The Bone Bandit's Zombie Chicken
by AozZombie Chicken | Image on pinimg.com
STATS (BECMI) Lesser Greater Armor Class 8 4 Hit Dice 1(s) 4(m) Move 30' (10') 60' (20') Attacks 2 claws, 1 peck 2 claws, 1 peck Damage 1d2/1d2/1 1d4/1d4/1d2 No. Appearing 0 (4d6) 0 (1) Save As F1 F4 Morale 12 12 Treasure Type Nil Nil Intelligence 2 3 Alignment Chaotic Chaotic Monster Type Undead Undead (Rare) Terrain Anywhere: Mystara Anywhere: Mystara
The Bone Bandit created each one of these Zombie Chickens. His first Zombie Chicken was an accident, in his lab and he has taken full advantage of his mistake. The Necromancy Secret Crafts is considering offering him a membership for his formula on his Zombie Chicken(s).Zombies are immune to sleep, charm, hold, death magic, poisons, cold-based spells, paralyzation, illusions, and magic missiles.
A vial of holy water inflicts 2-8 points of damage to a zombie. Holy water is the only way to permanently kill a Zombie Chicken.
Turning Backlash: [ It Still can be Turn or even temporarily destroyed] Turning a Lesser Zombie Chicken will cause 1 damage to the cleric and Turning a Greater Zombie Chicken will cause 2 damage to the cleric.
A Holy Symbol or Holy Ground will keep a Lesser Zombie Chicken at Bay unless a Greater Zombie Chicken is within 20 feet. Greater Zombie Chicken is unaffected by the sight of a Holy Symbol or stepping on Holy Ground.
Lesser Zombie Chicken: In addition to their claws and bite. Regenerates 1 hit point per round.
Greater Zombie Greater: In addition to their claws and bite, Lesser Zombie Chickens within 20' gets a + 2 to saves, AC and to hit. Regenerates 2 hit point per round.