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International Organisationsby Giampaolo Agosta
There are no truly worldwide organisations in Mystara, since the various continents and regions have very different attitudes and natures.
There are, however, some international organisations, generally active within a given region (the Known World, the Savage Coast, and so on), including the following:
- The three Orders of the Inheritors: these are three aligned orders (Lawful, Neutral and Chaotic Inheritors) that study the effects and nature of the Red Curse, a phenomenon native of the Savage Coast.
- The L.B. Trading Company is a major company that controls trade across the Savage Coast.
- The Lawful Brotherhood: this society mostly belongs to the past, and has originated the Order of the Ruby (Lawful Inheritors) and the L.B. Trading Co. The Neutral Alliance and the Friends of Freedom have a similar history, and have respectively turned into the Inheritor Orders of Crimson (Neutral) and of the Flame (Chaotic).
- The Bleak League is a non-canon crime syndicate that covers part of the Savage Coast and Hule. A similar (but canonical) organisation also headed by a Wurmling (a Mystaran creature similar to the Hutts of Star Wars) is hinted at in the Monstrous Compendium: Savage Coast Appendix, and should be based in Eusdria, controlling crime in the western Savage Coast.
The Lighthouse is probably the only international organisation in this area, due to the conservative attitudes of most cultures in the Hollow World. It is a secret centre of learning, whose agents operate covertly to gather and preserve knowledge.
Most organisations here are nation-based, though some tend to have operatives in other nations, including the Darokin Diplomatic Corps and the Minrothaddan Thieves' Guild, since the first is a diplomatic corps and the second basically an intelligence service. Other nations likely have similar intelligence groups that operate in other nations, including the Empire of Thyatis, the Shadow Elven Territories and the Principalities of Glantri.
Another organisation that has members from many nations is the Adventurers' Guild of Ierendi -- but it is mostly a gentlemen club for adventurers.
Some Thieves' Guilds are also multi-national, but usually span only across a few nations.