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D&D/ Mystaran Articles in Dungeon Magazines

by David Keyser

Issue #1
Volume I, Number 1 (September/October 1986)

ELVEN HOME, THE
D&D adventure, 1-4 characters of levels 1-3
Written by: Anne Gray McCready
Artwork by: Valerie Valusek
Forest/hills, temperate
4 pages

Description: While traveling off-road through the wilderness, the characters happen upon a group of reclusive elves, a troublesome treant, and irksome stirges.

Issue #2
Volume I, Number 2 (November/December 1986)

KEEP AT KORALGESH, THE*
D&D adventure, 6-8 characters of levels 1-3
Written by: Robert B. Giacomozzi and Jonathan F. Simmons
Artwork by: Mark Nelson
Coastal, temperate to sub-tropical
20 pages

Description: Characters set sail for the fabled coastal city of Koralgesh, laid to ruin more than six decades ago by the gods.

Issue #5
Volume I, Number 5 (May/June 1987)

TROUBLE WITH MYLVIN WIMBLY, THE
D&D adventure, 6-10 characters of levels 1-3
Written by: Andrew McCray
Artwork by: Roger Raupp
Forest, temperate
6 pages

Description: A halfling fugitive needs the heroes' help to elude an evil magic-user and his orcish thugs.

Issue #6
Volume I, Number 6 (July/August 1987)

TORTLES OF THE PURPLE SAGE - PART 1*
D&D adventure, 2-8 characters of levels 4-10
Written by: Merle and Jackie Rasmussen
Artwork by: Jim Holloway
Jungle/Swamp/Steppe/Coastal, tropical to temperate
24 pages

Description: The character's expedition to the Great Northway is interrupted by an encounter with Kallot, the tortle sage, who needs help escorting his brood safely to their ancestral hatching grounds.

Issue #7
Volume II, Number 1 (September/October 1987)

TORTLES OF THE PURPLE SAGE - PART 2
D&D adventure, 2-8 characters of levels 4-10
Written by: Merle and Jackie Rasmussen
Artwork by: Jim Holloway
Coastal/Steppe/Ruins, tropical to temperate
18 pages

Description: This adventure details the Richland Trading Post, a community and fortress on the edge of the wilderness, and three lost ruins in the Great Northway.

Issue #9
Volume II, Number 3 (January/February 1988)

DJINNI'S RING, THE
D&D Solo adventure, level 3 elf character
Written by: Vince Garcia
Artwork by: Daniel R. Horne
City/Desert, arid
11 pages

Description: In DUNGEON's first solo adventure, Moonstone the elf must free a djinni trapped inside a magical ring.

GHOSTSHIP GAMBIT, THE
D&D adventure, 4-6 characters of levels 3-6
Written by: Randy Maxwell
Artwork by: Wanda Lybarger
Coastal/Seaborne, temperate
6 pages

Description: The characters hear rumors of a ghostship plaguing the port city of Koll.

Issue #12
Volume II, Number 6 (July/August 1988)

AT THE SPOTTLE PARLOR
D&D adventure, 1-3 characters of levels 2-4
Written by: Rick Swan
Artwork by: Michael Wright
Hills/Mountains/Forest, temperate
9 pages

Description: The PCs are lured into a friendly game of spottle.

Issue #13
Volume III, Number 1 (September/October 1988)

OF NESTS AND NATIONS*
D&D adventure, 3-5 characters of levels 8-12
Written by: Randy Maxwell
Artwork by: Paul Jaquays
City, any climate
18 pages

Description: The city of Specularum is in an uproar, and the heroes must track down the sinister source of the evil and mayhem.

Issue #14
Volume III, Number 2 (November/December 1988)

WERERATS OF RELFREN, THE*
D&D adventure, 4-8 characters of levels 3-6
Written by: Grant Boucher and William K. Wenz
Artwork by: Paul Jaquays
Mountains, temperate
16 pages

Description: Relfren hasn't been the same ever since that mysterious sideshow came to town.

Now the town is overrun with wererats, and heroes are hired to put things right.

Issue #15 Volume III, Number 3 (January/February 1989)

IN PURSUIT OF THE SLAYER
D&D adventure, 6-8 characters of levels 6-9
Written by: Carl Sargent
Artwork by: Bob Giadrosich
Farmland/forest, temperate
12 pages

Description: A family is slaughtered by a man called the Slayer.

The heroes track this brutal killer, unaware that he's been possessed by an evil sword spirit.

Issue #18 Volume III, Number 6 (July/August 1989)

WHITELAKE MINE
AD&D adventure, 3-6 characters of levels 2-4
Written by: Willie Walsh
Artwork by: Tim Bradstreet
Farmland/forest, temperate
12 pages

Description: A little fishing trip-with you as the bait!

Not explicitly set in Mystara, but the closing paragraphs of "Voyage of the Crimpshrine" suggest that the Fiddlewithsticks clan is related to the gnome Kilinin from "Whitelake".

Issue #20
Volume IV, Number 2 (November/December 1989)

PRIDE OF THE SKY
D&D adventure, 4-6 characters of levels 8-12
Written by: Randy Maxwell
Artwork by: Paul Jaquays
Hills or Mountains/subterranean, any climate
12 pages

Description: A magical airship transporting a wizard's treasure trove crashes in the Broken Lands after a dragon attack.

The characters try to recover the lost treasure.

Issue #21
Volume IV, Number 3 (January/February 1990)

BANE OF ELFSWOOD, THE
D&D adventure, 4-5 characters of levels 15-18
Written by: Stephen J. Smith
Artwork by: Terry Dykstra
Forest, temperate
14 pages

Description: The elves are terrorized by the essence of an vengeful druid that possesses only plants and plant-like monsters.

Issue #22
Volume IV, Number 4 (March/April 1990)

RANK AMATEURS*
D&D adventure, 6-8 humanoid PCs of levels 1-3
Written by: John Terra
Artwork by: Jim Holloway
Mountains/Ruins/subterranean, temperate
15 pages

Description: Chief Mmm-Buh! has a glorious mission for the humanoid PCs: deliver a diplomatic pouch to the village of Trintan.

Issue #23
Volume IV, Number 5 (May/June 1990)

VINEYARD VALES, THE
D&D adventure, 4-6 characters of levels 2-4
Written by: Randy Maxwell
Artwork by: Tom Baxa
Marsh/Farmland, temperate
11 pages

Description: The Vineyard Vales is plagued by giant locusts, and the farmers need help finding out what has caused these pests to swarm.

Issue #24
Volume IV, Number 6 (July/August 1990)

IN THE DREAD OF NIGHT
D&D adventure, 5-8 characters of levels 1-3
Written by: Ann Dupuis
Artwork by: David O. Miller
Village/Forest, temperate
21 pages

Description: The village of Sisak is beset by an evil mage and his orcish entourage.

Issue #25
Volume V, Number 1 (September/October 1990)

HROTHGAR'S RESTING PLACE
D&D adventure, 4-6 characters of levels 4-7
Written by: Stephen J. Smith
Artwork by: Terry Dykstra
Any wilderness/subterranean, any climate
6 pages

Description: Guided by a wizard's treasure map, the heroes search for an intelligent sword in a remote cave.

Issue #26
Volume V, Number 2 (November/December 1990)

CARAVAN GUARDS
D&D adventure, 6-8 characters of levels 6-8
Written by: Stephen J. Smith
Artwork by: Ronald Wilbur
Forest or any wilderness, temperate
7 pages

Description: The characters hitch up with a merchant caravan.

Issue #27
Volume V, Number 3 (January/February 1991)

TARFIL'S TOMB
D&D adventure, 5-7 characters of levels 10-14
Written by: Charles J. Neverdowski
Artwork by: Tom Baxa
Moor or Swamp/subterranean, temperate to tropical
13 pages

Description: Heroes must thwart an evil cleric's attempt to raise the ghost of a powerful spirit warrior.

Issue #28
Volume V, Number 4 (March/April 1991)

MANDEN'S MEATHOOKS D&D SideTrek adventure, 3-6 characters of levels 4-6
Written by: Allen Varney
Artwork by: Jim Holloway
Any wilderness, temperate
2 pages

Description: The heroes are ambushed by Jask Manden and his gang of brigands.

NIGHT OF FEAR
D&D adventure, for a single 1st-level character
Written by: Mark Lucas
Artwork by: Jim Holloway
Town or Rural, temperate
7 pages

Description: A mysterious killer threatens the inhabitants of Crellar's Trading Post.

Issue #34
Volume VI, Number 4 (March/April 1992)

ISLE OF THE ABBEY*
D&D adventure, 4-6 characters of levels 1-3
Written by: Randy Maxwell
Artwork by: Peter Clarke
Island/Coastline, temeprate to sub-tropical
11 pages

Description: The local mariner's guild wants to build a lighthouse on an island once populated by pirates and evil cultists.

Issue #39
Volume VII, Number 3 (January/February 1993)

FOUNTAIN OF HEALTH, THE
D&D adventure, 4-8 characters of 1st level
Written by: Ann Dupuis
Artwork by: Charles Dougherty
Poster Map by: Michael Scott
Ruins/Any wilderness, temperate to tropical
11 pages

Description: The characters explore a ruined temple containing a fountain with legendary healing powers.

Issue #41
Volume VII, Number 5 (May/June 1993)

WAY WITH WORDS, A
D&D adventure, 3-6 characters of levels 1-3
Written by: Teeuwynn Woodruff & Tim Beach
Artwork by: Terry Dykstra
Village/Marsh, temperate to sub-tropical
8 pages

Description: Harfur Glumtoes' book of love poetry has been stolen by a female bard named Rhiannon.

Issue #42
Volume VII, Number 6 (July/August 1993)

RANSOM
D&D adventure, 4-7 characters of levels 3-5
Written by: David Howery
Artwork by: Charles Dougherty
Any wilderness/Ruins, temperate
4 pages

Description: Bandits kidnap the son of Sir Reynald, but Reynald is unwilling to pay a king's ransom for his son's return.

Issue #44
Volume VIII, Number 2 (November/December 1993)

HAND OF AL-DJAMAL, THE
D&D adventure, 4-6 characters of levels 9-12
Written by: Stephen J. Smith
Artwork by: Scott Rosema
City, arid to temperate
9 pages

Description: The spirit of a dead thief takes the form of a disembodied hand and haunts the Valkner's Museum of Worldly Wonders.

Issue #46
Volume VIII, Number 4 (March/April 1994)

DOVEDALE
D&D adventure, 2-3 characters of levels 1-3
Written by: Ted James Thomas Zuvich
Artwork by: Tony DiTerlizzi
Town/Farmland/River/subterranean, temperate
13 pages

Description: The farmers of Ashbourne are offering 100 gp to anyone who forces the goblins to stop blocking the river.

Issue #48
Volume VIII, Number 6 (July/August 1994)

THEM APPLES
D&D adventure, 4-8 characters of levels 1-3
Written by: Christopher Perkins
Artwork by: Kevin Ward
Poster Map by: Michael Scott
Village/Hills/Forest, temperate
12 pages

Description: The halflings' apple trees are suffering from a strange ailment, and only the druids' potions can save them.

Issue #50
Volume IX, Number 2 (November/December 1994)

OBJECT OF DESIRE, THE
D&D adventure, 4-6 characters of levels 5-8
Written by: Gary O'Connell & Lucya Szachnowski
Artwork by: David Day
Ocean/Desert/subterranean, arid to tropical
22 pages

Description: A desert princess is kidnapped by a love-struck beholder.

Issue #51
Volume IX, Number 3 (January/February 1995)

WITCH OF WINDCRAG, THE
D&D SideTrek adventure, 4-6 characters of levels 1-3
Written by: Stephen J. Smith
Mountains, any climate
3 pages

Description: Adventurers hear rumors of a mysterious old spellcaster who dwells in a cliffside cave on Windcrag Mountain and decide to investigate the legend.

Issue #53
Volume IX, Number 5 (May/June 1995)

ELEXA'S ENDEAVOR
D&D adventure, 4-6 characters of levels 4-7
Written by: Christopher Perkins
Artwork by: Charlie Parker
Poster Map by: Michael Scott
Lake/forest, temperate
16 pages

Description: Bandits seize Justheart Castle and erect an impenetrable shield around the structure.

To liberate the castle, heroes must first get past the magical shield.

Issue #54
Volume IX, Number 6 (July/August 1995)

REDCAP'S RAMPAGE
D&D adventure, 2-5 characters of levels 1-3
Written by: Christopher Perkins
Artwork by: Michael Scott
Village/Ruins, temperate
15 pages

Description: An invisible menace threatens the village of Luskwald.

Could the rebuilding of a nearby keep have something to do with the recent rash of murders?

Issue #59
Volume X, Number 5 (May/June 1996)

VOYAGE OF THE CRIMPSHRINE
AD&D MYSTARA adventure, 4-6 characters of levels 3-5
Written by: Tony Ross
Artwork by: C.H. Burnett
River/Swamp, temperate
10 pages

Description: The characters book passage on the grand riverboat Crimpshrine, which runs from the city of Kelvin to Seragrad.

Issue #114
Volume 18, Number 9 (September 2004)

EXPLORING THE ISLE OF DREAD
D&D 3.5 E backdrop
Written by: Gary Holian
Artwork by: Mike May
Poster map by: Chris Trevas

Description: A full background, history and gazetteer for the Isle of Dread. With A3 poster map and encounter tables.

TORRENTS OF DREAD
D&D 3.5 E adventure, 4 characters of levels 6, with scaling for levels 4-8
Written by: Greg A. Vaughan
Artwork by: Mike May
Cartography by: Robert Lazzaretti
Jungle and dungeon crawl
17 pages

Description: Set on the Isle of Dread (ported over to Greyhawk). The village of Mora's spiritual leader is missing and there are a bunch of kopru using an ancient ritual to perform a summoning. And the PCs are thrown ashore.

The Dungeon Issue 114 has a downloadable map supplement which includes maps from the "Torrents of Dread" adventure and the Isle of Dread poster map from the "Exploring the Isle of Dread" backdrop.

The reason why some clan names were changed on the Isle of Dread in the recent adventure and backdrop in Dungeon magazine from Dragon Magazine assistant editor Mike McArtor.

Issue #115
Volume 18, Number 10 (October 2004)

RAIDERS OF THE BLACK ICE
D&D 3.5 E adventure, 4 3rd level characters, with scaling for levels 1-5
Written by: Wolfgang Baur
Artwork by: Ramón Peréz
Cartography by: Robert Lazzaretti
Wilderness (cold desert) and dungeon crawl

Description: Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaves people?

The Dungeon Issue 115 has a downloadable map supplement which includes maps and handouts from the "Raiders Of The Black Ice" adventure.

It should be noted that this adventure is set in the Greyhawk version of Blackmoor.

Issue #139
Volume 20, Number 10 (October 2006)

THERE IS NO HONOR
D&D 3.5 E adventure, 4 1st level characters, with scaling for levels 2-3
Written by: James Jacobs
Artwork by: Ben Wootten
Cartography by: Robert Lazzaretti
Urban and dungeon crawl

Description: Part I of the Savage Tide Adventure Path. Not specifically set on Mystara, but a significant part of the Adventure Path centres around the Isle of Dread.

Issue #140
Volume 20, Number 11 (November 2006)

THE BULLYWUG GAMBIT
D&D 3.5 E adventure, 4 3rd level characters, with scaling for levels 1-5
Written by: Nicholas Logue
Artwork by: Ben Wootten and Warren Mahy
Cartography by: Robert Lazzaretti
Urban and dungeon crawl

Description: Part II of the Savage Tide Adventure Path. Not specifically set on Mystara, but a significant part of the Adventure Path centres around the Isle of Dread.

Issue #141
Volume 20, Number 12 (December 2006)

THE SEA WYVERN'S WAKE
D&D 3.5 E adventure, 4 5th level characters, with scaling for levels 3-4
Written by: Richard Pett
Artwork by: Ben Wootten and Warren Mahy
Cartography by: Robert Lazzaretti
Sea voyage

Description: Part III of the Savage Tide Adventure Path. Not specifically set on Mystara, but a significant part of the Adventure Path centres around the Isle of Dread.

Issue #142
Volume 21, Number 1 (January 2007)

MASQUE OF DREAMS
D&D 3.5 E adventure, 4 1st level characters, with scaling for levels 1-3
Written by: B Matthew Conklin III
Artwork by: Michael M. Kaluta
Cartography by: Robert Lazzaretti
Urban and wilderness

Description: A frightened group of albinos snatched from Cynidicea serve as the main attraction at a noblewoman's gala.

HERE THERE BE MONSTERS
D&D 3.5 E adventure, 4 7th level characters
Written by: Jason Bulmahn
Artwork by: Ben Wootten and Warren Mahy
Cartography by: Robert Lazzaretti
Wilderness and dungeon crawl

Description: Part IV of the Savage Tide Adventure Path. Not specifically set on Mystara, but a significant part of the Adventure Path centres around the Isle of Dread.

Issue #143
Volume 21, Number 2 (February 2007)

TIDES OF DREAD
D&D 3.5 E adventure, 4 9th level characters, with scaling for levels 7-11
Written by: Stephen S. Greer and Gary Holian
Artwork by: Ben Wootten and Warren Mahy
Cartography by: Robert Lazzaretti
Wilderness and mass battle

Description: Part V of the Savage Tide Adventure Path. Not specifically set on Mystara, but a significant part of the Adventure Path centres around the Isle of Dread.

Issue #144
Volume 21, Number 3 (March 2007)

THE LIGHTLESS DEPTHS
D&D 3.5 E adventure, 4 11th level characters, with scaling for levels 9-12
Written by: F. Wesley Schneider and James Lafond Sutter
Artwork by: Ben Wootten and Warren Mahy
Cartography by: Robert Lazzaretti
Underdark and dungeon crawl

Description: Part VI of the Savage Tide Adventure Path. Not specifically set on Mystara, but a significant part of the Adventure Path centres around the Isle of Dread.

CRITICAL THREAT - BARGLE THE INFAMOUS
Written by: Mike McArtor
Artwork by: Julie Dillons

Description: Description and statistics for Bargle the Infamous

Issue #145
Volume 21, Number 4 (April 2007)

CITY OF BROKEN IDOLS
D&D 3.5 E adventure, 4 13th level characters, with scaling for levels 14-15
Written by: Tito Leati
Artwork by: Ben Wootten and Warren Mahy
Cartography by: Robert Lazzaretti
Wilderness and dungeon crawl

Description: Part VII of the Savage Tide Adventure Path. Not specifically set on Mystara, but a significant part of the Adventure Path centres around the Isle of Dread.

Issue #150
Volume 21, Number 9 (September 2007)

KILL BARGLE
D&D 3.5 E adventure, 4 3rd level characters
Written by: Jason Bulmahn
Artwork by: Julie Dillon
Cartography by: Robert Lazzaretti
Dungeon crawl

Description: Not specifically set in Mystara but it is a 3.5 version of the adventure from Mentzer Basic set in Threshold, Karameikos

Issue #152
(November-December 2007)

THE ESSENCE OF EVIL
D&D 3.5E adventure, 4-6 20th level characters
Written by: Robert J. Schwalb
Artwork by: Francis Tsai, Mark Sasso
Cartography by: Mike Schley

Description: Not specifically set in Mystara but it contains a section of adaptations to settings including Mystara.