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Zanzer Tem

by Antonio Eleuteri

Following Håvard's request, here is Zanzer Tem. I took the human mage in the MM, increased its level by 1, and replaced two powers, one from the PHB (web), another from a Dragon 164 Class acts article (Maze of Mirrors). I plan to use it for my next 4e game, when the players will face Zanzer's Dungeon.

Zanzer Tem Level 5 Artillery
Medium natural humanoid XP 200
Initiative +4 Senses Perception +5
HP 48; Bloodied 24
AC 17; Fortitude 13, Reflex 14, Will 15
Speed 6
M Quarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
R Magic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Reflex; 2d4 + 4 force damage.
A Web (standard; daily) ✦ Zone
Area burst 2 within 20 squares; +7 vs. Reflex;
The burst creates a zone of webs that fills the area until the end of the encounter or for 5 minutes. The zone is considered difficult terrain. Any creature that ends its move in the web is immobilised (save ends).
A Maze of Mirrors (standard; encounter) ✦ Illusion
Area burst 1 within 10; +7 vs. Will; The target is immobilised and takes a -6 penalty to attack rolls until the end of your next turn.
Alignment Evil  Languages Common
Skills Arcana +11
Str 10 (+2) Dex 14 (+4) Wis 17 (+5)
Con 12 (+3) Int 18 (+6) Cha 12 (+3)
Equipment robes, quarterstaff , wand