hawk riding on the shoulders of a wolf.

Immortal's Alignment: NG

Appearance: Zirchev, in life, was a podgy, unattractive, clumsy man. Consequently, he made himself a Manifestation Form which is a strongly-muscled, handsome huntsman. He wears forest-green clothes, carries a bow, and is usually accompanied by a retinue of either tame animals or forest-race followers.

Names: The Huntsman

Notes: * Use Summon Nature's Ally instead of any Summon Monster domain spells for Zirchev.