Mystaran Armour
by HåvardIn this thread I listed some equipment from BECMI/Mystara sources that I think could help make a Mystara sourcebook feel unique.
Now there are certainly valid arguments for not including such items or simply finding a 5E equivalent. I do think that some suggestions for Mystara conventions in the 3E era went too far in stressing the unique elements too. However, this thread is not really about such discussions. I want these armors to be a unique types found in Mystara, but I also don't want it to be unbalanced, meaning other equipment would become useless etc.
- Suit Armor/Jousting Armor
- Ethengar Lamellar Armor
- Shell Armor, Layered (Undersea Armor)
- Shell Armor, Pieced (Undersea Armor)
- Thyatian Banded Armor
- Shield, Target/Buckler
- Shield, Wall/Tower
- Snakeskin Leather Jerkin
- Turtle Clan West
- Buffalo Hide Shield
- Shield, Horned
- Shield, Knife
- Shield, Sword
- Shield Tusked
- Shield, Daxan
Suit Armor / Jousting Armor
Revised version of the Suit Armor, taking much of this feedback into account:
Cost: 2500
Type: Heavy Armor
AC 18
Str Req: 14
Stealth: Disadvantage
Enc: 85 lbs
Suit Armor also has the following properties:
- Grants Damage Resistance to Piercing and Fire Damage
- Wearer suffers Disadvantage to Perception checks
- Movement is halved unless mounted
- Wearer needs to make an Athletics check (DC12) to stand up from a prone position or mount a horse without assistance. If he fails, he may try again on his next move action.
- Wearer gains disadvantage when using any missile weapon that require two hands and thrown weapons.
Design notes: AC-wise I decided to stick with the same as (Full) Plate in 5E. I wanted to include DR to Piercing damage because I wanted this armor to be effective against smoke powder and black powder weapons if allowed in your games. Suit Armor in this version does not include all the benefits from the RC which also protects against gaseous damage, but it does give DR against Fire Damage.
Ethengar Lamellar Armor
This armor is constructed by many moving pieces of metal and used by the peoples of Ethengar as well as related cultures in Ylaruam and Glantri.
Type: Medium
Cost: 50
AC 14 (16)
Max Dex +2
Stealth: Disadvantage
Notes: This armor gives the wearer an AC of 16 when mounted. While on foot Lamellar works as a Scale Armor.Shell Armor, Layered (Medium)
Source: PC3 Sea People
AC 14
Max Dex +2
Stealth: Disadv
Notes: Becomes useless after one day if kept dry. Allows swimming (Athletics) at disadvantage.Shell Armor, Piece (Heavy)
Source: PC3 Sea People
AC 16
Str Req: 13
Stealth: Disadv
Notes: Becomes useless after one day if kept dry. Allows swimming (Athletics) at disadvantage.These suits of armor are constructed from sea shells, corals and kelp. Anyone wearing metal armor underwater will sink to the ground. If they can breathe underwater they can walk along the sea floor, but the main benefit of Shell Armor is that it allows the wearer do swim, albeit with a disadvantage to swim rolls (Athletics).
Banded, Thyatian
Source: Dawn of the Emperors
Cost 50
Max Dex +2
Armor Class14
Stealth: DisadvNote: This is identical to Scale mail in terms of stats. Banded armor is the standard armor used by Thyatian Legionaries.
Shield, Target/Buckler
AC +1
Shield, Wall/Tower
AC+2
Special: If the wielder spends an action hiding behind his shield, attackers using missile weapons suffer disadvtantage.Snakeskin Leather Jerkin
AC 11+Dex
Note: This type of armor is used by the Children of the Bear in the Atruaghin ClanTurtle Clan West
AC 11+Dex
Note: This armor is used by the Children of the Turtle in the Atruaghin ClansBuffalo Hide Shield
- AC+2
This is a type of shield used by the Children of the Buffalo.
Shield, Horned
- AC+2
Special: If a character proficient with shields has not been attacked yet that round, he may decide to forego the bonus to defence and instead use this shield as an off hand weapon causing 1d4 piercing damage. This counts as a light weapon.
Shield, Knife
- AC+1
Special: If a character proficient with shields has not been attacked yet that round, he may decide to forego the bonus to defence and instead use this shield as an off hand weapon causing 1d4 piercing damage. This counts as a light weapon.
Shield, Sword
- AC+2
Special: If a character proficient with shields has not been attacked yet that round, he may decide to forego the bonus to defence and instead use this shield as an off hand weapon causing 1d6 piercing damage. This does not count as a light weapon.
Shield Tusked
- AC+2
Special: If a character proficient with shields has not been attacked yet that round, he may decide to forego the bonus to defence and instead use this shield as a weapon causing 1d6 piercing damage. Using the shield in this manner requires the wielder to use both hands.
Shield, Daxan
- AC+2 vs. melee attacks. No AC bonus against missile attacks
This is a favored weapon of the Children of the Tiger from the Atruaghin Clans. Special: If a character proficient with shields has not been attacked yet that round, he may decide to forego the bonus to defence and instead use this shield as an off hand weapon causing 1d4 piercing damage. This is considered a light weapon.