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Kallala of the Seven Veils Spell Listby Sheldon Morris
Kallala of the Seven Veils Spell List (Celestial of the Sphere of Time)
Domains: Chaos*, Charm, Magic, Ocean*, Sphere of Time, Water
Special Clerical Powers: You can cast Eagle's Splendour as a substitutionary spell in the same manner as the cure wounds spells.
0-Level Cleric Spells (Orisons)
Cure Minor Wounds
Inflict Minor Wounds
1st-Level Cleric Spells
Kallala's Magic Aura, [Nystul's]
Protection from Law
2nd-Level Cleric Spells
3rd-Level Cleric Spells
Magic Circle against Law
4th-Level Cleric Spells
Freedom of Movement
Imbue with Spell Ability
5th-Level Cleric Spells
Commune with Nature
Wall of Ice
6th-Level Cleric Spells
Cone of Cold
Dispel Magic, Greater
Eagle's Splendour, Mass
Symbol of Persuasion
7th-Level Cleric Spells
Word of Chaos
8th-Level Cleric Spells
Charm Monster, Mass
Cloak of Chaos
Protection from Spells
Sea Fury (PC3) **
9th-Level Cleric Spells
Elemental Swarm ***
Kallala's Disjunction, [Mordenkainen's]
Kallala's Irresistible Dance, [Otto's]
Summon Nature's Ally IX *
Weapon of the Immortal: Dagger; +1 defending dagger
Symbol: Seven veils with the colours of the rainbow forming a circle
Immortal's Alignment: CN
Appearance: A beautiful young 3 feet tall nixie with the shapely body of a teenager, with silken azure skin, long blond hair that touch her ankles, charming blue eyes and a seducing smile that can make the heart of every male thump like crazy. She always appears naked with a small shell covering her pubic area.
(PC3) spells based off ones in the PC3 Creature Crucible "The Sea People".
* All of Kallala's clerics use Summon Nature's Ally spells instead of Summon Monster.
** Sea Fury - Adapted from PC3 and based on the Earthquake spell.
*** Water elements should be used whenever possible by the cleric.