Updating the IMP (Index to Mystara Products)

Post/Author/DateTimePost
#1

zombiegleemax

Aug 13, 2006 23:47:17
Fellow Mystara-philes,

There've been several mentions of various Mystara-related bits and bobbles that have come out since the Index to Mystara Products (IMP) was compiled by David Keyser in 2000: http://www.pandius.com/prodlist.html, and since he wrote this addendum in 2003: http://www.pandius.com/rcntprod.html

Herve Musseau has listed some recent Mystara-relevant DRAGON magazine articles: http://www.pandius.com/drag_315.html

There's a free pdf addition to Kenzer's "Little Keep on the Borderlands" called "Beneath the Little Keep", part of which was originally from Knights of the Dinner Table #100 http://www.kenzerco.com/product_info.php?cPath=22_23_24&products_id=40. The download is quite interesting, as it has many detailed 3D illustrations of the keep from various perspectives. The pdf includes a timeline of the keep ("Hell's Throat Timeline") that was originally published in KODT#65, p41.

There may be more KotB-stuff on the way. Here's a posting by Jolly Blackburn from Kenzer.

Hey, does anyone remember those pictures Jolly posted a while back of the Little Keep? Where are they? With the Search down it's taking some time...
#2

zombiegleemax

Aug 14, 2006 22:15:31
Another thing that could be a part of the IMP, are links to prints of artwork featured in Mystaran products, available for sale at the artists' websites, such as:

www.larryelmore.com

www.clydecaldwell.com (e.g. "Marvelous Magic" at http://www.clydecaldwell.com/large_images/marvelous_magic.html)

www.jeffeasley.com (e.g. The Rules Cyclopedia cover at http://www.jeffeasley.com/popups/color/co005.htm)

www.keithparkinson.com (e.g. he did the cover for the original Creature Catalogue)

Anybody know any other artists' official websites that did work for Mystara?

[digression]In fact, a complete index of paintings, illustrations, and artists from Mystara products might be worthy of a whole project in itself someday - an "AMI" - Art of Mystara Index.[/digression]

Shane
#3

stanles

Aug 20, 2006 6:58:12
Anybody have other additions or suggestions?

are you offering to do this?

;)
#4

zombiegleemax

Aug 25, 2006 15:41:21
An Index to Mystara and OD&D Products
by David Keyser, updated by Shane Henry
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This page includes all TSR and WotC OD&D, AD&D2E, and D&D3E products which mention the World of Mystara - including the Red Steel/Savage Coast, Blackmoor, Thunder Rift, Ghyr, and Karawenn subsettings, plus any generic or non-Mystaran products which use the OD&D game rules. It extends to other products, not necessarily produced by TSR or WotC, if they provide information on, or are explicitly compatible with Mystara. So while novels, computer games, and products from other companies are included, products like generic miniatures (e.g. a "red dragon" miniature) or use of Mystaran artwork to illustrate generic non-Mystaran 2E characters for the SpellFire! game are not included, as they have no additional information about Mystara or OD&D. There is an appendix which lays out Mystara's relationship with several other worlds or settings, including Islandia, Izmer, the Wilderlands, Pelinore, Greyhawk and the Planescape/Spelljammer cosmology, and the Cthulhu Mythos.

At this time, only the net resources at WotC and other professional game companies are provided, but there is a wealth of information provided by Mystara fans on the web.

Definition of Terms
Explicit - The item is directly and explicitly placed in Mystara. "Canon" material.
Implicit - The item does not define where in Mystara it exists, but is linked to Mystara because it is part of the same series, or contains material which is only found in Mystara.
Compatible - The item is not set within Mystara, but is compatible with and easily placed in Mystara. This includes non-Mystara D&D material. For this update, Thunder Rift material has been included.
Suggested - The item is not quite compatible, but methods and suggestions are made so that the item can be placed in Mystara.
Mentioned - The item has very brief mention of Mystara, with information useful to Mystaran DMs. For example, Planescape or Ravenloft products may include a character or setting from Mystara.
Unknown - At this time, I do not know if the product is related to Mystara or not.
(Vapourware - The material was announced by TSR at some point in time, but in fact the project was never completed nor published. Entries enclosed in parentheses.)

Note rules, year, link to cover photo, credits, actual text and/or map establishing it's locale in Mystara. Dragon Mag article names in quotes. Include VotPA episode number. Include summary of KW Grimoire questions. Links to Vaults Dragon/Polyhedron articles.

"true OD&D products": Eldritch Wizardry, etc.

Note that fans often suggest that generic non-setting-specific OD&D adventures be set in Ghyr or Alphatia since these countries have somewhat of a "generic fantasy" flavor.

The ACCESSORY Series
The ALMANAC Series
The BASIC Series
The BLACKMOOR Series
The CHALLENGER Series
The COMPANION Series
The CREATURE CRUCIBLE Series
The EXPERT Series
The FIRST QUEST Series
The GAZETTEER Series
The HOLLOW WORLD Series
The IMMORTAL Series
The INVISIBLE INK Series
The MASTER Series
The ODYSSEY Series
The ONE-ON-ONE Series
The RED STEEL Series
The RPGA Series
The TRAIL MAP Series
Promotional Items
DRAGON Magazine
DUNGEON Magazine
IMAGINE Magazine
POLYHEDRON Newszine
Mystara Novels
Mystara Electronic Games
Mystara Web Resources
Non-Mystara AD&D Products
Clark Ashton Smith Stories
Appendix
Mystaran Artwork
Notes on other worlds' relation to Mystara (Wilderlands, Pelinore, Izmer, Great Wheel, etc.)
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The ACCESSORY Series
This series began before Mystara was recognised as a campaign world. Some of the products here were retroactively placed in Mystara. AC6 is not included because it only contained player character sheets, and there never was an AC8.

Code Title Description Setting in Mystara Adventure Location
AC1 The Shady Dragon Inn Campaign Source Implicit Darokin
AC2 Combat Shield Rules Supplement/Adventure Explicit possibly Savage Coast
AC3 The Kidnapping of Princess Arelina Adventure Implicit possibly Ghyr or Alphatia
AC4 Book of Marvellous Magic Rules Supplement Compatible
AC5 Revenge of Rusak Adventure Implicit possibly Ghyr or Alphatia
AC7 Master Players Screen Rules Supplement/Adventure Implicit Ylaruam/Sind Desert
AC9 Creature Catalogue Rules Supplement Implicit
AC10 Bestiary of Dragons and Giants Campaign Source Explicit all over
AC11 The Book of Wondrous Inventions Rules Supplement Explicit items from Karameikos/Wendar
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The ALMANAC Series
The almanacs documented Mystara in the years 1010-1013 AC. Although much of the information in the almanacs were reprinted material, they provided a timeline of events for each year.

Code Title Description Setting in Mystara
AC1010 Poor Wizard's Almanac Campaign Source Explicit
AC1011 Poor Wizard's Almanac II Campaign Source Explicit
AC1012 Poor Wizard's Almanac III Campaign Source Explicit
Joshuan's Almanac Campaign Source Explicit
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The BASIC Series
After 19 years of TSR assuring its fans that the differences between the recalled original, orange cover version of the B3 module and the released green cover version were confined to an incorrect map and three pieces of artwork, the truth has been exposed. WotC released the original B3 module on its website in PDF format. While the overall plot is similar, the orange version provides a different location for the setting, providing a new map and adds a new political entity.

Code Title Description Setting in Mystara Adventure Location
Year 1981 Dungeons & Dragons Basic Set Rules Supplement Explicit Karameikos
Year 1983 Dungeons & Dragons Basic Rules Set 1 Rules Supplement Explicit Karameikos
B1 In Search of the Unknown Adventure Implicit Karameikos/Darokin
B2 The Keep on the Borderlands Adventure Implicit Karameikos
B3 (green cover) The Palace of the Silver Princess Adventure Implicit Karameikos
B3 (orange cover) The Palace of the Silver Princess Adventure Explicit Glantri
B4 The Lost City Adventure Explicit Ylaruam
B5 Horror on the Hill Adventure Implicit Karameikos/Darokin
B6 The Veiled Society Adventure Explicit Karameikos
B7 Rahasia Adventure Implicit Karameikos/Alfheim
B8 Journey to the Rock Adventure Implicit Karameikos/Darokin
B9 Castle Caldwell and Beyond Adventure Implicit Karameikos
B1-9 In Search of Adventure Adventure Explicit Karameikos
B10 Night's Dark Terror Adventure Explicit Karameikos
B11 King's Festival Adventure Explicit Karameikos
B12 Queen's Harvest Adventure Explicit Karameikos
BSOLO Ghost of Lion Castle Adventure Explicit Ethengar
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The BLACKMOOR Series
DW refers to Different Worlds magazine, which printed a two-part adventure set in Blackmoor, written by Dave Arneson. JG refers to Judges Guild, which printed a pre-AD&D description of Blackmoor to be set in the JG world. I have not included the Blackmoor book(TSR #2004A) which was published way back in 1975. It is mostly a rules supplement for the then brand-new D&D game, with only a partial description of the adventure fully described in DA2.

Note, I am not including the Domesday Book #13 issue, which has an article on Blackmoor.
I don't know for sure, but I believe that the information contained in that magazine was most likely included in the DA modules or in the Judges Guild supplement. I have added an appendix at the end for those who don't know what the Domesday Book is.

Code Title Description Setting in Mystara Adventure Location
DA1 Adventures in Blackmoor Adventure Explicit Broken Lands/Darokin/Blackmoor
DA2 Temple of the Frog Adventure Explicit Blackmoor
DA3 City of the Gods Adventure Explicit Blackmoor
DA4 The Duchy of Ten Adventure Explicit Afridhi Empire
DA5 City of Blackmoor Adventure Vapourware
DW #42 Garbage Pits of Despair, Part I Adventure Implicit
DW #43 Garbage Pits of Despair, Part II Adventure Implicit
JG The First Fantasy Campaign Campaign Source Implicit
Appendix
Appendix: What is the Domesday Book?

The Domesday Book was the official 'zine of the Castle & Crusade Society, started back in 1968. Membership high was about 60-80 and included such luminaries as E. Gary Gygax, Jeff Perren, Robert J. Kuntz, Len Lakofka, Bill Hoyer and David L. Arneson. The Domesday Book was originally founded by Gary Gygax (one-time Editor - noted at the bottom of the contents page in issue #13).

Issue #13 is noted for the very first pre-Dungeons and Dragons-related article ever to appear: by Dave Arneson, no less, entitled, "Facts about Blackmoor", detailing the 'First Fantasy Campaign'.

Table of Contents
*****************
The Storming of Minis Ithil page 3
Facts About Blackmoor page 6
Feudal Kingship page 8
Missives (Letter Column) page 9
Letter from the King page 11
Precedence by Title or Office page 13
Knights Jousting Tourney page 14

There are less than 80 copies of this particular issue in existence.
Blackmoor Product List
Compiled by H�vard, with suggestions from Shane Henry.

Currently available material for Blackmoor
By The Judges Guild (Out of Print)
# The First Fantasy Campaign (Revised version will be available by ZGG)
Magazine Articles (Out of Print)
# Different Worlds Magazine #42 Garbage Pits of Despair Part I
# Different Worlds Magazine #43 Garbage Pits of Despait Part II
# Dragon #315: Guardians of the Docrae: a look at halflings of the northern marches from the Blackmoor Setting (D20).
By TSR Inc
(All available from www.paizo.com in pdf format. Supplement II is also available for free at the downloads section.More details on the DA-series can be found here.)
# D&D Supplement II: Blackmoor.
# DA1 Adventures in Blackmoor
# DA2 Temple of the Frog
# DA3 City of the Gods
# DA4 Duchy of Ten


By TSR Inc (Vapourware)
These products were planned, but never published. More details on them can be found here.)
# DA5 City of Blackmoor
# Adventures in Blackmoor Boxed set (planned 1994)
# BMa1 - Blackmoor #1 of 2, The Egg of Coot (planned 1994)
# BMa2 - Blackmoor #2 of 2, The Doomsday Rod (planned 1994)


By ZeitGeist Games
(Available from www.zeitgeistgames.com)
# Dave Arneson's Blackmoor D20
# The Redwood Scar
# The Wizard's Cabal
# Original Blackmoor Map pdf, by Dave Arneson
# A Night in Maus, 3 part fiction pdf by Harley Stroh
# The Dungeons of Castle Blackmoor (Coming in 2006)
# The First Fantasy campaign (Revised, ruleless pdf version coming in 2006)
# Dave Arneson's Blackmoor D20 Softcover (Coming in 2006)
# Raiders of Hak (Peshwah Supplement, coming in 2006)
# Player's Guide to Blackmoor (Coming in 2006)

ZGG Blackmoor miniatures
# Toska Rusa (Limited Edition)
# Thouls (Three pack)
# Beastmen (Three pack)
# Ash Goblins (Three pack)
# Ash Goblin Wolf Riders (Three pack)
# Afridhi Warriors (Three pack)
Blackmoor MMRPG material(pdf)
(Available from www.dablackmoor.com)
# Season 1, Episode 1: The ComeBack Inn by Dave Arneson and Dustin Clingman
# Season 1, Episode 2: A Night Out Under the Stars by Christopher Reed
# Season 1, Episode 3: Redwood Distraction by Dawn Coakley
# Season 1, Episode 4: Blood Wind by Tad Kilgore
# Season 1, Episode 5: The Redwood Scar by Jeff Quinn
# Season 1, Episode 6: Losing Focus by Christopher Reed
# Season 1, Episode 7: Swamp Flies by Christopher Reed
# Season 1, Episode 8: The Unwanted by Tim Barth
# Season 1, Episode 9: Innuendo by Dave Brainard
# Season 1, Episode_11: Mere Flight by Christopher Reed
# Season 1, Episode_12: The Oktagern Affair by Joe Cirillo
# Season 1, Episode_13: Mountain of Madness by Richard Iorio II
# Season 1, Episode_14: Tower of Salt by Tad Kilgore and Tim Barth
# Season 1, Episode_15: Stolen Kisses by Dave Brainard
# Season 1, Episode_16: Funeral For a Hero by Gerry Ruiz
# Season 1, Episode_17: Secrets and Lies by Stewart Larsen
# Season 2, Episode 18: Kissing Day by Kris Wade
# Season 2, Episode 19: A Matter of Perspective By Philip Slama
# Blackmoor Rampart # 1 (ZGG Newsletter)
# Blackmoor Rampart # 2 (ZGG Newsletter)
# Blackmoor Rampart # 3 (ZGG Newsletter)
# Blackmoor Rampart # 4 (ZGG Newsletter)
# Blackmoor Pregenerated Character Pack
# Blackmoor Table Tent
DOWNLOADS: BLACKMOOR

# Future Tech, an article on using the D20 Future supplement Future Tech with Fantasy campaigns, using the Barrier Peaks module as an example (456 Kb zip file). Ideal for using with the Valley of the Ancients.
# The Wizards Cabal,
details that wizardly organization of Blackmoor and includes the War Wizard PrC (Wizard's Cabal excerpt)
# Circati Vale,
An elven settlement in the Redwood Forest (Redwood Scar Excerpt)
# Rogues and Rascals,
Some of Blackmoor's best known NPCs (DAB Sourcebook Excerpt)
# Magic of Blackmoor,
details the nature of Blackmoor's Magic (DAB Sourcebook Excerpt)
# Races of Blackmoor,
details the races of Blackmoor (DAB Sourcebook Excerpt)>
# The Redwood Scar Web enhancement: Maps and handouts for the Blackmoor adventure module, the Redwood Scar by Jeff Quin.
# Blackmoor Character Sheet: The Official D20 Blackmoor character sheet, by the ZGG staff.
# Son of Flame, Son of Hak Part 1, Blackmoor fiction by Harley Stroh
# Foul Weather! A D20 Modern scenario detailing the FSS Beagle by Dragon Magazine staff member and Mystara champion Mike McArtor.
# David Ross's Gazetteer of Blackmoor v.2.3: (411 kB, expands to 2.4 MB).
# Original Dave Arneson hand-drawn Map of Blackmoor.
# Download the Original Blackmoor Supplement in pdf format. Includes the original Temple of the Frog scenario.
# Journey to the City of the Gods pdf by Rob Kuntz
# Blackmoor Alien Devices
# More Blackmoor downloads at dablackmoor.com


DOWNLOADS: ZeitGest Games Newsletters

# ZGG Newsletter: Blackmoor Rampart #5
# ZGG Newsletter: Blackmoor Rampart #4
# ZGG Newsletter: Blackmoor Rampart #3
# ZGG Newsletter: Blackmoor Rampart #2
# ZGG Newsletter: Blackmoor Rampart #1

Never published Blackmoor Products
Compiled by Håvard, with suggestions from Shane Henry.

DA5 City of Blackmoor (Vapourware)
From http://www.acaeum.com/library/research.html:
DA5 City of Blackmoor was a Mystara module scheduled for production in January 1988, but cancelled. The only references we have to it are in an ad by Esdevium Games in Dragon #131 (page 85), an earmarked TSR stock # (9219), and an advertisement in the 1987 TSR Fall Catalog (depicting this pre-production cover scan, which uses the artwork from the cover of Dragon #97). Bruce Heard, in charge of the D&D product line at the time, has said that this module was never even designed, let alone produced and shipped. However, contributor Dave Keyser has told us that the module was actually nearly completed, and the material is now currently with a company (Zeitgeist Games)[...].

Adventures in Blackmoor boxed set
From http://pandius.com/refguide.html:
This campaign set allows the return of the Blackmoor civilisation in the Known World. A bit of history: Blackmoor destroyed itself 1,000 years ago and was "cloned" inside the Hollow World sanctuary by the Immortals. The Blackmoorians' technological antics finally upset the Immortals who literally kick them out of the Hollow World. Blackmoor re-establishes itself on the Known World, after being copiously trashed by their Immortal (ex)- patrons. Blackmoor distinguishes itself from the traditional fantasy genre because of modern technology equipment that keeps showing up in their setting. These are rare, poorly understood items that become very dangerous in the wrong hands. In a nutshell, Blackmoor qualifies as "dark-age medieval fantasy with technology"!
BMa1 - Blackmoor #1 of 2, The Egg of Coot
From http://pandius.com/refguide.html:
This adventure takes traditional player characters from the usual Known World to the chaotic Land of Blackmoor. They discover the secret and dark wonders of Blackmoor and realise the risks they pose to their way of life. They must shut down one of the known sources of technology-the strange and mysterious Egg of Coot. But it is indeed a deadly place.
BMa2 - Blackmoor #2 of 2, The Doomsday Rod
From http://pandius.com/refguide.html:
An adventure for native Blackmoor characters. These adventurers hear of a secret weapons cache forgotten by the powerful entities of their land. Contrary to the wisdom of characters in the traditional Known World setting, these fellows want these lethal contraptions to fulfil their dreams of power! The player characters are allowed to get their hands on the deadly weapons, but in so doing trigger a doomsday machine. The characters must use (and hopefully deplete) their newly acquired equipment to destroy the frightening machine. A typical shoot'em up escapade for gun powder-crazed players!
[Other Mystara vaporware from MRG]
"A Tale of Great Svenny" a story written by Greg Svenson, one of the players in the original Blackmoor campaign (relevant in to Blackmoor in the same way that Clark Ashton Smith stories are relevant to Nouvelle Averoigne): http://www.geocities.com/havardfaa/svenny.html

For the IMP's Web Resources section, there's also the free download of
Blackmoor Supplement II from Dave Arneson's website: http://www.jovianclouds.com/blackmoor/bmc.html
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The CHALLENGER Series
Code Title Description Setting in Mystara Adventure Location
D&D Rules Cyclopaedia Rules Supplement Explicit
DDA1 Arena of Thyatis Adventure Explicit Thyatis
DDA2 Legions of Thyatis Adventure Explicit Thyatis
DDA3 Eye of Traldar Adventure Explicit Karameikos
DDA4 The Dymrak Dread Adventure Explicit Karameikos
DMR1 Dungeon Master Screen Rules Supplement/Adventure Explicit Karameikos/Thunder Rift
DMR2 Creature Catalogue Rules Supplement Implicit
Wrath of the Immortals Campaign Source Explicit Known World
Champions of Mystara Campaign Source Explicit whole area between KW & SC
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The COMPANION Series
Code Title Description Setting in Mystara Adventure Location
Dungeons & Dragons Companions Rules Set 3 Rules Supplement Explicit
CM1 Test of the Warlords Adventure Explicit Norwold
CM2 Death's Ride Adventure Explicit Norwold
CM3 Sabre River Adventure Explicit Norwold
CM4 Earthshaker! Adventure Explicit Norwold
CM5 Mystery of the Snow Pearls Adventure Implicit undefined
CM6 Where Chaos Reigns Adventure Implicit off world
CM7 The Tree of Life Adventure Explicit Alfheim/Sylvan Realm
CM8 The Endless Stair Adventure Explicit Glantri
CM9 Legacy of Blood Adventure Explicit Darokin
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The CREATURE CRUCIBLE Series
Each of these products introduced a collection of monster races as player character races.

Code Title Description Setting in Mystara Adventure Location
PC1 Tall Tales of the Wee Folk Campaign Source Explicit Darokin/Alfheim
PC2 Top Ballista Campaign Source Explicit Serraine
PC3 The Sea People Campaign Source Explicit Undersea
PC4 Night Howlers Campaign Source Explicit Glantri
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The EXPERT Series
Code Title Description Setting in Mystara Adventure Location
Year 1981 Dungeons & Dragons Expert Set Rules Supplement Explicit
Year 1983 Dungeons & Dragons Expert Rules Set 2 Rules Supplement Explicit
X1 The Isle of Dread Adventure Explicit Sea of Dread
X2 Castle Amber(Chateau d'Ambreville) Adventure Explicit Glantri
X3 Curse of Xanathon Adventure Explicit Vestland
X4 Master of the Desert Nomads Adventure Explicit Sind
X5 Temple of Death Adventure Explicit Hule
X6 Quagmire! Adventure Explicit Yavdlom
X7 The War Rafts of Kron Adventure Explicit Undersea/Minrothad
X8 Drums on Fire Mountain Adventure Explicit Thyatis/Sea of Dread
X9 The Savage Coast Adventure Explicit Savage Coast
X10 Red Arrow, Black Shield Adventure Explicit Known World/Sind
X11 Saga of the Shadow Lord Adventure Explicit Wendar/Denagoth
X12 Skarda's Mirror Adventure Explicit Karameikos
X13 Crown of Ancient Glory Adventure Explicit Vestland
XL1 Quest for the Heartstone Adventure Implicit Ghyr
XSOLO Lathan's Gold Adventure Explicit Sea of Dread
XS2 Thunderdelve Mountain Adventure Implicit undefined
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The FIRST QUEST Series
Title Description Setting in Mystara Adventure Location
The First Quest box set, which has been brought up on the list before, was released before the Kingdom of Karameikos box set. I picked up a copy and it turns out that the adventures included in the box set were explicitly set in Karameikos after all. It doesn't add much new information, it sets the adventurers' home base in a town previously unmentioned anywhere else, and one of the adventures does link Spelljammer into the setting.
Karameikos: Kingdom of Adventure Campaign Source Explicit
Monstrous Compendium, Mystara Appendix Rules Supplement Explicit
Hail the Heroes Adventure Explicit Karameikos
Night of the Vampire Adventure Explicit Karameikos
Glantri: Kingdom of Magic Campaign Source Explicit
Mark of Amber Adventure Explicit Glantri
Player's Survival Kit Campaign Source Explicit
Dungeon Master Survival Kit Campaign Source Explicit
The Mighty Argos Adventure Vapourware
The Iron Ring Adventure Vapourware
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The GAZETTEER Series
Code Title Description Setting in Mystara
GAZ1 Grand Duchy of Karameikos Campaign Source Explicit
GAZ2 Emirates of Ylaruam Campaign Source Explicit
GAZ3 Principalities of Glantri Campaign Source Explicit
GAZ4 Kingdom of Ierendi Campaign Source Explicit
GAZ5 Elves of Alfheim Campaign Source Explicit
GAZ6 Dwarves of Rockhome Campaign Source Explicit
GAZ7 The Northern Reaches Campaign Source Explicit
GAZ8 The Five Shires Campaign Source Explicit
GAZ9 Minrothad Guilds Campaign Source Explicit
GAZ10 Orcs of Thar Campaign Source Explicit
GAZ11 Republic of Darokin Campaign Source Explicit
GAZ12 Golden Khan of Ethengar Campaign Source Explicit
GAZ13 The Shadow Elves Campaign Source Explicit
GAZ14 Atruaghin Clans Campaign Source Explicit
Dawn of the Emperors Campaign Source Explicit
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The HOLLOW WORLD Series
Code Title Description Setting in Mystara Adventure Location
D&D Hollow World Campaign Source Explicit
HWA1 Nightwail Adventure Explicit Glantri/Azca
HWA2 Nightrage Adventure Explicit Nithia
HWA3 Nightstorm Adventure Explicit Shajapur/Floating Continent
HWQ1 The Milenian Sceptre Adventure Explicit Milenia
HWR1 Sons of Azca Campaign Source Explicit
HWR2 Kingdom of Nithia Campaign Source Explicit
HWR3 Milenian Empire Campaign Source Explicit
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The IMMORTAL Series
Code Title Description Setting in Mystara
Dungeons & Dragons Immortal Rules Set 5 Rules Supplement Explicit
IM1 The Immortal Storm Adventure Implicit
IM2 The Wrath of Olympus Adventure Explicit
IM3 The Best of Intentions Adventure Explicit
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The INVISIBLE INK Series
Although these are meant to be played solo, additional text is provided for a DM who wishes to take a group of players through the adventure. Most invisible ink pens have dried out since these were printed, but efforts are underway to reveal the text and print them online, if WotC doesn't publish them first.

Code Title Description Setting in Mystara
M1 Blizzard Pass Adventure Explicit
M2 Maze of the Riddling Minotaur Adventure Implicit
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The MASTER Series
Code Title Description Setting in Mystara
Dungeons & Dragons Master Rules Set 4 Rules Supplement Explicit
M1 Into the Maelstrom Adventure Explicit
M2 Vengeance of Alphaks Adventure Explicit
M3 Twilight Calling Adventure Explicit
M4 Five Coins for a Kingdom Adventure Explicit
M5 Talons of Night Adventure Explicit
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The ODYSSEY Series
Note that these products were never released, although they are available from TSR on the Web. Check the Downloads section.

Title Description Setting in Mystara
Savage Coast Campaign Book Campaign Source Explicit
Monstrous Compendium, Savage Coast Rules Supplement Explicit
Orc's Head Campaign Source Explicit
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The ONE-ON-ONE Series
These adventures were written to be played between one player and one DM.

Code Title Description Setting in Mystara
O1 The Gem and the Staff Adventure Implicit
O2 Blade of Vengeance Adventure Explicit
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The RED STEEL Series
Title Description Setting in Mystara
Red Steel Campaign Campaign Source Explicit
Savage Baronies Campaign Source Explicit
Red Steel Campaign Themes Unknown Vapourware

*Red Steel Campaign Themes combined the two music CDs from the boxed sets and sold them separately.
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The RPGA Series
These two modules were later combined into the adventure B7 Rahasia. Only differences between these and B7 are minor edits. This pair, however, did make it clear that the elves had an Islamic background.

Code Title Description Setting in Mystara
RPGA1 Rahasia Adventure Implicit
RPGA2 Black Opal Eye Adventure Explicit
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The TRAIL MAP Series
These trail maps are well-done, and provide several tables of traveller information on the D&D Known World.

Code Title Description Setting in Mystara
TM1 The Western Countries Campaign Source Explicit
TM2 The Eastern Countries Campaign Source Explicit
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Promotional Items
These are items which were specially distributed by TSR and did not see a general release. ST1 was developed by the TSR UK branch and was sold at a convention in Britain. The Jade Hare was mailed out with some orders from The Mail Order Hobby Shop.

Code Title Description Setting in Mystara
ST1 Up the Garden's Path Adventure Compatible
The Jade Hare Adventure Explicit
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DRAGON Magazine
At this time, Dragon magazines which contained Sage Advice that applied to the D&D game are not included, though they may be included in the future.

Issue Number Description Setting in Mystara Notes
55 Adventure Compatible
92 Adventure Compatible
109 Rules Supplement Compatible War Machine additions
118 Rules Supplement Compatible Neanderthal Character Class
148 Campaign Source Explicit Comments on Gazetteers
153 Campaign Source Explicit Eastern Jungle Coast/Pass of Cestia
154 Campaign Source Explicit Isle of Oceania
155 Campaign Source Explicit Isle of Cestia
156 Campaign Source Explicit Heldannic Knights
157 Campaign Source Explicit Vulture Peninsula
158 Campaign Source Explicit Dragon Rulers/Land of N'djatwa
160 Campaign Source Explicit Rakasta of Myoshima
161 Campaign Source Explicit Vulcania/Hollow World. "Up, Away, and Beyond": http://pandius.com/upaway.html
162 Campaign Source Explicit Gnomes of Oostdok
163 Campaign Source Explicit Escape from Hollow World
164 Campaign Source Explicit Alphatia
165 Campaign Source Explicit Upper Thothia
166 Campaign Source Explicit Kingdom of Emerond
167 Campaign Source Explicit Plane of Sky Wyrms
168 Campaign Source Explicit Planet of Hakh
169 Campaign Source Explicit Sind/Jaibul
170 Campaign Source Explicit Dragon Society/Yavdlom. "From Hatchling to Immortal Guardian": http://www.pandius.com/immguard.html
171 Campaign Source Explicit Dragon Kingdoms of Known World/Slagovich. "Who's Who Among Dragons": http://pandius.com/whoswho.html. Bruce Heard's responses about dragons relating to issues #170 and 171: http://pandius.com/dragons.html
172 Campaign Source Explicit Hule
173 Campaign Source Explicit Research on Hule
174 Campaign Source Explicit Barony of Vilaverde
175 Campaign Source Explicit Saragón
176 Campaign Source Explicit Smokestone City
177 Campaign Source Explicit Kingdom of Robrenn
178 Campaign Source Explicit Kingdom of Eusdria
179 Campaign Source Explicit Kingdom of Renardy
180 Campaign Source Explicit The Plane of Limbo
181 Campaign Source Explicit Kingdom of Bellayne
182 Campaign Source Explicit Questions and Answers
183 Campaign Source Explicit Kingdom of Herath
184 Campaign Source Explicit Questions and Answers
185 Campaign Source Explicit Squamous Kingdoms
186 Campaign Source Explicit Land of Wallara
187 Campaign Source Explicit Questions and Answers
188 Campaign Source Explicit Land of Jibarú/Nucleus of Spheres
189 Rules Supplement Explicit Q&A/Dominion Rules. "The Known World Grimoire": http://pandius.com/kwgrim.html
190 Rules Supplement Explicit Q&A/Dominion Rules
191 Rules Supplement Explicit Armies. "The Known World Grimoire: Assembling Armies in the D&D Known World": http://pandius.com/assemble.html
192 Campaign Source Explicit Country of Nimmur. "The Known World Grimoire: The Sting and the Sun": http://pandius.com/stingsun.html
193 Rules Supplement Explicit Castles. "The Known World Grimoire: Castles Revisited": http://pandius.com/castlrev.html
194 Campaign Source Explicit Questions and Answers
196 Campaign Source Explicit Dark Jungle Orcs
197 Campaign Source Explicit Questions and Answers
199 Rules Supplement Explicit Heraldry/Gunpowder/Siege Weapons
200 Campaign Source Explicit Arm of the Immortals
206 Campaign Source Explicit Barony of Halag
207 Campaign Source Explicit Krakatos
216 Campaign Source Explicit Bargle the Infamous
232 Campaign Source Explicit Red Steel fighting styles
237 Campaign Source Explicit Lupins. Bruce Heard's errata and comments here: http://pandius.com/lupin.html
247 Campaign Source Explicit Rakasta
DRAGON Archive CD
Mystara: Return to the Lost City, by Michael Mearls, 5-page article starting on page 88.

article contents:

The article recounts the history of the Cynidiceans, describes the main elements of the lost city (including a map), describes the four cults and their goals, gives statistics for the infamous Zargon, and describes (with rules) the drug that makes the Cynidiceans fall into their eerie dream-state.

my opinion:

The article repeats elements of B4, but with a twist: it is set in the close future of the module, as NPCs (maybe from the author's campaign) have "played" the adventure from B4. However, they failed to completely defeat Zargon, so there are some changes to the setting as a result, even though things are mostly unchanged.

The article gives 3E stats for Zargon, and, well, he's a tough bastard -- not at all like the Zargon of B4. The article says he does not remember his origins, and only suggestions are given; while this is not incompatible with B4, it differs from Zargon's origins (and knowledge of it) in the unofficial Cynidicea Gaz. Likewise, the Elixir of Fantasy and its use differ from those in the gaz (and, I believe, is also not exactly like B4).

Note that the (unnamed in B4) underground lake is here called Lake Moldvay (after the author of B4).
Red Steel: Cinnabar, Red Steel, and the Red Curse, by Franck Brunner, a six-page article starting on page 68, illustrated by Cara Mitten (a picture of a warrior tortle with trident and wooden shield).

content:

The article contains an introduction to the SC (and how to use it in other campaigns), the history of the Red Curse, rules for handling the Red Curse under 3E rules (acquiring, effects, the legacies, the afflicted including a sample, inheritors, cinnabryl and red steel and vermeil and crimson essence), and a description and 3E rules for tortles including a sample.

my opinion:

This is a no surprise translation from 2E to 3E of the rules for the Red Curse.

Thus, there is no new material.

I was a bit miffed by the fact that inheritors are handled as a feat that can be taken repeatedly, as I think the peculiarities of inheritors could have warranted a prestige class, but then the game mechanics of the multiple feat seem quite appropriate.

The article does contain a few contradictions or differences with the Red Steel books:

- the article gives the afflicted a second legacy (they normally have only one, like everyone else but inheritors). I'd be tempted to say that the original rules are best (it is one package: one legacy, one ability loss, and if you do not protect yourself one affliction), but playtest it and if it more balanced IYC to give a second legacy to offset the affliction then why not.

- the article says there is known no cure from affliction. I'd say, use the one in the books, unless you give afflicted a second legacy as per the article in which case don't give a cure to preserve balance.

- the article says creatures must have an intelligence of at least 3 to be affected by the Red Curse, which excludes animals. The RS books explicitly say that animals are affected as well. My advice: let the animals be affected, it's more fun to have an even more dangerous (and surprising: ooh, the nice little kitty -- ouch!) wilderness out there.

- inheritors who become afflicted: the article is not totally clear how much they suffer; to keep it consistent with prior rules, the adverse effect of *each* inheritor feat should apply, like the gains (so you do not get just double penalty from a normal afflicted, but triple, quadruple, etc.). Other possible interpretations: you get double penalty no matter how many times you took the feat; you get double penalty for every time you took the feat (ie, double, then quadruple, then six times, etc.). I think those are unbalancing, though.
Hollow World: Sudnering Ka, by Ken Marable a five-page article starting on page 22, illustrated by Anne Stokes.

So, the article feature a new Azcan character type, who steal power from Ka to increase their own. A note about power levels: though I don't know much about 3E, this seems a bit unbalanced. It is somewhat similar to werecreatures, as the Azcans become sort of bestial; however unlike lycanthropy there is no associated downside to it (nothing like the vulnerabilities or difficulties to control lycanthropy ... well, except for an intelligence drop, and oh yeah if Ka ever catches you ... compared to increased strength and constitution, armour class, attack, poisonous blood, special powers (enhanced vision, scent, ...) and feats). Fortunately, since PCs are unlikely to be evil Atzanteotl-worshipping Azcans who enjoy bathing in the sacrificial blood of animals, the Defilers of Ka are more likely to be enemies they encounter that happen to have unusual powers (but no more so than other oddities they are likely to encounter during their adventuring careers), so this shouldn't be a problem.

About the integration in Mystara:

Well, the article is of course intended to be used with Mystara, and I don't see why it couldn't. A few qualms though: Immortals are called deities . Since when are dinos considered "followers" of Ka? I'd expect followers of an Immortal to be sentient creatures, not animals. Or should we consider all animals to be followers of Zirchev, and plants followers of Terra, and rocks followers of Djaea? Odd. Of course their destruction would pain Immortals who watch over them, but calling them followers?

Two princes of the Azcan Empire who are defilers of Ka are named, but there are no princes with those names in Sons of Azca (the name given for the emperor is correct, though), and given that major cities are ruled by the various princes and that some of them are not the gazetteer clearly implied IMO that this meant there was no other prince.

Now, there is of course that mention of a four letter word for elf. Well, we'll simply assumed the author meant Schattenalfen. And since there are no half-elves either, that the half-things are in fact SA too, so the defilers are 95% Azcans and 5% SA. It is a shame that the article doesn't say who those SA defilers are. Are they rogue SA who live among the Azcan defilers? Has a group of SA stolen the secret of defiling from the Azcans? Has Atz given the SA the secret of defiling?

I was not worried by the mention of barbarians; we can easily assume, IMO, that some Azcans can have barbarian as their class, instead of warrior. Note also that the article says that Azcan mages are mostly sorcerers and not wizards.
Blackmoor: Guardians of the Docrae, by Ari Marmell, a three-page article starting on page 84, illustrated by Bob Steinman (a female halfling omatu master with fighting chains, in a fighting stance, background light wood hills).

content:

The article has a short summary of the history of the Blackmoor area, and of the halflings of the Northern Marches, and notably the Docrae. It introduces a form of dance, that can be pushed by the omatu masters to a very effective form of unarmed combat fighting style. The article contains a full description of the omatu master prestige class.

my opinion:

I don't know what people saw in hobbits that made them want to make halfling countries the home of powerful warriors, but that must be me.

While quite different, the omatu masters are somewhat reminiscent of the hin masters, being such improbable sturdy defenders of their race. The omatu masters are a halfling version of monks with oriental fighting style and weaponry (this is reinforced by the illustration, which reminds me of an anime, like the movie Final Fantasy).

To determine how well it fits within Blackmoor, I suppose we will have to wait for the new setting that should be released soon (by Goodman Games, according to the article). I can only assume (hope?) that this article was written by someone in the know.
--------------------------------------------------------------------------------
DUNGEON Magazine
All Dungeon magazine contains is adventures, so I have eliminated the Description classification.

Issue Number Setting in Mystara Adventure Location Notes
1 Compatible Aflheim/Norwold Features an elven home
2 Compatible Any island in remote area
5 Compatible Karameikos/Darokin/Five Shires
6 Explicit Savage Coast Compatible with X9, not modern day SC
7 Explicit Savage Coast part 2 of adventure in #6
9 Explicit Ylaruam Solo adventure (no DM) for one elf
12 Explicit northern Glantri
13 Explicit Specularum Murder/terror mystery in the city
14 Implicit remote town in mountains First appearance of greater wererats
15 Compatible Karameikos/Darokin
20 Explicit Broken Lands Treasure Hunt & manscorpions
21 Explicit Norwold Describes small clan of elves in Norwold
22 Explicit Broken Lands Humanoid PCs
23 Explicit Soderfjord
24 Explicit Karameikos on Westron Road Excellent wizard tower
25 Explicit Karameikos
26 Explicit Darokin south of Alfheim Well-developed NPCs & bhuts
27 Explicit Karameikos Describes the moor NE of Kelvin
28 Explicit Broken Lands Short encounter meant to be included w/HWA1
34 Implicit Minrothad/any remote island
39 Explicit Glantri Features a magical pool of healing
42 Explicit Karameikos Describes an outlaw town near Threshold
44 Explicit Glantri Set after 1010AC
46 Compatible Darokin Well-described goblin tribe
48 Explicit Five Shires
50 Compatible Ylaruam
51 Compatible Darokin
53 Compatible Karameikos
54 Implicit anywhere Features a redcap, mentions a shadowelf wizard
56 Compatible Darokin AD&D adventure, same area as #46
57 Suggested Karameikos AD&D adventure
58 Suggested Specularum AD&D adventure
59 Explicit Karameikos AD&D adventure
62 Explicit Savage Coast Has creatures from SC Monstrous Compendium
62 Implicit any dwarven land plays as a sequel to XS2
--------------------------------------------------------------------------------
IMAGINE Magazine
Imagine is a magazine published in the United Kingdom by TSR Hobbies (UK) Ltd. Their D&D material was quite good. For the later issues, 16-30, Imagine printed a series of articles detailing the city of Pelinore, providing statistics for both D&D and AD&D.
Although set in its own campaign world, the city could be moved to Mystara.

Issue Number Description Setting in Mystara Notes
1 Adventure Compatible
6 Adventure Compatible
12 Adventure Compatible Solo Adventure
16 Campaign Source/Adventure Compatible Adventure set in Egypt
17 Campaign Source Compatible
18 Adventure Compatible
19 Adventure Compatible Uses War Machine Rules
20 Campaign Source Compatible
21 Campaign Source Compatible
22 Campaign Source Compatible
23 Campaign Source/Adventure Compatible
24 Campaign Source/Adventure Compatible Adventures for thieves
25 Campaign Source Compatible
26 Campaign Source Compatible
27 Campaign Source/Adventure Compatible
28 Campaign Source Compatible
29 Campaign Source Compatible
30 Campaign Source Compatible
Special Edition #1 Campaign Source/Adventure Compatible Reprints old adventures
--------------------------------------------------------------------------------
POLYHEDRON Newszine
Issue Number Description Setting in Mystara Notes
15 Adventure Implicit
16 Campaign Source Implicit Supplement to AC1
100 Campaign Source Explicit Documents of Known World 1010AC
120 Campaign Source Explicit Adapting Oriental Adventures to Myoshima
--------------------------------------------------------------------------------
Mystara Novels
Title Series Setting in Mystara
The Tainted Sword Penhaligon Trilogy Explicit
The Dragon's Tomb Penhaligon Trilogy Explicit
The Fall of Magic Penhaligon Trilogy Explicit
Rogues to Riches Young Quest Explicit
Son of Dawn Young Quest Explicit
Dragonlord of Mystara Dragonlord Chronicles Explicit
Dragonking of Mystara Dragonlord Chronicles Explicit
Dragonmage of Mystara Dragonlord Chronicles Explicit
Dark Knight of Karameikos Explicit
The Black Vessel Explicit
I also found that book 15 of the Super Endless Quest/Adventure Gamebook series, The Vanishing City, was an adaptation of M4 Five Coins for a Kingdom. The adventure uses some of the same encounters, with the reader playing the role of the ruler of the city of Lighthall. It uses two of the pre-generated characters from the module as the characters you control in this solo adventure.
--------------------------------------------------------------------------------
Mystara Electronic Games
This includes computer/electronic games which provide new material about Mystara. Note that the IBM PC compatible game is not included in this list, as it only contained information taken from the various Gazetteers.

Title Type of Game Setting in Mystara Notes
Warriors of the Eternal Sun Sega Genesis Explicit Adventure in Hollow World
Tower of Doom Arcade Game Explicit Adventure in Darokin/Broken Lands
Shadow over Mystara Arcade Game Explicit Adventure in Glantri/Aengmor
Fantasy Empires ? Explicit ?
Some of you know about the arcade games Tower of Doom and Shadows over Mystara that were released in the mid '90's. The games can be downloaded and played off the web now, but I also learned that Capcom released both games as part of one set of CDs for the Sega Saturn system, but only in Japan. To play it you would need a Japanese Sega Saturn or an ST key adaptor with your American Sega Saturn.
#5

zombiegleemax

Aug 25, 2006 15:45:57
The Dragon Magazine list is not complete. A more complete list can be found here:
http://www.pandius.com/dragon.html

The articles written by Bruce Heard available on Pandius could also be included:
http://www.pandius.com/bheard.html

As you mention, elements from my website including the Blackmoor product list and the various downloads should also be included (those that are not already there).

For the list of novels, Id also like to include:
Pawns Prevail (Implicit, possibly in Norwold)
Suitors Duel (Implicit, possibly in Norwold)
Immortal Game (Implicit, possibly in Norwold)
Unicorn Hunt (???)
Summerhill Hounds (???)

--------------------------------------------------------------------------
Heck. I'd even throw in the Keep on the Borderlands novel, even though it is specifically set in Greyhawk (with notes about such details included).

Also, would it be of interest to have a separate section with 3E material that has references to Mystara relevant material such as Blackballs, Orcus, Demogorgon, Arik, Lupins, Rakasta(Catfolk), Draedens etc?

--------------------------------------------------------------------------
A couple of extra contributions to this excellent list.
About Dungeon Magazine:

In Dungeon #59 ("Voyage of the Crimpshrine") it is suggested to slightly modify the AD&D adventure "The Sea Wolf" (Dingeon #55) and to locate it on board of the Crimpshrine.

In Dungeon #46 ("Dovedale") it is suggested to use the AD&D adventure "Pearlman's Curiosity" (Dungeon #32) as a logical precursor to "Dovedale", adapting the description of the village of Ginley Crossing of DM#32 to Dovedale.
#6

zombiegleemax

Aug 25, 2006 15:54:33
Paizo has just released a [url=http://paizo.com/dragon/products/issues/specialIssues/v5748btpy7t7i]Savage Tide Player's Guide[/url]. This appears to be a cheap $5.00 tie-in to the upcoming hardcover Adventure Path, which will include a re-envisioning of the Isle of Dread. I wonder how well Sasserine could be melded with Specularum?

Shane

P.S. I'm still on the move, but hope to incorporate everyone's suggestions in a draft revision of the IMP soon.
#7

zombiegleemax

Aug 25, 2006 16:08:19
Really, all those official TSR documents that Bruce Heard posted on the MMB such as the "Mystara Reference Guide" and "Mystara Before and After" should have their own IMP entries.

I'd also include links to the Mystara-related POLYHEDRON and DRAGON magazine articles that Shawn got permission to post in whole at the Vaults.

Shane
#8

havard

Aug 27, 2006 15:25:51
Paizo has just released a [url=http://paizo.com/dragon/products/issues/specialIssues/v5748btpy7t7i]Savage Tide Player's Guide[/url]. This appears to be a cheap $5.00 tie-in to the upcoming hardcover Adventure Path, which will include a re-envisioning of the Isle of Dread. I wonder how well Sasserine could be melded with Specularum?

I actually liked how the initial idea in this paizo forum thread suggests that Sasserine is located in the northern coast of Davania. The advantage there is that we could use Sasserine more or less as is, map and all, whereas if we chose to use Sasserine="KW coastal city" then we have to make more modifications. I will really have to read more of the ST or get my hands on the Player's Guide to see if there is more arguments for either of those choices.

The Savage Tide items should definately get some mention on this list, I agree

Håvard
#9

zombiegleemax

Sep 02, 2006 21:57:03
Another possible contribution: the 3e versions of certain gods from Deities and Demigods, including the following members of the Asgardian pantheon: Odin, Thor, Frey, Freya, Loki, and Hel; from the Olympian pantheon: Faunus and Tyche; and from the Pharaonic pantheon: Set. Here's a link to a review that lists the gods which the book covers...did I miss any official Mystaran equivalents? I realize that the Mystaran Immortal equivalents have entirely different origins and biographies than the Great Wheel gods, but this is also true of the demons Mystara shares with the Great Wheel cosmology (e.g. Orcus, Demogoron, Kurtulmak the Shining One). The description and powers of the Great Wheel gods and demons should be somewhat relevant in statting up an Immortal version using any upcoming 3e Immortals rules. Also does anyone know if and where Garl Glittergold from the Core D&D pantheon (and Mystara) got a full 3e writeup?

Shane
#10

zombiegleemax

Sep 03, 2006 15:40:59
There's also:

Mystaran Immortals in the 2E book Warriors of Heaven.
Any Planescape books which mention the Shadowelf of Sigil or the guy with the Red Steel armor.
Any Ravenloft books from any rules edition that mention the darklord from Norwold.

Shane
#11

Cthulhudrew

Sep 03, 2006 17:58:43
Any Planescape books which mention the Shadowelf of Sigil or the guy with the Red Steel armor.

I'm pretty sure that Red Steel armor is actually Tanar'ri red steel, and not Savage Coastal red steel. Two different metals

That shadowelf- Farrow- is definitely Mystaran, though.
#12

zombiegleemax

Sep 04, 2006 20:37:03
Here's some more detailed information, from Alzarius' post at http://www.enworld.org/archive/index.php/t-126150.html:

The Planewalker's Handbook, a Planescape supplement, talks about Mystara when it mentions notable worlds of the Prime Material Plane, right there in the same context as Toril, Oerth, Athas, and others.

In Warriors of Heaven, Table 11 at the back of the book has a listing of good and neutral deities that celestials can serve. It lists their divine rank (demigod, lesser, etc.), and their home plane and realm on the Great Wheel. Right in beside the various other AD&D deities are the Immortals from Mystara - except they aren't Immortals there; they're gods, listed in terms of being deities (Rad, for instance, is an Intermediate deity who lives on the Quasielemental Plane of Radiance).

3(.5)E remains in keeping with the 2E version of Mystara. For example, both Atzenteotl and Ka are listed as being greater deities (in Dragon issues #315 and #318, respectively). Likewise, the diaboli are (in Dragon #327) said to still be from the "Demiplane of Nightmares", which is now listed as being coterminous with the Region of Dreams and the Ethereal Plane, and a relative closeness to the Far Realm.

Admittedly, the 3(.5)E cosmology doesn't have the Region of Dreams (and the article on the diaboli doesn't seem to indicate if it was referring to the Border Ethereal for the Prime, or the Deep Ethereal, which isn't part of the core cosmology any longer), but the Color Curtain separating the Deep and Border Ethereal in 2E was effectively the same thing. Likewise, the Far Realm was part of the 2E planar structure (albeit outside of it, but it was there), since it was introduced in the 2E module The Gates of Firestorm Peak.
#13

zombiegleemax

Sep 09, 2006 21:38:08
I don't remember if this has been covered by one of the preceding posts or links, but here's the "Dungeon #114 Map and Handout Supplement" including the maps of the "Torrents of Dread" adventure:

http://www.paizo.com/dungeonissues/114/DA114_Online_Supplement.pdf

I still hope to consolidate all of this stuff into one IMP.

Shane
#14

zombiegleemax

Sep 09, 2006 23:47:35
Just gathering together some additions here (some may be covered in previous posts):

The april issue of Dragon (#318?) has information from the Hollow World's Malpheggi Swamp. It includes rules for playing Malpheggi Lizardmen and new rules for a dinosaur cult of Ka.

Also an earlier issue (#315?) had lots of Mystara stuff, including the Defilers of Ka plus Savage Coast, Cynicidea and Blackmoor info.

James Mishler stated on an old MML post:

Just dropping a little note... the new Gawds & Demi-Gawds book for
HackMaster includes a two-page section on the gawds of the HackWurld. This
is just a taste, mind you, and includes the two "home-grown" native
divinities of the HackWurld that are of the "gawd" type of divinity, as
opposed to those that are of the "HackLord" type, which is the HackWurld of
Mystaros equivalent of the Immortals of Mystara (sort of...)

Details on the HackLords, as well as how the various peoples deal with "Odin
the Gawd" versus "Odin the HackLord" will be available in the Guide to the
HackWurld of Mystaros.

There's also these useful descriptions of Mystarans on other worlds by Havard: http://boards1.wizards.com/archive/index.php/t-513806.html

List of possible Pelinore stuff from magazine after Imagine with UK TSR designers, plus their companies at Afterglow.

CAS online texts. New CAS editions.
Do CAS stories by story, not by book.

Note on relations to other worlds: Pelinore, FR/GH/Great Wheel, Cthulhu Mythos, etc.

Blackmoor Paladins download

Izmer Dragon magazine info (see other thread)
#15

zombiegleemax

Sep 10, 2006 22:51:28
The description of The Savage Tide Adventure Path in the IMP should have a list of all Known World "easter eggs" (Mystara-specific tidbits). Would someone post the locations for each Mystaran "egg" in the adventure? Here are the ones discovered so far at this thread here:

Isle of Dread (the biggest egg)
elven perfume from Alfheim (where is this?)
rhagodessa monster (where is this?)
(Cut out during editting: a stuffed giant shrew (in the taxidermists' guildhall))

Also, it would be useful to have a link to the "Questions and Answers with Mystaran Authorities" page in the IMP: http://www.pandius.com/q_and_a.html. Thanks Shawn for setting this up!

Shane
#16

zombiegleemax

Sep 14, 2006 23:15:27
--------------------------------------------------------------------------------
WotC Mystara Web Resources
These items are currently free, and can be found at http://www.wizards.com/dnd/DnDDownloads_prev.asp.

Filename Description Setting in Mystara
Blackmoor.txt Reprint of Alien Devices found in DA3 Explicit
NOSFERAT.TXT AD&D description of Nosferatu Explicit
SHDELF-DM.ZIP DMs Guide taken from GAZ13 Explicit
SHDELF-player.ZIP Players Guide taken from GAZ13 Explicit
SHADOW.TXT AD&D update for Shadowelves Explicit
schattenalfen.rtf Schattenalfen elves from HW boxed set Explicit
chrono.rtf Chronomancy and the Multiverse Mentioned
sc_coat.jpg Coat of arms for the Savage Coast Explicit
DOWNLOADS: Dungeons & Dragons

# Beneath the Little Keep, a Web enhancement for the HackMaster version of B2 Keep on the Borderlands.
# EX1 Dungeonland 1983 [GC1]
# EX2 The Land Beyond the Magic Mirror 1983 [GC2]
# L1 The Secret of Bone Hill 1981 1 2 3 4
# L2 The Assassin's Knot 1983 1 2
# OD&D Supplement II: Blackmoor. Includes the original version of the Temple of the Frog scenario.


DOWNLOADS: MYSTARA

# Spawn of Arik,
the terrible monsters known as Hoarfrosters, from Fey Feature (Provided by Shane Henry, zip file).
# Fiendish Aspects I,
a preview of Hordes of the Abyss, includes the aspect of Demogorgon.
# Fiendish Aspects II,
a preview of Hordes of the Abyss, includes the aspect of Orcus.
# The Arachial,
an aerial spider race, possibly related to the Aranea.
# Arik's Vengance:
Although the background doesn't fit, this Legacy Weapon could just as easily have been made by the Arik from B3.
# Vault of Catharandamus Map,from the Tome of Magic, this map and its related scenario has direct links to B3 and Haven, as Catharandamus is the High Priest of Arik from that module.
# Kopru Ruins, a Web enhancement supplement for the D&D 3.5 Sourcebook StormWrack, detailing the Mystara iconic race of the Kopru.
# Unofficial Mystara Character sheet page 1 and page 2 for D&D3.5, by Gazza555.
# Unofficial Mystara Character sheet for D&D 3.5, by maddog.
# Map of the Isle of Dread from Dungeon #114
# The Orc's of Thar Orcwars! Game part A from Dragon #132
# The Orc's of Thar Orcwars! Game part B from Dragon #132
# B3 Palace of the Silver Princess Orange Cover version
# AD&D2e stats for the Mystaran Nosferatu Vampire
# AD&D2e stats for Shadowelves
# AD&D2e stats for Schattenalfen, Shadowelves of the Hollow World
# Caverns of the Shadowelves Dungeon Master's Guide
# Caverns of the Shadowelves Player's Guide


DOWNLOADS: Red Steel/The Savage Coast (Mystara)

# The SAVAGE COAST CAMPAIGN BOOK rtf format
# The SAVAGE COAST CAMPAIGN BOOK txt format
# THE ORC'S HEAD CAMPAIGN BOOK rtf format
# THE ORC'S HEAD CAMPAIGN BOOK txt format
# THE ORC'S HEAD Adventure Maps #1
# THE ORC'S HEAD Adventure Maps #2
# THE ORC'S HEAD Adventure Maps #3
# The SAVAGE COAST Monsterous Compendium rtf format
# The SAVAGE COAST Monsterous Compendium txt format
# The SAVAGE COAST Monsterous Compendium IMAGES#1
# The SAVAGE COAST Monsterous Compendium IMAGES#2
# The SAVAGE COAST Monsterous Compendium IMAGES#3
# The SAVAGE COAST Monsterous Compendium IMAGES#4
# The SAVAGE COAST Coats of Arms

Stephan Karameikos 3E stats.
Articles by Bruce Heard:
"Mystara - Before and After" by Bruce Heard: http://pandius.com/befraftr.html
"Mystara - Reference Guilde" by Bruce Heard: http://pandius.com/refguide.html
"Talking 3E for Mystara" by Bruce Heard: http://pandius.com/talkin3e.html
Nouvelle-Renardie and the Bayou - a possible scenario from the Mystara Mailing List posted 07 October 1996.
A Campaign setting with values based on time from the Mystara Mailing List posted 27 May 1997.
Simbasta vs Heldannic Order from the Mystara Message Board posted 10 April 1998.
Synn and Wulf von Klagendorf from the Mystara Message Board posted 24 April 1998.
An idea for Ierendi from the Mystara Message Board posted 30 April 1998.
Myoshima, Bellayne, and things Feline from the Mystara Message Board posted 04 May 1998.
An idea for the Five Shires: black steel , from the Mystara Message Board posted 06 May 1998. (with additions by Robert Nuttman, Jr.)
Where is General Kanakada? from the Mystara Message Board posted 15 May 1998.
Heldannic Knights - of Heresy, Quests, & Dragons from the Mystara Message Board posted 15 May 1998.
Gemstones from the Mystara Message Board posted 05 June 1998. (article by John Hare, comments by Bruce)
More about the Simbasta and the Knights from the Mystara Message Board posted 16 June 1998.
The Simbasta Overseer from the Mystara Message Board posted 16 June 1998.
An answer concerning Priests in the Military Branch from the Mystara Message Board posted 22 June 1998.
The Blight Belchers v1.2 from the Mystara Message Board posted 23 June 1998.
The General Organisation of the Heldannic Order from the Mystara Message Board posted 17-24 June 1998.
The Renegades from the Mystara Message Board posted 26 June 1998.
Geoffrey Grunturm and Hermann Adalard from the Mystara Message Board posted 29 June 1998.
Siegfried Meinhard and Karl von Schnorkelmeister from the Mystara Message Board posted 30 June 1998.
The Truth About The Ancient Tortles' Frightening Secret from the Mystara Message Board posted 02 July 1998.
Some ideas about space, including the concept of warp speed from the Mystara Message Board posted 15 July 1998.
Warbird propulsion from the Mystara Message Board posted 17 July 1998.
The Waffenadler-Class (Light) Warbird from the Mystara Message Board posted 17 July 1998.
The Sturmkondor-Class (Heavy) Warbird from the Mystara Message Board posted 17 July 1998.
The War Talons & other siege weapons from the Mystara Message Board posted 17 July 1998.
Skygems from the Mystara Message Board posted 19 July 1998.
Heldannic bloopers from the Mystara Message Board posted 21 July 1998.
Mystara-space: filled with air from the Mystara Message Board posted 21 July 1998.
Mystara-space: gravity from the Mystara Message Board posted 21 July 1998 with an addendum by Sharon Dornhoff.
Mystara-space: navigation from the Mystara Message Board posted 21 July 1998.
The Uhuboote Class Warbird from the Mystara Message Board posted 23 July 1998.
Medals and Decorations of the Heldannic Order from the Mystara Message Board posted 29 July 1998.
The Anvil of Blood (the Hammer) from the Mystara Message Board posted 29 July 1998.
The Fist of Hattias (all branches) from the Mystara Message Board posted 30 July 1998.
The Partisans (all branches) from the Mystara Message Board posted 30 July 1998.
Company of the Orb (all branches, governed by the Heart) from the Mystara Message Board posted 30 July 1998.
Further background relating to the Star of Vanya from the Mystara Message Board posted 30 July 1998.
The Eyes (part of the Voice) from the Mystara Message Board posted 31 July 1998.
Renardois/Nithian/Milenian measurements from the Mystara Message Board posted 06 August 1998.
Measurement systems for countries in the known world from the Mystara Message Board posted 07 August 1998.
Elven time measurement from the Mystara Message Board posted 07 August 1998.
Dwarven timekeeping from the Mystara Message Board posted 09 August 1998.
Storm Soldiers - consistency error from the Mystara Message Board posted 10 August 1998.
Oakstell, the spell from the Mystara Message Board posted 10 August 1998.
The name of the Heldannic Order from the Mystara Message Board posted 18 August 1998.
The Crypt of Heroes from the Mystara Message Board posted 19 August 1998.
Personalities of the Order by AC 1013 from the Mystara Message Board posted 21 August 1998.
The Pathfinders from the Mystara Message Board posted 21 August 1998.
Taxation & Budget from the Mystara Message Board posted 02 September 1998.
Population from the Mystara Message Board posted 02 September 1998.
Paladins of Vanya from the Mystara Message Board posted 03 September 1998. (article by James Ruhland, reply by Bruce)
Quotes from the Heldannic Knights from the Mystara Message Board posted 04 September 1998.
Army Statistics from the Mystara Message Board posted 04 September 1998.
Vanya, priests spheres from the Mystara Message Board posted 11 September 1998.
Power Lines & Sentient Buildings from the Mystara Message Board posted 16 September 1998.
Comments on Sentient Buildings from the Mystara Message Board posted 18 September 1998.
Astrology, Mystaran style from the Mystara Message Board posted 23 September 1998.
Karmic past from the Mystara Message Board posted 23 September 1998.
Heldannic glossary from the Mystara Message Board posted 24 September 1998.
Labour Issues from the Mystara Message Board posted 06 October 1998.
The cost of building a hovel from the Mystara Message Board posted 06 October 1998.
The cost of building a tavern from the Mystara Message Board posted 06 October 1998.
Prices for Ochalean Food from the Mystara Message Board posted 08 October 1998.
Vanya's Artifact - The Star of Vanya from the Mystara Message Board posted 16 October 1998.
The Jagdteufel II from the Mystara Message Board posted 23 October 1998.
The Wirbelwind from the Mystara Message Board posted 26 October 1998.
The Kampfgeier from the Mystara Message Board posted 27 October 1998.
The Wolkengeist from the Mystara Message Board posted 27 October 1998.
The Sturzhahn from the Mystara Message Board posted 28 October 1998.
World in Flames new alliances from the Mystara Message Board posted 04 November 1998.
Black Jacks from the Mystara Message Board posted 11 November 1998.
Port Capacities from the Mystara Message Board posted 19 November 1998.
Port taxes from the Mystara Message Board posted 19 November 1998.
Port Capacities by nation from the Mystara Message Board posted 19 November 1998.
The Merchant Leeches of X'yeth from the Mystara Message Board posted 24 November 1998.
Snartapolis from the Mystara Message Board posted 28 November 1998.
Building it, examples from the Mystara Message Board posted 29 December 1998.
Building it version 3, the cost of construction from the Mystara Message Board posted 29 December 1998.
Building it excel file current as of 12 January 1999.
Belissarian Economics from the Mystara Message Board posted 13 January 1999.
Dominion Economics 101 from the Mystara Message Board posted 21 January 1999.
Alphatian Circle: Demonologist, expanded from the Mystara Message Board posted 26 February 1999.
Timeline of the Heldannic Knights, 1st Millennium from the Mystara Message Board posted 26 February 1999.
Timeline of the Heldannic Knights, 2nd Millennium from the Mystara Message Board posted 26 February 1999.
The Prelude from the Mystara Message Board posted 26 February 1999.
The Fall of Glantri, AC 1014 from the Mystara Message Board posted 26 February 1999.
A World In Flames, AC 1015 from the Mystara Message Board posted 26 February 1999.
Moves and Countermoves, AC 1016 from the Mystara Message Board posted 26 February 1999.
Madness in Wendar, AC 1017 from the Mystara Message Board posted 26 February 1999.
The Trouble With Karameikos, AC 1018 from the Mystara Message Board posted 26 February 1999.
Treaties and Decrees, AC 1019 from the Mystara Message Board posted 26 February 1999.
Herathian Master Spy, from the Mystara Message Board posted March 1999.
Heldannic Schreckmaschine Mk.I from the Mystara Message Board posted 23 June 1999.
Heldannic Schreckmaschine Mk.I from the Mystara Message Board posted 23 June 1999.
Blazing Muzzle of Muth from the Mystara Message Board posted 28 June 1999.
Dominion Economics excel file current as of 22 July 1999.
The City States Economics an example AC 1000 from the Mystara Message Board posted 17 September 1999.
Goatmen of the Kavaja from the Mystara Message Board posted 06 October 1999.
Goatmen of the Kavaja some explanation from the Mystara Message Board posted 07 October 1999.
Hammer of Concussion from the Mystara Message Board posted 18 October 1999.
Legion of Darkness from the Mystara Message Board posted 20 October 1999.
Horns of Iron Darkness from the Mystara Message Board posted 20 October 1999.
Herathian Speciality Magic, the Web of Intrigue from the Mystara Message Board posted 20 January 2000.
"Dimensions of the Planet Mystara" by Ann Dupuis: http://pandius.com/mystdimn.html
For Questions and Answers with Mystaran Authorities: http://pandius.com/q_and_a.html, including:
GARY GYGAX (Co-Creator of D&D)
ANDREW STEVEN HARRIS (Editor for the Thunder Rift setting)
BRUCE HEARD (OD&D Product Manager)
LANCE (Player in William John Wheeler's Islandia Campaign)
MIKE MCARTOR (Associate Editor DRAGON Magazine)
STEVEN R. MARSH (Lead Editor for the Expert Set and Designer of the underwater encounter materials for the original Blackmoor Supplement)
FRANK MENTZER (Compiler of the BECMI boxed sets)
JAMES MISHLER (Owner of Adventure Games Publishing, makers of the Wilderlands of High Adventure setting)
DOUGLAS NILES (Author of the Quest Triad novels; Creator of the land of Karawenn)
CHRIS PRAMAS (Owner of Green Ronin Publishing, makers of the Freeport setting) NEW
For locating official 3E conversions of Mystaran creatures, see the Complete Consolidated Creature Index: http://pandius.com/ccci.html. 3E Stats for Demogorgon, Orcus, Kurtulmak "The Shining One", and other unique demons that Mystara shares with Greyhawk...though perhaps these would be more fitting in the Consolidated Creature Index. In fact, it might be appropriate to include a link to the CCI in the IMP since it gives the 3E products where Mystaran creatures can be found.
--------------------------------------------------------------------------------
Non-Mystara AD&D Products
Note that for the I series modules, the actual suggestion to place them in Mystara was in GAZ2. Domains of Dread retroactively assigned the villain from Ship of Horror as originally coming from Mystara.

Code Title Description Setting in Mystara Suggested Link/Location
I3 Pharaoh Adventure Suggested Ylaruam/Nithia
I4 Oasis of the White Palm Adventure Suggested Ylaruam/Nithia
I5 Lost Tomb of Martek Adventure Suggested Ylaruam/Nithia
I9 Day of Al'Akbar Adventure Suggested Ylaruam
RA2 Ship of Horror Adventure Suggested Norwold
Battlesystem Rules Supplement Compatible
Domains of Dread Campaign Source Mentioned
I, Tyrant Campaign Source Mentioned
Night Below Adventure Suggested Glantri/Karameikos
Uncaged: Faces of Sigil Campaign Source Mentioned
College of Wizardry Campaign Source Suggested
Planescape Monstrous Compendium Appendix III Rules Supplement Mentioned
Return to the Keep on the Borderlands Adventure Compatible Karameikos
Axe of the Dwarvish Lords Adventure Suggested Rockhome
The Apocalypse Stone Adventure Suggested
The old Greyhawk folio box set and the 3rd Edition D&D Living Greyhawk Gazetteer, include one or two page entries on Blackmoor. Not much detail is provided in either case, but it appears on Greyhawk the Egg of Coot has successfully conquered Blackmoor and his troops occupy the area. The RPGA Living Greyhawk campaign did not, however, assign Blackmoor to any of its regions in the world for adventures and campaigns.
Hackmaster has already released the B1 and B2 modules for their system. I was surprised how little of B1 was changed, except that it had a few extra rooms and was stocked with monsters.
In November of 2001, WotC released a novel of The Keep on the Borderlands. I managed to finish it, nothing spectacular, but the author's source material (the original B2), didn't give her much to work with. The novel assumes the later Greyhawk placing used in the Return to module, and it does seem to ensure that events are set up so that they occur as Return to the Keep on the Borderlands reports the past. One personal peeve, the author just drops some plot threads, apparently assuming people will be familiar with B2 and won't notice. For example, the adventurers in the story meet up with the hermit's mountain lion north of the Keep. They sense but never see the hermit, and later speculate that the controller of the mountain lion may be the same one who is behind the evil gathering in the caves. The author never explains any further, leaving a reader wondering at the end of the book if there was a connection. Sure, if you have B2, you know there isn't, but the novel should stand on its own.
Lastly, there were some 16 page RPGA adventure booklets that were released only to participating stores as part of the Adventurers Guild program between 1998 and 2000. These adventures were designed to sell/advertise RPG products that TSR/WOTC was selling concurrently. None of these were designed for Mystara since the campaign setting had been cancelled at the time. But one of those RPGA adventures, The Displaced, was released as a companion to Return to the Keep on the Borderlands. While RttKotB was not set in the D&D Known World, there were three NPCs in the module that were. As it turns out, each of the RPGA modules used pre-generated characters, and although the adventure for Displaced is no more Mystara specific than RttKotB, one of the pregenerated characters is Dubricus d'Ambreville. All the information about him comes from RttKotB.
Knights of the Dinner Table #65 "Hell's Throat Timeline" A timeline of the Little Keep on the Borderlands area. Included in the "Beneath Little Keep" file below.
Knights of the Dinner Table #100; "Beneath Little Keep". Available as free PDF download here:http://www.kenzerco.com/free_files/Beneath_the_Little_Keep.pdf
The download is quite interesting, as it has many detailed 3D illustrations of the keep from various perspectives. The pdf includes a timeline of the keep ("Hell's Throat Timeline") that was originally published in KODT#65, p41.
Kalamar Quest, SV1, Unguarded Hoard by James Mishler. Mystara-conversion guidelines by the author are available at: http://www.pandius.com/kalamar.html. It'd be great to have his conversion notes for the (at least three) other Kalamar Quests he wrote.
Focus on Freeport #15 "Salon du Masque". An appearance of a d'Ambreville in the Freeport setting. Free download here: http://64.17.155.164/gr_files/focus15.pdf
--------------------------------------------------------------------------------
Clark Ashton Smith Stories
CAS invented a fantasy province of France called Averoigne, which he used as the background for some of his stories. Averoigne was used by TSR as the background setting for X2. Later, elements of Averoigne were fully adopted into the Mystara setting. Although none of these stories are directly RPG material, they do provide details on Averoigne. If the notes indicate a synopsis or fragment, this means that the book does not have the full story, but contains the notes that CAS used while composing the story.

Weird Tales is a magazine which featured the original prints for many CAS stories.

The short stories have the information pertaining to Averoigne, and many have been printed in more than one book over the last 60 years. This list is as comprehensive as possible, though it may not be complete.

Book Title Short Stories Setting in Mystara Notes
The Abominations of Yondo The Enchantress of Sylaire Compatible
The City of the Singing Flame The Enchantress of Sylaire Compatible
Genius Loci The Colossus of Ylourgne Compatible
The Disinterment of Venus Compatible
The Satyr Compatible
Giants The Colossus of Ylourgne Compatible
Lost Worlds The Beast of Averoigne Compatible
The Holiness of Azedarc Compatible
Mother of Toads Mother of Toads Compatible Unabridged
Other Dimensions The Mandrakes Compatible
Out of Space & Time The End of the Story Compatible
A Rendezvous in Averoigne Compatible
A Rendezvous in Averoigne:The Holiness of Azedarac Compatible
The Best Fantastic Tales of Clark Ashton Smith The Colossus of Ylourgne Compatible
The End of the Story Compatible
A Rendezvous in Averoigne Compatible
Strange Shadows: The Uncollected Fiction and Essays of Clark Ashton Smith The Beast of Averoigne Compatible First version
The Sorceress of Averoigne Compatible Synopsis
The Werewolf of Averoigne Compatible Synopsis
The Disinterment of Venus Compatible Synopsis
The Gargoyle of Vyones Compatible Synopsis
The Maker of Gargoyles Compatible Synopsis
The Beast of Averoigne Compatible Short synopsis
The Beast of Averoigne Compatible Long synopsis(variant)
Venus and the Priest Compatible Fragment
The Infernal Star Mentioned Fragment
Queen of the Sabbat Compatible Synopsis
Tales of Science and Sorcery The Maker of Gargoyles Compatible
Mother of Toads Compatible Abridged
Vampires A Rendezvous in Averoigne Compatible
Weird Vampire Tales A Rendezvous in Averoigne Compatible
100 Wicked Little Witch Stories The Mandrakes Compatible
100 Creepy Little Creature Stories Mother of Toads Compatible Unabridged
Weird Tales, May '30 The End of the Story Compatible
Weird Tales, Apr/May '31 A Rendezvous in Averoigne Compatible
Weird Tales, Feb '33 The Mandrakes Compatible
Weird Tales, Nov '33 The Holiness of Azedarc Compatible
Weird Tales, Jun '34 The Woods of Averoigne Unknown Poem
The Colossus of Ylourgne Compatible
Weird Tales, Jul '38 Mother of Toads Compatible Abridged
Weird Tales, Jul '41 The Enchantress of Sylaire Compatible

Though I'm hesitant to suggest it, since the world of the two live-action D&D movies is an alternate Mystara, these might be relevant:
D&D The Movie: Fast Play Game (info here: http://home.flash.net/~brenfrow/3e/movie.htm)
"Society of Sumdall and Izmer" at http://www.wizards.com/dnd/article.a...ie/mx20001215b

Also there's Islandia, which *almost* was a part of Mystara. Some of the information from this thread http://boards1.wizards.com/showthread.php?t=682073 may be appropriate to include in the IMP, such as listings for The Companions' Islandia products.

Instead of, or in addition to, the existing "implicit/explicit/compatible" and one word "location" columns, there'd ideally be a sentence or paragraph for each listing explaining its official placement or relation to Mystara, perhaps even including an exact quote of the official placement information from the product. Maybe there could be links to each product's official download at Paizo and RPG Now, and also to each product's Acaeum page, since it gives lots of information on foreign editions, cover scans, and other neat stuff (I'm not familiar with webmastering etiquette - is it impolite to link to another website like that?). Also, it'd be nice to include whatever information is available on vaporware, so including the "lost" product descriptions from Bruce Heard's "Mystara Reference Guide" (http://pandius.com/refguide.html), and Acaeum "ongoing research" about BX1, DA5, and X11: Blackheart would be useful (http://www.acaeum.com/library/research.html).
#17

Cthulhudrew

Sep 15, 2006 0:37:54
I can't quite tell exactly what was updated here from the original list. Is it possible for you to indicate the changes here?
#18

zombiegleemax

Sep 15, 2006 0:45:11
Dragon Magazine

This file is an outline of the material describing D&D/ Mystara related articles in Dragon magazine.

Issue Notes

93 Preview:
B8 Journey to the Rock
94 Previews:
AC4 Book of Marvellous Magic
O2 Blade of Vengeance
96 Previews:
CM4 Earthshaker
X9 Savage Coast
98 Previews:
B9 Castle Caldwell and Beyond
D&D Master Rules Set
99 Previews:
AC5 Dragon Tiles II: Revenge of Rusak
CM5 Mystery of Snow Pearl
101 Previews:
AC6 Master DM's Screen
XS2 Thunderdelve Mountain
104 Recent releases:
X10 Red Arrow, Black Shield
CM6 Where Chaos Reigns
M1 Into the Maelstrom
Planned for next year:
D&D Immortals Rules Set
105 Previews:
AC6 Player Character Record Sheets
B10 Night's Dark Terror
CM7 Tree of Life
107 Preview:
M2 Vengeance of Alphaks
108 Preview:
Dungeons and Dragons Set 5: Immortals Rules
109 Several articles of generic interest:
Customised classes for OD&D
War Machine article
110 Previews:
X11 Saga of Shadow Lord
IM1 Immortal Storm
112 Article index for all prior issues
Preview:
DA1 Adventures in Blackmoor
113 Preview:
AC9 Creature Catalogue
115 Previews:
DA2 Temple of Frog
M3 Twilight Calling
116 Preview:
X12 Skarda's Mirror
117 Preview:
IM2 Wrath of Olympus
118 Preview:
DA3 City of Gods
119 Previews:
CM8 Endless Stair
Gaz 1 Grand Duchy of Karameikos
120 Preview:
M4 Five Coins for Kingdom
121 Preview:
B1-9 In Search of Adventure
DA4 Duchy of Ten
131 Preview:
Gaz 5 Elves of Alfheim
132 Orc Wars game (later included in Gaz 10)
133 Preview:
Gaz 6 Dwarves of Rockhome
134 Orc Wars errata
135 Preview:
Gaz 7 Northern Reaches
137 Preview:
Gaz 8 Five Shires
139 Preview:
Gaz 9 Minrothad Guilds
141 Preview:
Gaz 10 Orcs of Thar
143 Preview:
Gaz 11 Republic of Darokin
145 Preview:
Gaz 12 Golden Khan of Ethengar
147 Preview:
B11 King's Festival
148 "Around the World in 36 Levels" - Article summarising and hyping Mystara/Known World
setting
Previews:
TM1 Western Countries
Dawn of the Emperors boxed set
149 Preview:
TM2 Eastern Countries
150 Preview:
PC1 Tall Tales of the Wee Folk
151 Preview:
B12 Queen's Harvest
152 Preview:
PC2 Top Ballista
153 VOYAGE OF THE PRINCESS ARK 1: "Up, up, and away -- across the Known World!" 1964: Nyxmir 11, 1965: Alphamir 15, Sulamir 10, 25, Sudmir 3, 25, 26, Vertmir 1, 4
New monster description: Cestian gobbler
154 VOYAGE OF THE PRINCESS ARK 2: "Into the mountains, to meet with ... doom." 1965: Vertmir 7, 17, 18, Tsalmir 8, 11, 18
Map of voyage from Sundsvall, Alphatia to Oceania
New C7 spell: Ship Flight
155 VOYAGE OF THE PRINCESS ARK 3: "To seek out new life and new civilisations." 1965: Tsalmir 19-Andrumir 11
Preview:
PC3 Sea Peoples
156 VOYAGE OF THE PRINCESS ARK 4: "Capture, surrender, and -- death?" 1965: Andrumir 12, 24, 26, 28, Cyprimir 1
Map of voyage from Jungle Coast to Cestia
New monster description: Heldannic knights and
their officers
Article about skills in OD&D games
Preview:
DDA1 Arena of Thyatis
157 VOYAGE OF THE PRINCESS ARK 5: "As they fed on a nation, so were they cursed'. 1965: Cyprimir 10, 16, 18-21, 24, 25
New monster description: Abatu of Varellya, Nagpa
Preview:
Gaz 13 Shadow Elves
158 "The Mightiest of Dragons" article
New monster description: Dragon spirit
VOYAGE OF THE PRINCESS ARK 6: "A culture with a different sense of taste." 1965: Hastmir 4, 6-8, 16, 17, 25
N'djatwa racial description
159 Preview:
Hollow World boxed set
160 "Up, Away and Beyond" article
VOYAGE OF THE PRINCESS ARK 7: "The Princess Ark aims for the stars." 1965: Hastmir 26-Eimir 15
Geographical supplement: Myoshima
Modified race: Rakasta of Myoshima have 60'
infravision
Nations: Myoshima, Rajahstan, Kompor-Thap,
Selimpore, Malacayog, and Surabayang
Preview:
DDA2 Legions of Thyatis
161 Up, Away, and Beyond errata
VOYAGE OF THE PRINCESS ARK 8: "Voyaging down under -- and inside!" 1965: Eimir 16-18, 22-26, Burymir 1-5, 12, 19, 26, Nyxmir 5, 12, 15, 16, 19, 21-25
Map of transition from outer world to Hollow World
Monster description: Vulcanian sloth
Q&A:
DA5 City of Blackmoor cancelled
Knights of Air = Knights of White Drakes
Glantri City map scale error
162 VOYAGE OF THE PRINCESS ARK 9: "Land, ho... 12 o'clock!" 1965: Nyxmir 26, 28, Amphimir 3, 5, 7-12, 16-18, 22
Oostdok gazetteer
Preview:
HWA1 Nightwail
163 VOYAGE OF THE PRINCESS ARK 10: "The Return of Darkness." 1965: Amphimir 23-26, 28, 1966: Alphamir 15, 19-25
New monster description:
Night dragon (lesser and greater)
164 VOYAGE OF THE PRINCESS ARK 11: "The return home... almost." 2000 Alphamir 26-28, Sulamir 1-25
NPC descriptions:
Haldemar of Haaken
Ecbashur Talasar
New monster description:
Sky wyrm (lesser and greater)
Preview:
HWA2 Nightrage
165 VOYAGE OF THE PRINCESS ARK 12: "An ancient revelation." 2000: Sulamir 26, Sudmir 17, 19, 20, 25, 26
NPC descriptions:
Myojo Katamura
Nabonidus Raman
Abovombe, daughter of Mananjary
166 VOYAGE OF THE PRINCESS ARK 13: "Where dreams of chaos reign." 2000: Vertmir 11, 13, 15, 16, 28, Tsalmir 1-5
Emerondian gazetteer


Q&A
Preview:
HWA3 Nightwail
167 VOYAGE OF THE PRINCESS ARK 14: "The sky dragon unleashed." 2000: Tsalmir 8-12
Thothian Enchantment description
NPC descriptions:
Ashari Sunlil
Ramissur Zumrulim
Tarias of Arogansa
Leo of Le Nerviens
Q&A:
War Puppies
Undead PCs
168 VOYAGE OF THE PRINCESS ARK 15: "The last (and first) hour of the Princess Ark." 2000: Tsalmir 12, 16, 17, 20-22
169 VOYAGE OF THE PRINCESS ARK 16: "Conspiracies within conspiracies." 2000: Tsalmir 23-26, 28, Andrumir 4, 8, 12, 14-19
Sind gazetteer
Sind map
170 Article: "From Hatchling to Immortal Guardian"
VOYAGE OF THE PRINCESS ARK 17: "Serpent Peninsula Revisited." 2000: Cyprimir 12, 18. 24-28
Yavdlom gazetteer
Yavdlom map
Sind map errata
Preview:
DDA3 Eye of Traldar
171 Article: Who's Who Among Dragons
VOYAGE OF THE PRINCESS ARK 18: "Slagovich Affair." 2000: Hastmir 1, 3-5, 10, 16-18, 24
Red Steel and related matters
Map of southern City States
NPC description:
Xerdon, Naduk-Sim
Q&A:
People's Temple
Princess Ark (articles and boxed set)
Preview:
HWR1 Sons of Azca
172 VOYAGE OF THE PRINCESS ARK 19: "Hule!" 2000: Hastmir 25-28, Eimir 1
Cinnabryl's Darker Uses
Map of northern City States and southern Hule
Q&A:
Lizard man
Rakasta
Minotaur
Nagpa and Varellyans
Map errata
Upcoming products
Preview:
Gaz 14 Atruaghin Clans
173 VOYAGE OF THE PRINCESS ARK 20: "Raman's Holiday Homework." Eimir 5
More on Hule
Bozdogan (Immortal Patron of Deceit,
Sphere of Thought?)
Hosadus (same as Master?)
Q&A:
"Warp speed" in space
New D&D rule sets
Name of Mystara and its moons


Wrath of the Immortals
DotE map errata: Wendar and Denagoth
Spell of Preservation
List of planned supplements:
HWr1 Sons of Azca
HWr2 Kingdom of Nithia
HWr3 Milenian Empire
HWr4 Milenian Sceptre (adventure)
Sind
Wendar
Heldann Freeholds
174 VOYAGE OF THE PRINCESS ARK 21: "Savage Baronies." Eimir 7-10
Monster Description: Errant Soul
Northern Savage Baronies: Map and Gazetteers
Q&A
Preview:
D&D Rules Cyclopaedia
HWR2 Kingdom of Nithia
175 VOYAGE OF THE PRINCESS ARK 22: "Arsenic and old mantillas." 2000: Eimir 12-15, 22
Southern Savage Baronies: Map and Gazetteers
Rapier mastery table


Q&A
Preview:
DDA4 Dymrak Dread
176 VOYAGE OF THE PRINCESS ARK 23: "Shootout at South Gulch." 2000: Eimir 24, 25, 28, Burymir 1, 3-5, 8
Claw Peninsula: Map and Gazetteer
Cimarron Six-Shooter
Deck plans for light Heldannic Warbird
177 VOYAGE OF THE PRINCESS ARK 24: "Lords of forest." 2000: Burymir 14-18, 20
Robrenn: Map and Gazetteer
Classes: Druid, Druidic Knight, and Bard
Q&A:
Atruaghin Clans
FSS Beagle
Journey to Rock
Announcement of upcoming products
Hule
Immortals
Preview:
Quest for Silver Sword
178 VOYAGE OF THE PRINCESS ARK 25: "Of blood and steel." 2000: Burymir 23-28
Eusdria: Map and Gazetteer
Elven class variants
Half-elves
Q&A:
Future products
Dragon breath
Orcwars
Neutral paladins
Souls and spheres
179 VOYAGE OF THE PRINCESS ARK 26: "A glass of wine and a shaggy dog story." 2000: Burymir 28, 2001: Nyxmir 1-3, 6-10
Renardy: Map and Gazetteer
Monsters: Lupin and tortle
Preview:
Dragon's Den Adventure Pack
180 VOYAGE OF THE PRINCESS ARK 27: "To death and back." 2000: Nyxmir 18-20, 22, 23
Limbo and afterlife
Map of Bellayne
Preview:
Assault on Raven's Ruin
181 VOYAGE OF THE PRINCESS ARK 28: "In the eyes of the cat." 2000: Nyxmir 24-28, Amphimir 1-5
Gazetteer of Bellayne
Savage Coast Coats of Arms
Lupin and Rakasta PCs
Q&A:
Airships
Reversing XP bonuses/penalties
D&D Psionics/AD&D conversions
Cancelled and upcoming products
Missing Alphatian data
Languages and ethnic groups
D&D rule clarifications
Preview:
Thunder Rift
182 VOYAGE OF THE PRINCESS ARK 29: Letters! We get letters!
Q&A:
More creature PCs
Airships
Star Trek inspiration
Ironwood spell clarification
Norwold gazetteer
Firearms in D&D (No!)
Haldemar's princely title
Mystara map and continental drift
HWR2 errata
Nithian armour and weapons
Ethengar weapon mastery suggestions
AC9 revision (upcoming)
Preview:
Goblin's Lair Adventure Pack
183 VOYAGE OF THE PRINCESS ARK 30: "Web of Wizard-King." 2001: Amphimir 11, 13-15
Herath: Map, Gazetteer, and Coats of Arms
Araneas as PCs
Preview:
Wrath of Immortals
184 VOYAGE OF THE PRINCESS ARK 31: Letters, letters! More letters!
Gazetteer calendars
Map issues
General philosophy and rules issues
Discussion of various nations
Previews:
HWR3 Milenian Empire
Sword and Shield
185 VOYAGE OF THE PRINCESS ARK 32: "Silence of the lizards." 2001: Amphimir 23-25, Alphamir 4, 8-11, 13, 14
Prophecies of doom
Death of Aliana Nyraviel confirmed
Squamous Kingdoms: Map, Gazetteer, and Coats of Arms
Lizard-kin as PCs
Previews:
PC4 Night Howlers
Tainted Sword (novel)
Haunted Tower Adventure Pack
186 VOYAGE OF THE PRINCESS ARK 33: "Lords of shade and hue." 2001: Alphamir 17-21
Wallara: Map, Gazetteer, and Coats of Arms
Chameleon Men as PCs
Preview:
AC1010 Poor Wizard's Almanac
187 VOYAGE OF THE PRINCESS ARK 34: The postal deluge continues
Clerical Create Food table
Other rules clarifications
Dominions and retainer costs
Mystic orders (Ochalea, Dunwick, and
Lhamsa in Glantri)
Preview:
HWQ1 Milenian Sceptre
188 VOYAGE OF THE PRINCESS ARK 35: "The return home." 2001: Alphamir 25-28, Sulamir 1
End of Princess Ark series
Proof of absence of rakasta in Alphatia
Jibarú: Map and Gazetteer
Phanatons as PCs
189 Known World Grimoire:
Language mishmash
Fate of Alfheim inhabitants
PWA errata
Economics, population, and food
190 Ecology of Actaeon
Known World Grimoire:
Robrenn and Asterix
More economics:
Population growth
Villages
Deforestation
Mining
Previews:
Knight of Newts
Fall of Magic
Dragon's Tomb
191 Known World Grimoire:
Military organisation
Taxes
Previews:
DMR2 Creature Catalogue
Fall of Magic
192 Known World Grimoire: "The Sting and the Sun"
Nimmur: Map and Gazetteer
Manscorpions
Errata for previous issues
Preview:
Rage of Rakasta
193 Known World Grimoire:
Castles
194 Known World Grimoire:
Day of Dread (see PWA II for 1011 AC)
Minaeans
Benekander's Manifestation Form
Green Slimes
Charm effects of dead charmers
Preview:
In the Phantom's Wake
195 Review:
Dragon's Tomb
196 Known World Grimoire:
Dark Jungle Orcs: Map and Gazetteer
197 Known World Grimoire:
Announcement of AD&D (2E) conversion
Information about post-WotI Alphatia,
Minaea, Ylaruam, and Glantri
Stats for chakram and bullroarer knife
Previews:
Champions of Mystara
Fall of Magic
199 Known World Grimoire:
Fantasy heraldry (including magic powers)
Preview:
AC1011 PWA II
200 Known World Grimoire:
Arm of Immortals: Map and Gazetteer
Ee'aar and Enduks as PCs
Gildesh
Previews:
Karameikos: Kingdom of Adventure
Mystara Monstrous Compendium Appendix
"The Colour of Magic"
206 Karameikos Ho!:
Black Eagle Barony
Local goblinoid tribes, including mystics
207 Magic of Karameikos:
Krakatos and Karameikan School of Magecraft
Spell Primer (duplicated in KKoA)
Review:
Fantasy Empires (Mystara computer game)
Previews:
Karameikos: Kingdom of Adventure
Monstrous Compendium: Mystara Appendix
Dragonlord of Mystara (novel)
208 Mystara CD adventure previews:
Karameikos: Kingdom of Adventure
Mystara Monstrous Compendium Appendix
Hail the Heroes CD adventure
Night of Vampire CD adventure
Poor Wizard's Almanac (AD&D 2E version)
209 Preview:
Hail the Heroes
210 Preview:
Red Steel
211 Preview:
AC1012 PWA III (not fully identified in magazine)
213 Previews:
Player's Survival Kit
DUNGEON MASTER (R) Survival Kit
215 Preview:
Glantri: Kingdom of Magic
216 Bazaar of the Bizarre
Preview:
Savage Baronies
218 Preview:
Mark of Amber
219 Preview:
Dragonking of Mystara (novel)
222 Preview:
Dark Knight of Karameikos (novel)
223 Previews:
Joshuan's Almanac
227 Preview:
Dragonmage of Mystara (novel)
231 Previews:
Black Vessel (novel)
Savage Coast Campaign Book
(incorrectly listed for sale)
232 "En Garde!"
Secret pass fighting techniques for
Savage Coast swashbucklers
Savage Coast free download


(still available in 2000!)
Sorcerous Sixguns
Firearms available in Savage Coast but not in
Known World
233 On Wings of Eagles:
(Generic rules for Avariel/Ee'aar)
237 Lupins of Mystara
Free Savage Coast downloads
238 WotC TSR takeover FAQ:
Mystara still dead, but all dead game worlds are
under review.
239 SAGA for various game worlds, including Mystara
240 Errata for lupin article in issue #237
247 Rakasta of Mystara
315 Sundering Ka: describes the Defilers of Ka and the Ka-tainted template. Also contains synopsis on the creation of Hollow World.
Cinnabar, Red Steel, and the Red Curse: 3.5E rules for the red curse and legacies. Also contains synopsis on the creation of Red Steel.
Guardians of the Docrae: a look at the halflings of the northern marches from the Blackmoor setting.
Return to the Lost City: a look at the Cynidiceans and the Lost City in 3.5E. Also contains synopsis on the creation of Mystara.
318 Children of Ka: The Dagger of the Dinosaur Sage. A look at the Malpheggi lizardfolk and the children of Ka.
323 Ecology of the Choker.
325 Winning Races: Lupins. Bringing Lupins into 3.5E.
327 Winning Races: Diaboli. Bringing Diaboli into 3.5E.
339 Creature Catalog IV: Campaign Classics. Conversions of the Dusanu, Nagpa and Phanaton.
343 Creature Catalog V. Conversions of the Nuckalavee and Malfera.
344 VOYAGE OF THE PRINCESS ARK 36: "Home and Away Again." 2001: Sulamir 14-17
#19

zombiegleemax

Sep 15, 2006 0:45:57
D&D/ Mystaran Articles in Dungeon Magazines
by David Keyser

Issue #1
Volume I, Number 1 (September/October 1986)

ELVEN HOME, THE
D&D adventure, 1-4 characters of levels 1-3
Written by: Anne Gray McCready
Artwork by: Valerie Valusek
Forest/hills, temperate
4 pages

Description: While traveling off-road through the wilderness, the characters happen upon a group of reclusive elves, a troublesome treant, and irksome stirges.

Issue #2
Volume I, Number 2 (November/December 1986)

KEEP AT KORALGESH, THE*
D&D adventure, 6-8 characters of levels 1-3
Written by: Robert B. Giacomozzi and Jonathan F. Simmons
Artwork by: Mark Nelson
Coastal, temperate to sub-tropical
20 pages

Description: Characters set sail for the fabled coastal city of Koralgesh, laid to ruin more than six decades ago by the gods.

Issue #5
Volume I, Number 5 (May/June 1987) TROUBLE WITH MYLVIN WIMBLY, THE
D&D adventure, 6-10 characters of levels 1-3
Written by: Andrew McCray
Artwork by: Roger Raupp
Forest, temperate
6 pages

Description: A halfling fugitive needs the heroes' help to elude an evil magic-user and his orcish thugs.

Issue #6
Volume I, Number 6 (July/August 1987)

TORTLES OF THE PURPLE SAGE - PART 1*
D&D adventure, 2-8 characters of levels 4-10
Written by: Merle and Jackie Rasmussen
Artwork by: Jim Holloway
Jungle/Swamp/Steppe/Coastal, tropical to temperate
24 pages

Description: The character's expedition to the Great Northway is interrupted by an encounter with Kallot, the tortle sage, who needs help escorting his brood safely to their ancestral hatching grounds.

Issue #7
Volume II, Number 1 (September/October 1987)

TORTLES OF THE PURPLE SAGE - PART 2
D&D adventure, 2-8 characters of levels 4-10
Written by: Merle and Jackie Rasmussen
Artwork by: Jim Holloway
Coastal/Steppe/Ruins, tropical to temperate
18 pages

Description: This adventure details the Richland Trading Post, a community and fortress on the edge of the wilderness, and three lost ruins in the Great Northway.

Issue #9
Volume II, Number 3 (January/February 1988)

DJINNI'S RING, THE
D&D Solo adventure, level 3 elf character
Written by: Vince Garcia
Artwork by: Daniel R. Horne
City/Desert, arid
11 pages

Description: In DUNGEON's first solo adventure, Moonstone the elf must free a djinni trapped inside a magical ring.

GHOSTSHIP GAMBIT, THE
D&D adventure, 4-6 characters of levels 3-6
Written by: Randy Maxwell
Artwork by: Wanda Lybarger
Coastal/Seaborne, temperate
6 pages

Description: The characters hear rumors of a ghostship plaguing the port city of Koll.

Issue #12
Volume II, Number 6 (July/August 1988)

AT THE SPOTTLE PARLOR
D&D adventure, 1-3 characters of levels 2-4
Written by: Rick Swan
Artwork by: Michael Wright
Hills/Mountains/Forest, temperate
9 pages

Description: The PCs are lured into a friendly game of spottle.

Issue #13
Volume III, Number 1 (September/October 1988)

OF NESTS AND NATIONS*
D&D adventure, 3-5 characters of levels 8-12
Written by: Randy Maxwell
Artwork by: Paul Jaquays
City, any climate
18 pages

Description: The city of Specularum is in an uproar, and the heroes must track down the sinister source of the evil and mayhem.

Issue #14
Volume III, Number 2 (November/December 1988)

WERERATS OF RELFREN, THE*
D&D adventure, 4-8 characters of levels 3-6
Written by: Grant Boucher and William K. Wenz
Artwork by: Paul Jaquays
Mountains, temperate
16 pages

Description: Relfren hasn't been the same ever since that mysterious sideshow came to town.

Now the town is overrun with wererats, and heroes are hired to put things right.

Issue #15 Volume III, Number 3 (January/February 1989)

IN PURSUIT OF THE SLAYER
D&D adventure, 6-8 characters of levels 6-9
Written by: Carl Sargent
Artwork by: Bob Giadrosich
Farmland/forest, temperate
12 pages

Description: A family is slaughtered by a man called the Slayer.

The heroes track this brutal killer, unaware that he's been possessed by an evil sword spirit.

Issue #20
Volume IV, Number 2 (November/December 1989)

PRIDE OF THE SKY
D&D adventure, 4-6 characters of levels 8-12
Written by: Randy Maxwell
Artwork by: Paul Jaquays
Hills or Mountains/subterranean, any climate
12 pages

Description: A magical airship transporting a wizard's treasure trove crashes in the Broken Lands after a dragon attack.

The characters try to recover the lost treasure.

Issue #21
Volume IV, Number 3 (January/February 1990)

BANE OF ELFSWOOD, THE
D&D adventure, 4-5 characters of levels 15-18
Written by: Stephen J. Smith
Artwork by: Terry Dykstra
Forest, temperate
14 pages

Description: The elves are terrorized by the essence of an vengeful druid that possesses only plants and plant-like monsters.

Issue #22
Volume IV, Number 4 (March/April 1990)

RANK AMATEURS*
D&D adventure, 6-8 humanoid PCs of levels 1-3
Written by: John Terra
Artwork by: Jim Holloway
Mountains/Ruins/subterranean, temperate
15 pages

Description: Chief Mmm-Buh! has a glorious mission for the humanoid PCs: deliver a diplomatic pouch to the village of Trintan.

Issue #23
Volume IV, Number 5 (May/June 1990)

VINEYARD VALES, THE
D&D adventure, 4-6 characters of levels 2-4
Written by: Randy Maxwell
Artwork by: Tom Baxa
Marsh/Farmland, temperate
11 pages

Description: The Vineyard Vales is plagued by giant locusts, and the farmers need help finding out what has caused these pests to swarm.

Issue #24
Volume IV, Number 6 (July/August 1990)

IN THE DREAD OF NIGHT
D&D adventure, 5-8 characters of levels 1-3
Written by: Ann Dupuis
Artwork by: David O. Miller
Village/Forest, temperate
21 pages

Description: The village of Sisak is beset by an evil mage and his orcish entourage.

Issue #25
Volume V, Number 1 (September/October 1990)

HROTHGAR'S RESTING PLACE
D&D adventure, 4-6 characters of levels 4-7
Written by: Stephen J. Smith
Artwork by: Terry Dykstra
Any wilderness/subterranean, any climate
6 pages

Description: Guided by a wizard's treasure map, the heroes search for an intelligent sword in a remote cave.

Issue #26
Volume V, Number 2 (November/December 1990)

CARAVAN GUARDS
D&D adventure, 6-8 characters of levels 6-8
Written by: Stephen J. Smith
Artwork by: Ronald Wilbur
Forest or any wilderness, temperate
7 pages

Description: The characters hitch up with a merchant caravan.

Issue #27
Volume V, Number 3 (January/February 1991)

TARFIL'S TOMB
D&D adventure, 5-7 characters of levels 10-14
Written by: Charles J. Neverdowski
Artwork by: Tom Baxa
Moor or Swamp/subterranean, temperate to tropical
13 pages

Description: Heroes must thwart an evil cleric's attempt to raise the ghost of a powerful spirit warrior.

Issue #28
Volume V, Number 4 (March/April 1991)

MANDEN'S MEATHOOKS D&D SideTrek adventure, 3-6 characters of levels 4-6
Written by: Allen Varney
Artwork by: Jim Holloway
Any wilderness, temperate
2 pages

Description: The heroes are ambushed by Jask Manden and his gang of brigands.

NIGHT OF FEAR
D&D adventure, for a single 1st-level character
Written by: Mark Lucas
Artwork by: Jim Holloway
Town or Rural, temperate
7 pages

Description: A mysterious killer threatens the inhabitants of Crellar's Trading Post.

Issue #34
Volume VI, Number 4 (March/April 1992)

ISLE OF THE ABBEY*
D&D adventure, 4-6 characters of levels 1-3
Written by: Randy Maxwell
Artwork by: Peter Clarke
Island/Coastline, temeprate to sub-tropical
11 pages

Description: The local mariner's guild wants to build a lighthouse on an island once populated by pirates and evil cultists.

Issue #39
Volume VII, Number 3 (January/February 1993)

FOUNTAIN OF HEALTH, THE
D&D adventure, 4-8 characters of 1st level
Written by: Ann Dupuis
Artwork by: Charles Dougherty
Poster Map by: Michael Scott
Ruins/Any wilderness, temperate to tropical
11 pages

Description: The characters explore a ruined temple containing a fountain with legendary healing powers.

Issue #41
Volume VII, Number 5 (May/June 1993)

WAY WITH WORDS, A
D&D adventure, 3-6 characters of levels 1-3
Written by: Teeuwynn Woodruff & Tim Beach
Artwork by: Terry Dykstra
Village/Marsh, temperate to sub-tropical
8 pages

Description: Harfur Glumtoes' book of love poetry has been stolen by a female bard named Rhiannon.

Issue #42
Volume VII, Number 6 (July/August 1993)

RANSOM
D&D adventure, 4-7 characters of levels 3-5
Written by: David Howery
Artwork by: Charles Dougherty
Any wilderness/Ruins, temperate
4 pages

Description: Bandits kidnap the son of Sir Reynald, but Reynald is unwilling to pay a king's ransom for his son's return.

Issue #44
Volume VIII, Number 2 (November/December 1993)

HAND OF AL-DJAMAL, THE
D&D adventure, 4-6 characters of levels 9-12
Written by: Stephen J. Smith
Artwork by: Scott Rosema
City, arid to temperate
9 pages

Description: The spirit of a dead thief takes the form of a disembodied hand and haunts the Valkner's Museum of Worldly Wonders.

Issue #46
Volume VIII, Number 4 (March/April 1994)

DOVEDALE
D&D adventure, 2-3 characters of levels 1-3
Written by: Ted James Thomas Zuvich
Artwork by: Tony DiTerlizzi
Town/Farmland/River/subterranean, temperate
13 pages

Description: The farmers of Ashbourne are offering 100 gp to anyone who forces the goblins to stop blocking the river.

Issue #48
Volume VIII, Number 6 (July/August 1994)

THEM APPLES
D&D adventure, 4-8 characters of levels 1-3
Written by: Christopher Perkins
Artwork by: Kevin Ward
Poster Map by: Michael Scott
Village/Hills/Forest, temperate
12 pages

Description: The halflings' apple trees are suffering from a strange ailment, and only the druids' potions can save them.

Issue #50
Volume IX, Number 2 (November/December 1994)

OBJECT OF DESIRE, THE
D&D adventure, 4-6 characters of levels 5-8
Written by: Gary O'Connell & Lucya Szachnowski
Artwork by: David Day
Ocean/Desert/subterranean, arid to tropical
22 pages

Description: A desert princess is kidnapped by a love-struck beholder.

Issue #51
Volume IX, Number 3 (January/February 1995)

WITCH OF WINDCRAG, THE
D&D SideTrek adventure, 4-6 characters of levels 1-3
Written by: Stephen J. Smith
Mountains, any climate
3 pages

Description: Adventurers hear rumors of a mysterious old spellcaster who dwells in a cliffside cave on Windcrag Mountain and decide to investigate the legend.

Issue #53
Volume IX, Number 5 (May/June 1995)

ELEXA'S ENDEAVOR
D&D adventure, 4-6 characters of levels 4-7
Written by: Christopher Perkins
Artwork by: Charlie Parker
Poster Map by: Michael Scott
Lake/forest, temperate
16 pages

Description: Bandits seize Justheart Castle and erect an impenetrable shield around the structure.

To liberate the castle, heroes must first get past the magical shield.

Issue #54
Volume IX, Number 6 (July/August 1995)

REDCAP'S RAMPAGE
D&D adventure, 2-5 characters of levels 1-3
Written by: Christopher Perkins
Artwork by: Michael Scott
Village/Ruins, temperate
15 pages

Description: An invisible menace threatens the village of Luskwald.

Could the rebuilding of a nearby keep have something to do with the recent rash of murders?

Issue #59
Volume X, Number 5 (May/June 1996)

VOYAGE OF THE CRIMPSHRINE
AD&D MYSTARA adventure, 4-6 characters of levels 3-5
Written by: Tony Ross
Artwork by: C.H. Burnett
River/Swamp, temperate
10 pages

Description: The characters book passage on the grand riverboat Crimpshrine, which runs from the city of Kelvin to Seragrad.

Issue #114
Volume 18, Number 9 (September 2004)

EXPLORING THE ISLE OF DREAD
D&D 3.5 E backdrop
Written by: Gary Holian
Artwork by: Mike May
Poster map by: Chris Trevas

Description: A full background, history and gazetteer for the Isle of Dread. With A3 poster map and encounter tables.

TORRENTS OF DREAD
D&D 3.5 E adventure, 4 characters of levels 6, with scaling for levels 4-8
Written by: Greg A. Vaughan
Artwork by: Mike May
Cartography by: Robert Lazzaretti
Jungle and dungeon crawl
17 pages

Description: Set on the Isle of Dread (ported over to Greyhawk). The village of Mora's spritual leader is missing and there are a bunch of kopru using an ancient ritual to perform a summoning. And the PCs are thrown ashore.

The Dungeon Issue 114 has a downloadable map supplement which includes maps from the "Torrents of Dread" adventure and the Isle of Dread poster map from the "Exploring the Isle of Dread" backdrop.

The reason why some clan names were changed on the Isle of Dread in the recent adventure and backdrop in Dungeon magazine from Dragon Magazine assistant editor Mike McArtor.
#20

zombiegleemax

Sep 15, 2006 0:48:59
I've made some progress on integrating the additions and suggestions into the IMP, which I've tentatively renamed the IMOP "Index of Mystara and OD&D Products", since it includes every OD&D product whether it's set in Mystara or not (e.g. Imagine Magazine articles on Pelinore). I posted David Keyser's Dragon and Dungeon magazine indexes on the thread so that people can make comments or additions if necessary.

Shane

P.S. What I'd really like to do, is have a succinct IMOP, but for each product, there'd be a link to a page devoted to that product - with a scan of the cover, publishing date, a transciption of the blurb on the back cover, a complete list of credits, and information on reprints and foreign editions (from the Acaeum). These individual product pages could also be accessible from a future Mystara Author and Artist Database.
#21

Cthulhudrew

Sep 15, 2006 7:42:12
P.S. What I'd really like to do, is have a succinct IMOP, but for each product, there'd be a link to a page devoted to that product - with a scan of the cover, publishing date, a transciption of the blurb on the back cover, a complete list of credits, and information on reprints and foreign editions (from the Acaeum). These individual product pages could also be accessible from a future Mystara Author and Artist Database.

A good place to link them to for now would be Pen & Paper's archives. They don't have everything up there yet, but they have cover scans and product info on almost all of the OD&D/Mystara stuff.
#22

stanles

Nov 05, 2006 19:02:52
how goes all of this?
#23

zombiegleemax

Nov 28, 2006 23:28:33
My hands are full with my first semester grad school. Also, I'm going through a phase where most of my "speculative worlds playtime" has been taken up with writing essays about Middle-earth* (my other love besides Mystara). I hope to recommence the IMP work (and the Mystara Q&As) eventually. Hopefully this thread will remain intact in Wizards' MMB archive until I get back to it.

Shane

*Actually, my work on Mystara has been helpful in my Middle-earth work. For example, like Mystara, Middle-earth has countries that are "evocative" of Real World cultures. For example: Rohan and Anglo-Saxon England; the Shire and Victorian-era Warwickshire, Dale and Viking-era Scandinavia, and so on). I've even adapted the MMB/MML terms "M-" and "RW-" for Middle-earth as "ME-" (e.g. Dunland = ME-Ireland, like Redstone = M-Ireland) and "PW-" ("Primary World" - Tolkien's term for the historical world outside of his fictional framework). Anyone who's interested in Middle-earth is welcome to check out the Middle-earth Roleplaying List archive at www.merp.com/community. The link to the archive is a few paragraphs down the page - the username is merparc and the password is merplist.

Maybe my Middle-earth studies will someday be useful in my Mystara design work since, as far as I recall, the Elvish language of the Alfheim Gazetteer is inspired by (copied from?) Middle-earth's Elvish languages.
.
#24

havard

Nov 29, 2006 7:17:03
*Actually, my work on Mystara has been helpful in my Middle-earth work. For example, like Mystara, Middle-earth has countries that are "evocative" of Real World cultures. For example: Rohan and Anglo-Saxon England; the Shire and Victorian-era Warwickshire, Dale and Viking-era Scandinavia, and so on). I've even adapted the MMB/MML terms "M-" and "RW-" for Middle-earth as "ME-" (e.g. Dunland = ME-Ireland, like Redstone = M-Ireland) and "PW-" ("Primary World" - Tolkien's term for the historical world outside of his fictional framework). Anyone who's interested in Middle-earth is welcome to check out the Middle-earth Roleplaying List archive at www.merp.com/community. The link to the archive is a few paragraphs down the page - the username is merparc and the password is merplist.

OT: I have always viewed Rohan as Vikings with horses rather than ships. Theoden's Great Hall seems evocative of Hrothgar's Hall from Beowulf. Peter Jackson strengthened that impression in his portrayal of the Rohirim, particularly in architecture as well as the music from Howard's Score using the Norwegian Hardinger.

Alright, M-E is cool Shane, but we need you right here!

Håvard
#25

zombiegleemax

Nov 29, 2006 14:34:34
Håvard wrote:
OT: I have always viewed Rohan as Vikings with horses rather than ships. Theoden's Great Hall seems evocative of Hrothgar's Hall from Beowulf. Peter Jackson strengthened that impression in his portrayal of the Rohirim, particularly in architecture as well as the music from Howard's Score using the Norwegian Hardinger.

Well, in the fictive translation scheme Tolkien uses, where he "translates" the actual Mannish languages of the Third Age into human languages of the Sixth Age (AD 1 - AD 1945), the Mark-speech is represented as Old English, and the Northern language of the Bardings (the Dale-men and Lake-men) is represented as Old Norse. The Movies use mostly Anglo-Saxon-style arms and armor and decorative and architectural motifs for the Rohirrim. Though the events of Beowulf (the most important piece of Anglo-Saxon literature) took place in Scandinavia, the poem of course is in Old English, and was transmitted through the Anglo-Saxon tradition. At that time, the Anglo-Saxons and Norsemen were just variations of a common Germanic culture, with a shared mythology and poetic tradition, and Old English and Old Norse were (somewhat) mutually intelligible languages. So the Horse-lords are definitely most evocative of the Anglo-Saxons, though, like the Anglo-Saxons, they had some contact and influence from their north-easterly cousins the Bardings (ME-Norsemen), especially when they lived in Eotheod, their former home in northern Rhovanion; for example, Tolkien says in one of his letters that the Rohan name "Gram" (a Norse name) was borrowed from the Bardings.

The hardanger fiddle was likely chosen for use in the Movies because it is an archaic folk-instrument of northern Germanic Europe, not because the Rohirrim are supposed to be especially like Norwegians (in the same way that the use of bodhrans for the Hobbit-music of the Movies doesn't mean that the Hobbits are supposed to be similar to the Irish).

Alright, M-E is cool Shane, but we need you right here!

How kind of you to say that :-). I do hope to get back to Mystara before too long.

Shane