Post/Author/DateTime | Post |
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#1zombiegleemaxJun 07, 2005 9:59:09 | I'm working at converting over a living crystal statue for an adventure I am doing. I think I have most of the stats down. Would they have damage reduction as golems do? I'm not thinking of giving them a hefty damage reduction, only something like 5/bludgeoning or something like that. |
#2gazza555Jun 07, 2005 10:28:09 | 5/bludgeoning seems reasonable. You could, maybe, make them vulnerable to sonic damage. :D Gary |
#3havardJun 07, 2005 10:38:26 | I'm working at converting over a living crystal statue for an adventure I am doing. I think I have most of the stats down. Would they have damage reduction as golems do? I'm not thinking of giving them a hefty damage reduction, only something like 5/bludgeoning or something like that. Aren't Living Statues simply weak Golems? So reducing the stats of the Golems slightly will give you a living statue? Or are they actually ALIVE..? If so, they may be considered living constructs like the Warforged. Interesting... Håvard |
#4zombiegleemaxJun 07, 2005 11:26:18 | Well, the 2nd Ed. Mystara appendix made them seem more like weak golems than like Warforged (which I don't have the stats for anyway). They have intelligence, but it is very low and they can't even use weapons that well. |
#5zombiegleemaxJun 07, 2005 11:32:24 | LIVING STATUE, CRYSTAL Medium Construct Hit Dice: 3d10+20 (35 hp) Initiative: +0 Speed: 20 ft (can’t run) Armor Class: 16 (+6 natural armor) , Touch 10, flat-footed: 16 Base Attack/Grapple: +2/+5 Attack: Slam +5 melee, 1d6+3 Bludgeoning Full Attack: 2 Slams +5 melee, 1d6+3 Bludgeoning Space/Reach: 5/5 Special Attacks: None Special Qualities: Construct Qualities, Damage Reduction 5/Bludgeoning Saves: Fort +1, Ref +1, Will: +2 Abilities: Str: 17, Dex: 11, Con: -, Int: 5, Wis: 13, Cha: 2 Skills: Spot: +5 Feats: Power Attack Environment: Any Organization: Solitary, Pair, or Company (3-5) Challenge Rating: 3 Advancement: 4-10 HD (Medium Sized), 11-15 HD (Large) Level Adjustment: — I'd have to do some more figuring to come up with the spells and the cost needed to make one. |
#6Traianus_Decius_AureusJun 07, 2005 13:12:05 | I would give the Living Cyrstal Statue Immunity to rays- the facets reflect the magic away. Otherwise I like your conversion. |
#7HuginJun 07, 2005 21:54:11 | Just for the sake of interest, this is a link to 3E conversions of Living Statues that appear on Pandius. |
#8gazza555Jun 08, 2005 3:51:48 | I like the conversion but I would be tempted to give them an extra point of Strength to reflect their carrying capacity in OD&D (upto 300lbs). Gary |
#9spellweaverJun 08, 2005 6:05:01 | I haven't compared to other conversions of Living Statues, but I think it is good. One thing though: since they are not made of flesh and do not have blood and organs that can be damaged or poisoned, I would expect their Fortitude save to be higher? Or perhaps such defences are reflected in the "Construct Qualities" special quality? (sorry, haven't got a MM handy to look it up). I would like to read some suggestions on what time, spells, caster level and materials it would take to create a living statue? Does it require a feat? :-) Jesper |
#10zombiegleemaxJun 08, 2005 9:37:08 | I haven't compared to other conversions of Living Statues, but I think it is good. IMO it would require at the very least the Craft Construct feat and a big block of quartz. I'm not sure on the money, components, and the spells that would be needed, I'll have to look into those and figure it up. Construct Type: A construct is an animated object or artificially constructed creature. Looks like they don't *need* to make Fortitude saves very often... |
#11gazza555Jun 08, 2005 9:51:56 | IMO it would require at the very least the Craft Construct feat and a big block of quartz. I'm not sure on the money, components, and the spells that would be needed, I'll have to look into those and figure it up. ...also maybe Craft(sculpture) or Craft (gemcutting) check at about DC 15. Gary |
#12HuginJun 08, 2005 18:01:26 | ...also maybe Craft(sculpture) or Craft (gemcutting) check at about DC 15. That's an excellent idea. But than again, I'm a huge fan of using skills in a game. |
#13gazza555Jun 09, 2005 3:52:40 | That's an excellent idea. But than again, I'm a huge fan of using skills in a game. Can't claim all the credit as similar requirements are needed for the construction of golems. Have a look at the SRD Regards, Gary |
#14zombiegleemaxJun 09, 2005 8:51:32 | Any suggestions as to what spells might be put into it? I'm guessing Limited Wish would probably be in there somewhere, but I'm not sure what else, since they don't really have any special attacks or anything. |
#15gazza555Jun 09, 2005 9:56:01 | Any suggestions as to what spells might be put into it? I'm guessing Limited Wish would probably be in there somewhere, but I'm not sure what else, since they don't really have any special attacks or anything. Shatter - As a way of explaining why ii's immune to Shatter. Non Detection - So it detects as a inanimate statue and not a construct. Stone (Crystal) Shape - Instead of Craft check or as well as? Darkvision - To see in the dark (contruct trait?) There are probably more appropriate non-SRD spells in the Complete... books, as well. Hope that's of some help, Gary |
#16zombiegleemaxJun 09, 2005 13:26:23 | Shatter - As a way of explaining why ii's immune to Shatter. Fine detail isn't possible with Stone Shape according to the SRD. Non-detection would be a cool addition. Would they be immune to Shatter? In 2E they were, but only because they were technically a creature and not an object. 3.5 E Shatter affects both. |
#17gazza555Jun 10, 2005 6:48:07 | Fine detail isn't possible with Stone Shape according to the SRD. Non-detection would be a cool addition. Would they be immune to Shatter? In 2E they were, but only because they were technically a creature and not an object. 3.5 E Shatter affects both. Nothing stopping you making them immune to Shatter in 3.5. (to reflect the 2E/OD&D version), although this does go against my initial suggestion of making them vulnerable to sonic damage. :D Gary |