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The Demography of Ierendi and Minrothad

by Simone Neri from Threshold Magazine issue 3

This article is the second of the demography articles begun with The Demography of Karameikos featured in the first issue ofThreshold’. Like the first, this second article deals with the issue of demographyhow the population is spread among the country, which races inhabit the land, which is the regions population density, and so on; this time we will center on the island states which lay to the south of the Known Worlds coast, that is Ierendi and Minrothad. As in the first article of the series, we will beforehand take a look at the way in which Ierendi and Minrothad are described in terms of population in official supplements, then we will again be giving our suggestion on some modifications to alter official population figures in order to make them appear more consistent with real-world demographic data in the Middle Ages, and with the changes suggested in the article found in the first issue about the population of the Grand Duchy of Karameikos.

We suggest reading the introductory paragraph in The Demography of Karameikos, in Threshold #1, titledA Look at Medieval Demography”, to get an idea of what the population density was like in the place and time which inspired the Known World of Mystara, that is late Medieval Europe.

Just a last note before we go on. Both GAZ4 The Kingdom of Ierendi and GAZ9 The Minrothad Guilds state that a huge number of small and tiny island, atolls, and reefs dot the sea around the two archipelagos’ main islands. These lesser islands, however, are not featured on both supplements’ 8-miles per hex poster maps. The following article will therefore take into account only the population of the major islands shown on canon maps, assuming that population in the lesser islands is negligible or so small as not to change the picture too much.

The Kingdom of Ierendi

Ierendian Population in Official Sources

GAZ4 The Kingdom of Ierendi, the tables featured in TM2 The Eastern Countries, and the three volumes of the Poor Wizards Almanac constitute the main official sources for the population and demographic figures on the Ierendi islands. All the sources are more or less consistent in giving the Kingdom an overall population of about 60,000 people (numbers range from the 62,500 of the TM2 and GAZ4 to the 57,850 of the PWAs), three-quarter of which live in the largest of the ten islandsIerendi Islandand with Ierendi city as the only urban settlement with over 10,000 inhabitants. At best, with those figures the Kingdoms population density results in 1.4 people per square milebarely above the threshold of what is considered untouched wilderness.

In GAZ4, which is the most thorough source about Ierendi, the Kingdom is described as a lush subtropical paradise of beautiful scenery, white sandy beaches, and calm waters, populated by Hawaiian-style natives (the Makai), and visited by thousands of tourists from the continent each year (GAZ4 says about 20,000). Apart from Safari Island, which is mostly kept in wilderness state for tourism purposes, most of the islands are at best only averagely populated, while some (Aloysius, Roister, and Utter islands) are only inhabited by a handful of people on the coasts. In at least two occasions, GAZ4 speaks ofport townsandsmall townsscattered among the islandssemi-arid plains and coastal beaches, but apart from Gaamo and Vlaad (both with a population of 1,100), no other town is marked or described in GAZ4 or elsewhere. These official figures generate an urban population of about 20% – mostly made up by the capital town of Ierendi itself (12,000 people).

Nevertheless, Ierendis inhabitants dont seem to be threatened by monsters, beasts, or other perils haunting the almost uninhabited islands; that means that the frontier and the fight against the wilderness is not a main theme of this setting. Volcanic activity and natural dangers (parasites, diseases) seem to be the only causes which may explain this very low population levelbut according to GAZ4 they only usually plague some of the islands. Also, Ierendis history has not been plagued by population-threatening events in the last thousand years or so.

What contrasts with this level of (or lack of) settlement is the fact that Ierendi is described as one of the main sea powers of the Sea of Dread, with an increasing importance in international trade and a powerful fleet. Moreover, the Kingdom sees a huge number of visitors from the continent each year, and GAZ4 describes in more than one occasion the various tourist facilities present in almost each of the isles. The fact that the islandscentral activity is tourism leads us to think that the official population figures for Ierendi may have somewhat been heavily underestimatedyou wont have any excess population devoted to the tourism trade if the islands had the density of a wilderness land. Besides that, a country of 60,000 people could hardly pose a threatin terms of resources and manpowerto, say, the Thyatian naval power. And not without difficulty official sources could explain how the neighboring, smaller, equally volcanic, partially less fertile Minrothad islands could have a population (as per GAZ9) five times that of the Ierendi islands.

An Alternate Take on Ierendi’s Demography

So, while canonic population figures for the Kingdom of Ierendi are not unreasonable per se, they appear to be somewhat inconsistent with some aspects of the countrys description and history. Therefore, what follows is an attempt to redesign Ierendis population figures according to numbers more in line with population densities in 15th century Europethe real world historical setting which inspired Mystaras Known World. We have tried to stay as true as possibleif not to canonic population figuresat least to the individual islandssettlement rank, as found in the description given of each island in GAZ4, ensuring the preservation of Ierendi Islands vast superiority in terms of population and settlement.

As you can guess, this way we will end up having a much more populous Ierendi, but dont be afraid! This wont alter your tropical paradise setting. Population figures dont make interesting settings, descriptions do: what we are doing here is taking the descriptions of the islands featured in GAZ4 and deriving from them some hopefully more consistent population figures which would reflect Ierendis status as a sea power and as the Known Worlds main tourist travel destination. In doing this, we will not rework the urban population and we will keep it as listed in GAZ4, but take a look at theIncreasing the Urban Population of Ierendisidebar for suggestions about a different approach.

For simplicitys and uniformitys sake, we will make use of the same density ranks that we used in the article about Karameikosdemography in the first issue ofThreshold”.

Sidebar 1 Increasing the Urban Population of Ierendi

As you may read in the “Ierendian Population in Official Sources” paragraph, GAZ4 mentions in two places a scattering of “small towns” and “port towns” which shall dot the islands’ plains and beaches.

Even if the Ierendi’s urban population is perfectly acceptable as it is (without any town besides the capital, Gaamo and Vlaad), with the increased population figures we will get in this article you could deem fitting to raise a handful of villages featured on GAZ4’s poster map to the status of small towns, and you could do it without having to worry about the urban:rural population ratio. A number of small towns would also seem more fitting for a “pirate islands” setting like Ierendi.

Both Gaamo’s and Vlaad’s population could be increased even three-fivefold, and the same could be done for the population of the main settlement of each other island – Nula, Jortan, Kurutiba; among other villages, particularly fitting to be raised to the status of town would be Kobos, on Safari Island, which is listed as having a port nearly the same size as the one of Tameronikas (pop. 4,000, in Ylaruam) and is also the main tourist stopover of Safari Island.

If you do this, increasing by some thousand people the capital’s population could be a good idea – but try not to overdo with this, because the islands should not end up having great cities; thus we suggest to avoid pushing Ierendi’s population beyond 16,000 people.



An Overall Look at the Ierendi Isles

The whole area of the ten main islands of the Ierendi archipelago totals 17,539 square miles, with a surface area comparable to that of real-world countries like the Dominican Republic or Estonia, or to the sum of the US states of Vermont and New Hampshire; Ierendi island alone is about double the size of real-world islands like Puerto Rico or Cyprus. Several tiny atolls and islets dot the sea around the ten major islands, but there are mostly unmapped and unsettled, and only serve at best as pirate hideout or are simply the emerging top of underwater volcanoes.

While the Kingdom of Ierendi claims all the ten major islands and several minor ones, it actually controls only a part of these lands. Of the ten islands, oneWhite Islandis the home of a mysterious sects of druids and declared off limits to shipping; while anotherHonor Islandis a de facto independent state which is (more or less willingly) allied to the Kingdom. Both islands are usually considered part of the Kingdom, even if actually the Ierendi government doesnt exercise any authority there.

Moreover, of the whole surface area of the ten major islands, only less than the half is settled to some degree. About 37% of the area is wilderness, while another 21% is made up by barely-settled borderlands. Most of the population (72%) actually lives in less than one-fifth (19%) of the islandssurface area.

Total population of the Kingdom of Ierendi is about 381,000 people, including 330,600 humansmost of which (over 70%) belongs to the native Makai ethnic group, while the rest is made up by settlers from foreign countries who came here in the course of the last three centuries –, 34,900 demihumans, 8,000 humanoids, and 7,500 other creatures (taking into account only the races who are represented by not less than 100 members in the country). Average population density for the whole country is about 21.7 people per square mile.

Table 1 shows the distribution of the archipelago’s population among major racial groups. The table doesn’t take into account the tourists that swarm the islands yearly in the summer season; according to official data, their numbers is around 20,000 people.

Table 1: Ierendi’s Racial Groups

Racial Group

Total Racial Population

% on Total Population

Humans

330,600

86.8%

Demihumans

34,900

9.2%

Halflings

32,400

11.8%

Dwarves

2,000

0.5%

Elves

400

0.1%

Gnomes

100

Negligible

Humanoids

8,000

2.1%

Goblins

8,000

2.1%

Other Creatures

7,500

1.9%

Lizardmen

3,500

0.9%

Lupins

3,000

0.8%

Harpies

700

0.2%

Fire Elementals*

200

Negligible

Fire Giants

100

Negligible

TOTAL

381,000

100%

* Including true fire elementals and other intelligent creatures from the Elemental Plane of Fire (like efreets, helions, fire plasms, and so on).



Land Control and Government

Ierendi is a young realm which has quickly developed since its independence from the Thyatian Empire, happened four centuries ago in AC 602. Though formally a kingdom, Ierendi is so in name only, because its monarchs dont wield any real power apart from a ceremonial one, that is representing the unity of the islands in front of their diverse population and of the foreign nations. In fact, since AC 790 the Ierendian crown is elective and elections are held annually; from AC 867 the choice of an yearly royal couplea King and a Queenhas been done not through popular election anymore, but through the Royal Tournament of Adventurers, an annual competition (opened also to foreigners since AC 935) whose male and female winner become Ierendis King and Queen for an year.

Real power is in the hands of a number of aristocratic families, some of ancient origin, some raised only in the recent times, whose wealth comes from the owning of vast expansions of land, or from financial or mercantile activities, or shipping enterprises; some of the most unscrupulous of them earned their wealth through the practice of criminal activities, like smuggling or piracy.

One member of each of the most powerful aristocratic family of the Kingdom sits in the Tribunal, an oligarchic council who represents the true power and government in Ierendi. These familiesposition in the Tribunal is de facto hereditary. The Tribunal has judicial and executive powers, as well as legislative oneseven if the latter is shared with the Council of Citizens, which is formed by the heads of the richer and larger merchant and landowning non-noble families of the Kingdom; about 0.5% of the families of the whole Kingdom sit in the Council of Citizens, most of whom reside or are native of the capital itself.

The political stage sees almost constant struggle between major parties within the Tribunal. Corruption is rampant, as are abuse of power, blackmail, and other ruthless means of forcing or persuading other families to support ones policy. Sometimes the political struggle transfers also to the Council, where friction between non-noble families and aristocratic ones often resurfaces. The result of this political mess is that the Kingdoms laws are many, unclearly-written, full of contradictions, and pierced by subtle shortcuts which the most acknowledged people know how to exploit to their own advantage. Nevertheless, this internal conflictuality to the countrys ruling class is a weakness and limit to the Tribunals authority.

Both the Tribunals and the Councils families are almost all of foreign heritagethat is, nearly none of them has Makai origin. This means that a minority (wealthy and aristocratic families) of a minority (the descendants of the foreign settlers) controls the Kingdom. This is certainly another weakness as well, more so if one considers the exclusion from the government not only of the Makai, but even of the larger part of the settlerspopulation (middle and lower classes).

The control of the government extend to about 60% of the islandsarea. Wilderness regions most often include the mountainous territory, the volcanic areas and the lava fields around them, swamps or the depths of the rain forests. One exception if Safari Island, which is kept unsettled by royal decree in order to use it as a touristic attraction for adventurers and monster-hunters. Wilderness areas are most of all the domain of dangerous. creatures, like wild and giant animals, monsters, a few sparse lizardman tribes, and even of the occasional dragon. The islandswilderness doesnt host a large population of savage humanoids (apart from a handful of goblin clans), thus raids from this sources are not considered a relevant danger or even a problem by the government. Settlement of wilderness areas is nevertheless seen as a primary issue by a part of the Tribunal and the Council, and special measures are often devised to make settlement there an attractive perspective for islanders and foreign immigrants alike.

Land Occupation and Social Classes

As said above, only a small area of the whole surface of the islands is truly settled; wilderness (37% of total land area) and borderlands (21%) still account for the greater part of the country. In fact, areas with a very high density level (over 130 people per square mile) are only found in the immediate suburban surroundings of Ierendi town, while high density areas (85-130 people per square mile) extend about 15-20 miles around that region, along the final course of the Ierendi River, and on the tract of plain and beachy seacoast north of the capital. The central area of Honor Island, where the settlement of Filtot and the Citadel are found, can be considered very high density areas, even if a particular type of that. The small area around Kobos, on Safari Island, where most of the wilderness preserves tourist trade is located, counts as a high density area.

Average density areas (41-84 people per square mile) host the bulk of Ierendis population: they encompass a vast area of Ierendi Islands interior along the Makai and the Ierendi Rivers, and much of the islands northern, eastern, and southern coasts. Average density areas also represent the upper level of settlement in other islands: the eastern shores of Elegy Island, the northern and southern coasts of Fletcher Island, some spost along the Angel Cove in Alcove Island, some areas along the coasts and the interior of Safari Island, the central and northern half of the Mau-Mau Bay on Aloysius Island, and the eastern coasts of Utter Island.

Low density areas (10-40 people per square mile) usually extend beyond the average density ones. On Ierendi Island, the best-settled parts of the western coast belong to this level of settlement, as the area around Ronowac village on Roister Island. In turn, around low density areas are the borderlands (1.3-9 people per square mile), which often represent the only type of settlement found in the islandsinland areas, often in forest, hill, or mountainous regions. The wilderness (less than 1.3 people per square mile) encompasses the most savage and remote areas of the islands, usually the mountain peaks and chains, the uplands, and the deepest forests.

A sizeable part (about a third) of the lands over which the government claims control is inhabited by native Makai tribes who still practice their traditional lifestyle. These tribes, who live on what nature produces, practice a little agriculture, fruit-gathering, fishing, and hunting; they mostly live in Ierendi Islands uplands and rain forests, or on smaller islands, and in general are found in borderlands or low settled areas. These traditional Makai tribes have uncommon contacts with the rest of the Kingdom: their lifestyle is self-sufficient and they are only interested in the little trade they need to get metal tools or other manufactured items. Otherwise they tend to themselves, and are often as left alone by the government as they ignore it themselves.

The two-thirds of the Kingdoms territory which is under the control of the government is inhabited by Makai who have adopted a lifestyle more akin to that of thecivilizedcountries, influenced by the large minority offoreignsettlers who came to Ierendi in the past centuries. These Makai who live in rural and coastal villages found in the more settled areas make up the Kingdoms working class in the agricultural field, as only a handful of them own their own land. Many are employed as workers in the plantations, where life is still hard even after the reform edicts of the last century, while others work in the Kingdoms gold and platinum mines. Some of them live in the capital, where they usually perform low-class jobs, like labourers, longshoremen, roundsmen, servants, manufacturers or sellers of traditional products, and so on. A few more fortunate ones find occupation in the bustling and recently-developed tourism trade.

Descendants of foreign settlers live mostly in average- to heavily-populated areas, in the surroundings of the capital and in Ierendi town itself. Tourist trade and middle-class activities and professions are mostly in the hands of this minority, as is the greater part of the Kingdoms private-owned land. The richest or fanciest of these people have villas, residences, and mansions in the most beautiful beaches and spots of the archipelago. A few of them are indeed former adventurers who decided to settle in Ierendi after the end of their career.

Table 2 shows the settlement levels of the Kingdom, indicating the number of hexes (on GAZ4’s poster 8-miles per hex map) belonging to each level and the number of people (all races) living in it. Note that the wilderness areasaverage density is a little higher than norm (which would be 0.3 inhabitants per square mile) due to the presence of some groups of creature who live exclusively theresuch as some lizardman and goblin clans, harpies nests, and so on.

Table 2

Table 2: Settlement Levels in the Kingdom of Ierendi

Settlement level

Number of 8-mile hexes

(avera-ged)

Square mileage (avera-ged)

% of total mileage (avera-ged)

Popula-tion density range

Average popula-tion density (people/

sq. mile)

Total popula-tion per settle-ment area (avera-ged)

% of total popula-tion (avera-ged)

Very High

3

196

1%

Over 130

155

30,500

(+12,000)*

11%

High

10

577

3%

85-130

104

59,800

16%

Average

47

2,621

15%

41-84

65

169,700

(+ 2,200)*

45%

Low

71

3,970

23%

10-40

21

82,300

22%

Borderlands

67

3,724

21%

1.3-9

5

19,300

5%

Wilderness

115

6,451

37%

Below 1.3

0.8

5,200

1%

TOTAL

313

17,539

100%

**

21.72

366,800

(+12,200)*

100%

* Numbers in brackets indicate urban population to be added to the listed figures.

** Population density in the country can range from zero (wilderness uninhabited by intelligent creatures) to some thousand (6-7,000 in the capital) people per square mile.

Urban Population

Talking of Ierendis urban population essentially means talking of the capitals population only. Ierendi town in fact is the only urban settlement (that is the only settlement with more than 10,000 inhabitants) of the whole Kingdom. Trade, craft, tourism, government, and the military and navy are centered here; this makes the nation a sort of city-state whose power extends over the rest of Ierendi Island and the other lesser islands. Thus, the Kingdoms urban population is only 3.2% of the total population.

No other towns exist in the Kingdom besides Gaamo (on Utter Island) and Vlaad (on Fletcher Island), both of which have a very small population (1,100 inhabitants); they dont change at all the picture if one also adds settlements with 1,000 inhabitants or more to the count of the countrys urban populationwhich in this case would amount to 3.7% of total population.

Other settlements are mere fishing or agricultural villages of some hundred residents. Thus, Ierendi is still a mostly rural country, with city life only limited to the capital. Nevertheless, in the near future immigration and the increase of trade and tourism could improve the status of some villages, helping them to grow to the size of small towns.

Here follows a list of the Kingdoms known settlements, along with their population, if known.

Cities and Large Towns: Ierendi Island: Ierendi (pop. 12,000).

Small Towns: Fletcher Island: Vlaad (pop. 1,100). Utter Island: Gaamo (pop. 1,100).

Villages: Alcove Island: Kurutiba (pop. 600). Aloysius Island: Jortan (pop. 800). Elegy Island: Nula (pop. 600). Honor Island: Filtot (pop. 750). Ierendi Island: Makalaui, Maona Kea, Matarakai, Punaauia, Taroa, Tooraka. Roister Island: Ronowac (pop. 700). Safari Island: Calatupos (pop. 350), Kobos (pop. 800), Pupami (pop. 200).

The Ten Islands

Now we will take a brief tour of the Ierendi archipelago, examining each of the ten islands which make it up, their main features, and their level of settlement. Please refer to Table 2, above, to detect the density range and average density of each settlement level.

ALCOVE ISLAND

Surface area: 1,241 square miles (7.1% of total Kingdoms surface area).

Total population: 15,050 (4% of total Kingdoms population).

Population density: 12.1 people/square mile.

Settlement Level

# of 8-miles hexes

% of island mileage (averaged)

Total island population (averaged)

% of island population (averaged)

Average

1

4%

3,650

24%

Low

7.5

34%

8,700

58%

Borderlands

8.4

38%

2,450

16%

Wilderness

5.3

24%

250

2%

TOTAL

22.2

100%

15,050

100%

Alcove is an oddly-shaped island which is one of the last remnants of the old Kikianu Caldera; its eastern mountains give sway to placid sandy beaches in the west. The island has been for centuries a haven for pirates fleeing or hiding from justice, and thus has never enjoyed a high level of settlement. In the last century, clearing operations undertaken by Ierendi’s Royal Navy have allowed for a modest immigration, which has directed itself mostly along the bay known as the Angel Cove; there, a fishing industry and many recreational activities devoted to tourism have grown. The remaining pirates have relocated in hidden caves and lagoons on the other side of the island.

ALOYSIUS ISLAND

Surface area: 1,302 square miles (7.4% of total Kingdoms surface area).

Total population: 16,750 (4.4% of total Kingdoms population).

Population density: 12.9 people/square mile.

Settlement Level

# of 8-miles hexes

% of island mileage (averaged)

Total island population (averaged)

% of island population (averaged)

Average

2.5

11%

9,050

54%

Low

4.8

20%

5,550

33%

Borderlands

5.5

24%

1,600

10%

Wilderness

10.5

45%

550

3%

TOTAL

23.3

100%

16,750

100%

Aloysius is one of the southernmost islands of the archipelago and one of the remnants of the old Kikianu Caldera; its southwestern coasts are mountainous and volcanic, while the rest of the island is hilly and forested, leaving room to plains along the northeastern Mau-Mau Bay. Aloysius’ woods are infested by a nasty specimen of disease-carrying mosquitos, which the Makai call “mau-mau”. The island has long been a penal colony for the Kingdom’s criminals, but recently the government has decided to increase its population through sales of land at cheap prices, and some immigration has begun also thanks to the discovery of gold and precious stones mines in the interior. Among these new settlers is a large minority of dwarves, mostly from Fortress Island in Minrothad (there are about a thousand of them).

ELEGY ISLAND

Surface area: 924 square miles (5.3% of total Kingdoms surface area).

Total population: 20,100 (5.3% of total Kingdoms population).

Population density: 21.8 people/square mile.

Settlement Level

# of 8-miles hexes

% of island mileage (averaged)

Total island population (averaged)

% of island population (averaged)

Average

3.4

21%

12,350

61%

Low

5.5

33%

6,400

32%

Borderlands

4.1

25%

1,200

6%

Wilderness

3.5

21%

150

1%

TOTAL

16.5

100%

20,100

100%

Elegy is the westernmost island of the archipelago; it is essentially a large plateau dipping from the western mountains to the eastern coasts, lightly wooded, rocky and poor in resources. Its predominantly Makai population lives on agriculture, fishing, and herding. For centuries the island has been used as burial ground by the Makai tribes living on the western coasts of Ierendi Island; the practice of cave-burials has been revived in recent years by well-off inhabitants of Makai descent.

FLETCHER ISLAND

Surface area: 802 square miles (4.6% of total Kingdoms surface area).

Total population: 20,600 (5.4% of total Kingdoms population).

Population density: 25.7 people/square mile.

Settlement Level

# of 8-miles hexes

% of island mileage

Total island population (averaged)

% of island population (averaged)

Average

3.6

25%

14,150

69%

Low

4.3

30%

5,000

24%

Borderlands

4.8

34%

1,400

7%

Wilderness

1.6

11%

50

0%

TOTAL

14.3

100%

20,600

100%

This pleasant island is dotted with caves left from the past volcanic activity; many Makai natives have their homes built in these underground caves, while other inhabitants mostly live in Vlaad and other villages. Fletcher produces a variety of common and luxury goods: from the wines, olives, and citruses coming from its agricultural activity, to the feather artistry made possible by the thousands of birds which dwell on the island, to the mining of the famous “fire-starters” – crystals able to start fire through reflection of sunrays. The island is also notable for the presence of a relevant number of Traladaran immigrants.

HONOR ISLAND

Surface area: 310 square miles (1.8% of total Kingdoms surface area).

Total population: 8,800 (2.3% of total Kingdoms population).

Population density: 28.4 people/square mile.

Settlement Level

# of 8-miles hexes

% of island mileage

Total island population (averaged)

% of island population (averaged)

Very high

1

18%

8,700

99%

Wilderness

4.5

82%

100

1%

TOTAL

5.5

100%

8,800

100%

Honor Island is the last remnant of the ancient Kikianu Caldera’s central volcanic cone – what is now called Mount Kala. The island is a small, bleak place of dark terrain made up by dried lava and devoid of most plant life. Honor is not part of the Kingdom of Ierendi, but is actually an independent realm inhabited by a sizeable community of Alphatian expatriates who settled there in AC 629 after an agreement with the King of Ierendi of that time. The Alphatians now make up about one-third of the island’s population; the rest of the inhabitants are goblin slaves who serve their human masters, and their families. Honor Island’s Alphatians are all trained as spellcasters as soon as they reach an adult age; there are a secretive, ruthless, and belligerent lot, who only preserve its alliance to the Kingdom of Ierendi out of trade needs (mostly agricultural products). Here the famous and formidable steam-powered, armored fireship are built and stationed. Honor Island is off-limits to anyone; those displaying a special pass of the Ierendi government are allowed into the village of Filtot, but that’s all they can see. The island’s mages have accumulated a lot of lore about the Ethereal Plane and the Plane of Fire, thanks to a gateway leading there, located on Mount Kala and closely shielded from discovery by outsiders. A number of creatures from the Planes of Fire (plasms, efreets, fire elementals, helions, etc.) dwell here to collaborate with the island’s mages, as well as a small community of earth gnomes, while small groups of fire elemental tourists make occasional visits here from their fiery home plane.

IERENDI ISLAND

Surface area: 7,438 square miles (42.4% of total Kingdoms surface area).

Total population: 241,500 (63.4% of total Kingdoms population).

Population density: 32.5 people/square mile.

Settlement Level

# of 8-miles hexes

% of island mileage

Total island population (averaged)

% of island population (averaged)

Very high

2.5

2%

33,750

14%

High

10

8%

58,000

24%

Average

27.8

21%

100,800

42%

Low

32

24%

37,150

15%

Borderlands

36.5

27%

10,600

4%

Wilderness

24

18%

1,200

1%

TOTAL

132.8

100%

241,500

100%

Ierendi Island is the heart of the Kingdom and of its activities, the center of its government, and its largest and most populous island. Nearly two-thirds of the Kingdom’s population lives in this island, mostly on the eastern and southern coasts and beaches, with a large part of it (around 40%) clustered in the immediate area around the capital town. The island’s population swells by 15-20,000 people coming from the other countries of the Known World during the summer tourist season. Villages, farms, plantations, villas, and resorts of all types dot the eastern side of the island, while the western side is comparatively less settled and mostly inhabited by Makai natives. A mountainous ridge known as the Ierendi Uplands runs parallel to the island’s western coast; the mountains are mostly unsettled, and many volcanic peaks are found in this chain – like the famous Makalaui Crater. The capital of the Kingdom, the town of Ierendi, is located at the half of the eastern coast: there are found most of the Kingdom’s prides, like the famous coral royal castle, the Adventurers’ Club, and the Naval Academy.

ROISTER ISLAND

Surface area: 322 square miles (1.8% of total Kingdoms surface area).

Total population: 2,950 (0.8% of total Kingdoms population).

Population density: 9.2 people/square mile.

Settlement Level

# of 8-miles hexes

% of island mileage

Total island population (averaged)

% of island population (averaged)

Low

0.8

14%

900

32%

Borderlands

1.7

29%

500

17%

Wilderness

3.3

57%

1,500*

51%*

TOTAL

5.8

100%

2,950

100%

* These figures include the local lizardman population, which lives in the island’s wilderness.

Roister is a small southern island of the Ierendi archipelago. Its landscape is dominated by the volcano called Mount Ronowac, whose northeastern slopes give way to a vast area of swamps which encompasses most of the island’s lowlands. The small local Makai population lives of fishing, and must strive daily against the deadly “mau-mau” mosquitos which infest the island, as well as with the numerous lizardman tribes who lives in the swamps of the interior (and who make up about 90% of Roister’s wilderness population.

SAFARI ISLAND

Surface area: 3,360 square miles (19.2% of total Kingdoms surface area).

Total population: 29,800 (7.8% of total Kingdoms population).

Population density: 8.9 people/square mile.

Settlement Level

# of 8-miles hexes

% of island mileage

Total island population (averaged)

% of island population (averaged)

High

0.3

1%

1,750

6%

Average

4.5

8%

16,300

55%

Low

9.5

16%

11,000

37%

Borderlands

0

0%

0

0%

Wilderness

45.7

76%

750

2%

TOTAL

60

100%

29,800

100%

Safari is the second largest island of the Ierendi archipelago; it’s an island of beautiful scenery, gifted with plains and lush forests in its eastern half, and with hills and mountains in its western one. The island has always been the home of a variety of creatures, both harmless and dangerous, which have never been exterminated in the course of the past centuries, thus allowing for only a small level of settlement. In the past decades, the government has decided to make the island a tourist attraction for monster-hunters and people who like to take wilderness tours and to see strange creatures in their habitat; thus it was decreed that most of the island’s interior (about 90%) should be kept as wilderness and off-limits to any type of settlement. All in all, about 75% of the island’s surface is uninhabited, while the remaining 25% - located mostly along the eastern and northern coasts, and along the course of the Wautili River – is quite settled in regard to other islands’ standard; in fact, Safari Island lacks settlement areas qualifying as borderlands, because the island’s population and immigration has directed itself in the few areas which were allowed for settlement. Nevertheless, the government imposes strict regulations over monster hunting, in order to avoid the island depletion. Safari Island is the home of the famous adventure parks of Ierendi – foremost among which is “Gastenoo’s World of Adventure” – that is places where fictional, live adventures are staged for the tourists’ benefit.

UTTER ISLAND

Surface area: 1,642 square miles (9.4% of total Kingdoms surface area).

Total population: 25,350 (6.7% of total Kingdoms population).

Population density: 15.4 people/square mile.

Settlement Level

# of 8-miles hexes

% of island mileage

Total island population (averaged)

% of island population (averaged)

Average

4

14%

15,600

61%

Low

6.5

22%

7,500

30%

Borderlands

5.5

19%

1,600

6%

Wilderness

13.3

45%

650

3%

TOTAL

29.3

100%

25,350

100%

Utter is one of the remnants of the ancient Kikianu Caldera, and is one of the Kingdom’s easternmost islands. It’s a rugged land, featuring mountains of its southwestern side, and beautiful hills in the rest, half of which is carpeted with forests. The small town of Gaamo is the main settlement of the island. Little more than half (53%) of the island’s population is made up by an unusual race of humans, the Albinos, descendants of an ancient servitor race of the Taymoran civilization. The Albinos have their own distinct culture, which they preserve despite being ruled by the Ierendi government. Their most interesting custom is the emphasis they put on architecture as a mean to earn their Immortal patron’s favor after death; the island is indeed filled with their beautiful constructions – both monumental and simple, ranging from decorative sand castle to full-fledged mausoleums. The rest of the population is made up by Makai natives and by a minority of foreign settlers.

WHITE ISLAND

Surface area: 196 square miles (1.1% of total Kingdoms surface area).

Total population: 100 (less than 0.1% of total Kingdoms population).

Population density: 0.5 people/square mile.

Settlement Level

# of 8-miles hexes

% of island mileage

Total island population (averaged)

% of island population (averaged)

Wilderness

3.5

100%

100

100%

TOTAL

3.5

100%

100

100%

This small island derives its name from the white stone of its cliff. White Island is a strange, enchanted place, dotted by clear, cold, and very deep ponds, whose only inhabitants are the members of the monastic community of Whitenight Abbey; they are all males (adults and children) belong to an ethnicity not found anywhere else in the Known World, and speak an unknown tongue. Unknown to all, these are the last remnants of a groups of Nithians who didn’t cede to Entropic worship in the final days of the Nithian Empire, and who were saved by their patron Immortal Orisis (an alias of Ixion), but obliged to live here. White Island can’t be reached easily by boat because of its rugged coasts and reefs; the few who managed to land on it tell of horrible, madness-inducing dreams haunting their sleep. Besides the monks, the island is noted for the birch doves which flock here in endless number, and the large white apes who roam the interior.

Main Races

The following entries list in order of their numberfrom the most numerous to the least numerousthe main races who dwell within Ierendis borders. Each entry gives a brief description of that races composition (ethnic subgroups, and the like), its diffusion in the Kingdom, relationships with other races, and some additional information. Note that only races who number at least 100 members within Ierendian territory are described here. Other, less-represented racesalongside unintelligent creaturesare found in the following chapter, “Fauna and Minor Races”.

Humans (pop. 330,600)

Humans make up the most numerous race of the Ierendi islands. Within the whole human population of the archipelago, two main groupings can be distinguished, that is thenatives” – the Makaiand theforeignersorsettlers” – that is the descendants of foreign settlers who migrated to the islands in past or recent ages. Customs, lifestyles, spoken tongue, social rank, and social classes are mostly defined by the one of the two groupings to whom an individual belongs.

The Makai are a very old people, whoaccording to historical accounts - has always inhabited the islands. In truth, they are a mixed Neathar-Oltec blood people, born from the intermarriages between the Oltec-blooded Ti-teque (descendants of the more ancient Azcan culture) who lived in the southwestern Known World during the Taymoran age, and the Neathar-blooded Eokai who had lived for centuries in northern Davania and had then migrated in the islands of the Sea of Dread, up to the southern Known World.

The Makai tongue is unrelated to any other tongue spoken in the Known World; in fact, their language was heavily influenced by the close relations that their ancestors maintained with the rakasta in ages past, during their stay in northern Davania. Rakasta influences (and perhaps even dominion) – mostly by the Pardasta and Fast Runner breedslowly changed the Makai ancestorstongue to what is today.

The Makai make up the vast majority of Ierendis human population (71%). They are a peaceful and welcoming people, and tend to favor their traditional rural lifestyle to the urban ways of later settlers. The islands of the archipelago are dotted by their villages, most of which rely on farming, fishing, and some other traditional trades. A relevant part of the Makai population has adapted to the lifestyle introduced by the continental settlers during the course of the centuries; some of them live in the capital, where they make up the citys working class, while many more live in the countryside, performing agricultural labor for the plantation-owners, who possess a great deal of the Kingdoms land. The Makai usually belong to Ierendis lower social classes, but there are some cases of Makai who managed to climb the social staircase and to reach a position of economic comfort or even of wealth.

About one-fifth of Ierendis Makai population, mostly located in borderlands area of rain forests and low settled uplands, still practices a tribal lifestyle, living off forest products through gathering and hunting, and keeping some of the most ancient and primitive customs. These tribes are usually the ones over which the Kingdoms government exercises little control; they tend to be a little more warlike than their kin, and its not uncommon for tribal feuds to go out of control and become true wars between tribes in these areassomewhat which put to risk the settled population living in the vicinity.

The other human grouping of Ierendi is that of the so-called settlers (25%), made up by the