Zirchev Spell List
by Sheldon MorrisZirchev Spell List (Celestial of the Sphere of Energy)
Domains*: Animal, Good, Magic, Spell, Sphere of Energy
Special Clerical Powers: You gain Alertness and Track as free feats. Survival is a class skill
0-Level Cleric Spells (Orisons)
Create Water
Detect Magic
Detect Poison
Guidance
Light
Mending
Purify Food and Drink
Read Magic
Resistance1st-Level Cleric Spells
Calm Animals
Detect Evil
Entangle
Expeditious Retreat
Mage Armour
Protection from Evil
Shield of Faith
Summon Nature's Ally I
Zirchev's Magic Aura, [Nystul's]2nd-Level Cleric Spells
Aid
Animal Messenger
Animal Trance
Heat Metal
Hold Animal
Identify
Shatter
Silence
Summon Nature's Ally II3rd-Level Cleric Spells
Dispel Magic
Dominate Animal
Invisibility Purge
Magic Circle against Evil
Magic Vestment
Plant Growth
Remove Blindness/Deafness
Searing Light
Summon Nature's Ally III4th-Level Cleric Spells
Detect Scrying
Dismissal
Freedom of Movement
Haste
Holy Smite
Imbue with Spell Ability
Repel Vermin
Spell Immunity
Summon Nature's Ally IV5th-Level Cleric Spells
Break Enchantment
Commune with Nature
Dispel Evil
Disrupting Weapon
Flame Strike
Insect Plague
Plane Shift
Spell Resistance
Summon Nature's Ally V6th-Level Cleric Spells
Animal Growth
Animate Objects
Antilife Shell
Blade Barrier
Dispel Magic, Greater
Find the Path
Forbiddance
Zirchev's Lucubration, [Mordenkainen's]
Summon Nature's Ally VI7th-Level Cleric Spells
Analyse Dweomer
Changestaff
Ethereal Jaunt
Holy Word
Limited Wish
Spell Turning
Summon Nature's Ally VII
Transmute Metal to Wood8th-Level Cleric Spells
Animal Shapes
Antimagic Field
Creeping Doom
Fire Storm
Protection from Spells
Spell Immunity, Greater
Summon Nature's Ally VIII9th-Level Cleric Spells
Etherealness
Shambler
Shapechange
Storm of Vengeance
Summon Nature's Ally IX
Zirchev's Disjunction, [Mordenkainen's]Weapon of the Immortal: Bow; +1 frost long bow
Symbol: A hawk riding on the shoulders of a wolf.
Immortal's Alignment: NG
Appearance: Zirchev, in life, was a podgy, unattractive, clumsy man. Consequently, he made himself a Manifestation Form which is a strongly-muscled, handsome huntsman. He wears forest-green clothes, carries a bow, and is usually accompanied by a retinue of either tame animals or forest-race followers.
Names: The Huntsman
Notes: * Use Summon Nature's Ally instead of any Summon Monster domain spells for Zirchev.