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The Glantrian Economy and XPby Aleksei Andrievski
Since you already know that I'm crazy about Glantri, and I recently started attending a couple of accounting courses at my school, I'll start posting the statistics for Glantrian dominions. They will indicate the dominion population, income, and XP gained by the ruler. I used the rules Bruce posted several years ago in Dragon magazine, with a few additions of my own, which I list below:
First, while Bruce gave a system for determining the tax income, he did not speak anything about resource or standard income. Since the numbers in Rules Cyclopaedia were not built to work with Bruce's alterations, here's a system I developed for determining the other income types.
First, determine the resources of the dominion. Either assign the number and the type based on the available info, or roll randomly on the tables in RC. Then, divide the population into groups according to territory type and check the following table:
Territory Type Anim Veget Miner City 10 5 15 Large Town 8 4 12 Small Town/Suburban 6 3 9 Village/Rural 2 1 3 Borderland 1 0.5 1.5 Wilderness 0 0 0
Income is given in sp per inhabitant
Example: suppose a dominion has a small town of 4000 people, and 20000 rural population. It also has 1 animal and 1 vegetable resource. Thus, the town generates 4000*6=24000 sp for animal and 4000*3=12000 sp for vegetable resources. The rural people generate 20000*2=40000 sp for animal and 20000*1=20000 sp for vegetable resources. The dominion's total resource income is 24000+12000+40000+20000=96000 sp, or 9600 gp.
The rationale for this system is that people in rural areas use many resources themselves, while urban people often engage in trade, thus producing more revenue.
This one is also too excessive at 10gp per family, especially since you have to pay taxes on it in cash. I reasoned that people in urban areas would be more available for service than in borderlands, Here's the standard income table, in gp per inhabitant:
City 2 Large Town 1.6 Small Town/Suburban 1.2 Village/Rural 0.8 Borderland 0.4 Wilderness 0
Example: the dominion mentioned above would generate 4000*1.2=4800 gp of standard income from the town, and 20000*0.8=16000 gp in rural areas. Standard income can be used for holidays, visiting nobles, and such. It can be used for paying taxes to a liege in a feudal system (eg Karameikos, but not Glantri, where taxes must be paid in cash).
Okay, these are the additions, and now I'll explain the format in which I'm going to send those statistics.
First, I mention the terrain, population level, and cash taxes. I assumed there is a village in every lesser dominion, where 20% of total population lives. Note that I determined the population using GAZ3's rules, not Bruce's (well, actually GAZ3's rules are also Bruce's :) I also tried to assign resources to each dominion. In case of principalities, the resources are usually known. For lesser dominions, I assumed that each has 2 resources (the most common result on the random table). Dominions with clear terrain have a vegetable resource, forests have animal or vegetable, hills have animal (or mineral if close to mountains), and mountains have mineral (or animal if close to other terrain). I then calculated resource income based on these. Then, I show the standard income.
Next, I calculate the Council tax (which is 20% of all three income types, payable in cash). I then subtract the tax from the sum of tax and resource income to get net cash income. From this, I subtract the overhead (I used the table in Bruce's article). This gives me the cash available to the ruler each month (for paying troops, researching spells, etc.).
Finally, I calculate the yearly XP. I included both tax and resource income in XP, I then calculated the XP for 10 years and showed the level each ruler would achieve by 1010 AC (I assume the starting XP was at midpoint of the level). I also presented an alternate XP calculation (for those who like less power) which includes only tax income in XP.The House of Ritterburg, from the Mystara Mailing List posted 02 February 1998.
The House of Sylaire including Marais, from the Mystara Mailing List posted 22 January 1998.
The Clan of Alhambra, from the Mystara Mailing List posted 28 January 1998.
The House of Crownguard, from the Mystara Mailing List posted 26 January 1998.
The House of Singhabad including Krinagar, from the Mystara Mailing List posted 26 January 1998.
The House of Sirecchia including Haaskinz, from the Mystara Mailing List posted 26 January 1998.
The House of Igorov, from the Mystara Mailing List posted 2 February 1998.
The House of Linden, from the Mystara Mailing List posted 29 January 1998.
The Clan of Ellerovyn, from the Mystara Mailing List posted 2 February 1998.
The House of Silverston, from the Mystara Mailing List posted 29 January 1998.
The House of Hillsbury, from the Mystara Mailing List posted 11 February 1998.
The House of Kol, from the Mystara Mailing List posted 11 February 1998.