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Here comes the skeletal golem! It's no other than the bone golem of the Expert Set/RC, but in MC - Mystara Appendix they gave it this new name to differentiate it from Ravenloft (much more powerful and deadly) bone golem.

I've borrowed most features from Aaron Webb's version of the bone golem, but I've also made some minor changes. E.g. as the bronze golem IMO is a little swifter than the iron one, so the bone golem is swifter than the flesh one.
I'm not very sure about the "berserk" special attack that Webb assigned it; neither about "immunity to magic" (both abilities which the AD&D version didn't shared); tell me what do you think. Anyway:

Golem; Skeletal

by Simone Neri

Large Construct
Hit Dice: 6d10+20 (53 hp)
Initiative: +0
Speed: 30 ft. with breastplate (6 squares); base speed 40 ft.
Armour Class: 24 (-1 size, +10 natural, +5 breastplate), touch 9, flat-footed 24
Base Attack/Grapple: +4/+12
Attack: Large masterwork sword +8 melee (2d6+4/19-20) or
slam +7 melee (1d6+4)
Full Attack: 4 Large masterwork swords +8 melee (2d6+4/19-20) or
4 slams +7 melee (1d6+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: berserk, one with manufactured weapons
Special Qualities: construct traits, damage reduction 10/adamantite and
bludgeoning, darkvision 60 ft., immunity to cold, electricity
and fire, immunity to magic, low-light vision
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 19, Dex 11, Con -, Int -, Wis 11, Cha 1
Skills: -
Feats: -
Environment: any
Organisation: solitary or gang (2-4)
Challenge Rating: 7
Treasure: none
Alignment: always neutral
Advancement: 7-9 HD (Large), 10-18 HD (Huge)
Level adjustment: -

This automaton looks like an humanoid skeleton made from unmatched bones tied with strings and splinters of wood. His torso is protected by a rough metal breastplate. Even if it looks like an humanoid, the automaton has four arms attached to random locations on its body. In each skeletal hand, he carries a sword, which it seems to swing with unusual mastery.

This golem is an humanoid skeleton of Large size, made of different bones. A skeletal golem always has four arms. It carries nothing, save for the weapons it has been crafted to wield; sometimes this golem is modified to wear a breastplate or a half-plate armour, to boost his toughness.
The skeletal golem cannot speak or emit any sound. Still being an artificial construct, it moves and wields its weapon with unusual swiftness. A skeletal golem weighs 650 pounds.

Thanks to its four arms, the skeletal golem is a dangerous foe in melee, as it can attack four different opponents. Most skeletal golems are equipped with four long swords, but any simple or martial melee weapon is possible (even two two-handed weapons). A skeletal golem is automatically proficient with any weapon it has been created to wield, but isn't proficient with the use of any other weapon.

Berserk (Ex): When a skeletal golem enters combat, there is a cumulative 1% chance per round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem's creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 19 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem's berserk chance to 0%.

Immunities (Ex): The skeletal golem is immune to any effect causing cold, electricity and fire damage.

Immunity to magic (Ex): The skeletal golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

One with manufactured weapons (Ex): Since a skeletal golem is designed to wield a particular type of weapon (or weapons), it ignores all usual penalties for by multi-weapon fighting with manufactured weapons. Each of his four weapon-wielding arms is considered a primary weapon in order to calculate attack bonuses. If a skeletal golem happens to wield different weapons from the ones it has been designed to wield, it suffers the usual penalties for multiweapon fighting (along with a -4 non-proficiency attack bonus penalty).

The pieces of a skeletal golem must come from at least four Large or Medium creature skeletons (weighing 650 pounds). The pieces must be treated and tied together with rare bindings and substances, costing a total of 200 gp. Assembling the body requires a DC 15 Use Rope check. The caster must provide also one-handed and/or two-handed (any combination of these) masterwork Large simple or martial melee weapons. If the caster wishes, the golem's body can be fitted with a Large breastplate (+5 AC) or a Large half-plate armour (+7 AC); the armour can't be lifted later from the golem's body and reduces its speed to 30 ft. Note that creating a skeletal golem requires casting a spell with the evil descriptor.
CL 8th; Craft Construct, animate dead, geas/quest, limited wish, stoneskin, caster must be at least 8th level; Price 18,000 gp; Cost 9,200 gp + 2,920 gp (2,520 gp for 4 Large masterwork swords and 400 gp for the Large breastplate) + 712 XP.