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[HWR2] Nithian Magic User Class Variants

by Håvard

As mentioned in this thread, the HWR2 Kingdom of Nithia sourcebook has some great ideas, but the execution of many of its rules could probably have been handled better.

I am starting a new thread specifically for the Magic User Class Variants from the book which are:

MAGIC USER

The Mage-Scribe (by the book version)

As Magic User, except:

*=See HWR2

Note: Like all HW characters, this class is limited by the spells available in the Hollow World.

Now, this one is obviously overpowered as it gains a bunch of new abilities and almost no downsides. I haven't quite figured out how powerful Glyph magic is yet, so I am not sure how much this class should be restricted? Could this Class variant be compared to the Gaz3 Secret Circles rather than as a class variant?

Montoth (by the book version)

As Magic User, except:

 *=See HWR2

Note: Like all HW characters, this class is limited by the spells available in the Hollow World.

 
Again, I will have to try to understand the Monolith Magic before making a full evaluation about this class. Initially, it seems less powerful than the Mage-Scribe detailed above.

Templar (by the book version)

As Magic User, except:

*=See HWR2

Note: Like all HW characters, this class is limited by the spells available in the Hollow World.

 
Initial thoughts is to give the trap like abilities at 1st level.